- Ship/Asteroid sprites `angle` property will now be capped to (-180.0, 180.0) to simplify calculations
on the controller side
- Resolved issue with sign convention of starting angle of Asteroids, now should correctly match
the global angle conventions
- Resolved error in Scenario where ``count_asteroids()`` only counted correctly for
asteroids of size=4. This affected the ``max_asteroids()`` calc used in the Score class
- Map class properly uses the global settings as the default