Chicken-dinner

Latest version: v0.10.2

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0.5.0

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* Updated map assets and asset dictionary
* Include no-text map assets and provide option in visualization to use them
* Added pc-ru, steam, and kakao shards
* PUBGCore now switches to steam and kakao shard when querying player-seasons pc-2018-01 or later

0.4.3

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* Remove the unused game mode to game/perspective mappings from Match.game_mode attribute and PlayerSeason.game_mode_stats() method so that event modes (e.g. acpfpp) can be returned

0.4.2

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* Fixed a bug in which rate limited headers should only be checked on responses to rate limited endpoints

0.4.1

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* Fixed a bug that prevented the status method from returning because it is unauthenticated and has no limit headers

0.4.0

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* Fixed a visual bug where dead highlighted labeled players' markers would persist after death
* Moved the map update module from visual to assets
* Added item id mapping dictionary in chicken_dinner/assets/dictionary.json
* Added item mapping dictionary update module in chicken_dinner.assets.dictionary
* Fixed chicken_dinner.__all__
* Added some missing imports
* Added optional ``map_assets`` boolean to Telemetry related builders/constructors which maps asset ids to asset names
* Removed the artificial rate limiter
* Added an internal rate limiter to PUBGCore based on response headers (timestamps and limit remaining)
* PUBGCore (and PUBG) now sleeps automatically for rate limited requests
* Rate limited sleeps now log at WARNING level
* PUBGCore now raises RequestException for all non-200 responses except with 429 where it will sleep and try once (and only once) more
* rate_limit_count and rate_limit_window parameters are now removed from the PUBG and PUBGCore classes as limits are now inferred from response headers

0.3.3

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* Fix for missing import statement in telemetry.py
* Bugfix for blueZoneCustomOptions in TelemetryEvent.__init__()
* Bugfix for Telemetry.damage_done() and Telemetry.damage_taken() functions
* Allow events to be index-accessible in the Telemetry object

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