Highlight
- [Unreal] Support exporting camera parameters, vertices, and skeleton **per frame** by HaiyiMei in 26
- Add `refine_smpl_x_from_actor_info` for refining transl and rotation for smpl_x params by HaiyiMei in 26
What's Changed
- Add `deprecated` decorator by HaiyiMei in 26
- use `TYPE_CHECKING` for deprecated import
- [Unreal] Optimize import assets in Unreal Engine by HaiyiMei in 26
- [Unreal] Support exporting camera parameters, vertices, and skeleton **per frame** by HaiyiMei in 26
- Define `Annotator` (C++ class) in [Annotator.cpp](https://github.com/openxrlab/xrfeitoria/pull/26/files#diff-1680d9d99dc4a95f9bceba4cbac9f4a317bddb7e52ddb69f7d731eb47defe5c9) and [Annotator.h](https://github.com/openxrlab/xrfeitoria/pull/26/files#diff-7b5e8edd251a5fff7bca50110f86cb2c4d3c1662f38463ef417cab1ee8da4a18)
- Spawn `Annotator` when `seq.add_to_renderer` by `seq._preprocess_before_render`
- By `Annotator`, the bug of spawnable actor won't update infos solved
- - [ ] To support blender
- Fix bugs when loading and dumping `smpl` data by wentww in 26
- Updated SMPL joint names and global orientation adjustment
- Add `refine_smpl_x_from_actor_info` for refining transl and rotation for smpl_x params by HaiyiMei in 26
**Full Changelog**: https://github.com/openxrlab/xrfeitoria/compare/v0.6.0...v0.6.1