* New: add :func:`wasabigeom.quadratic_bezier`, :func:`wasabigeom.cubic_bezier` and :func:`wasabigeom.circular_arc` to subdivide quadratic and cubic Bézier curves and circular arcs for rasterisation.
2.2.0
---------------------------
* New: add :class:`wasabigeom.ZRect`, with the pygame.Rect API, but using floating-point internally, and returning `vec2` for all ccoordinate queries.
2.1.1
---------------------------
* Fix package compatibility with Python 3.10
2.1.0
---------------------------
* New: add :class:`wasabigeom.Transform` for 2D affine transformations. * New: vec2.from_polar() static method. * New: construct vec2 from any 2-sequence of floats
2.0.1
---------------------------
* Several bugfixes, particularly around multiplying/dividing by `int` and `nonvec + vec`
2.0.0
---------------------------
* Breaking Change: module name changed from ``wasabi.geom`` to ``wasabigeom`` * Breaking Change: ``Vector`` class renamed to ``wasabigeom.vec2`` * Breaking Change: ``vec2.angle()`` and other functions now return radians. * New: :func:`wasabigeom.bresenham()` * New: Cythonised the sources; hand-optimised ``vec2``