- Added functionality for limiting the number of available bullets for each ship based on the total number of
possible asteroids. This is done during scenario creation by invoking an optional argument named
`ammo_limit_multiplier` passed to `Scenario()`. This must be a float that is > 0 and if it is, for example, 1, each
ship will have as many bullets as there are potential separate asteroids. If the argument is not passed during scenario creation,
ships will have unlimited bullets.