* Updated map assets and asset dictionary * Include no-text map assets and provide option in visualization to use them * Added pc-ru, steam, and kakao shards * PUBGCore now switches to steam and kakao shard when querying player-seasons pc-2018-01 or later
0.4.3
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* Remove the unused game mode to game/perspective mappings from Match.game_mode attribute and PlayerSeason.game_mode_stats() method so that event modes (e.g. acpfpp) can be returned
0.4.2
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* Fixed a bug in which rate limited headers should only be checked on responses to rate limited endpoints
0.4.1
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* Fixed a bug that prevented the status method from returning because it is unauthenticated and has no limit headers
0.4.0
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* Fixed a visual bug where dead highlighted labeled players' markers would persist after death * Moved the map update module from visual to assets * Added item id mapping dictionary in chicken_dinner/assets/dictionary.json * Added item mapping dictionary update module in chicken_dinner.assets.dictionary * Fixed chicken_dinner.__all__ * Added some missing imports * Added optional ``map_assets`` boolean to Telemetry related builders/constructors which maps asset ids to asset names * Removed the artificial rate limiter * Added an internal rate limiter to PUBGCore based on response headers (timestamps and limit remaining) * PUBGCore (and PUBG) now sleeps automatically for rate limited requests * Rate limited sleeps now log at WARNING level * PUBGCore now raises RequestException for all non-200 responses except with 429 where it will sleep and try once (and only once) more * rate_limit_count and rate_limit_window parameters are now removed from the PUBG and PUBGCore classes as limits are now inferred from response headers
0.3.3
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* Fix for missing import statement in telemetry.py * Bugfix for blueZoneCustomOptions in TelemetryEvent.__init__() * Bugfix for Telemetry.damage_done() and Telemetry.damage_taken() functions * Allow events to be index-accessible in the Telemetry object