Web-audio-api

Latest version: v0.1.0

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0.32.0

- Fix for some audio node settings being applied out of order
- Fix setting the ChannelCountMode for the OfflineAudioContext destination node
- Fix and extend AAC/M4A/ALAC decoding
- Fix broken MediaElementSourceNode for multi-channel output
- Updated Minimum Supported Rust Version (MSRV) to 1.70

0.31.0

- Avoid allocations in Waveshaper node for real-time safety
- Improvements for the JACK audio host
- Document ALSA limitations for low latencies, and add fallback to examples
- Improve real-time safety of the render thread by using bounded channels
- Improve our usage of atomics
- Update to Rust edition 2021

0.30.0

- Implement MediaRecorder API
- AudioContext now uses default stereo channels
- Fix issue with AudioBufferSourceNode playback rate and detune
- Rename `enumerate_devices` to `enumerate_devices_sync`
- Don't panic on unavailable input/output device selection

0.29.0

- Implement part of the MediaStreams API (MediaStream, MediaStreamTrack)
- Implement part of the MediaDevices API (getUserMedia, enumerateDevices)
- Changed enumerateDevices to also include input devices
- Microphone input can now specify desired deviceId
- Added MediaStreamTrackAudioSourceNode
- Fixed windows build by removing termion from dev-dependencies

0.28.0

- Improved AnalyserNode (performance and correctness)
- Fixed microphone input on Raspberry Pi
- Fixed overriding channel config for PannerNode

0.27.0

- Head Related Transfer Function (HRTF) panning mode
- Implemented event handlers
- Prepare API for variable render quantum sizes

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