Mecha

Latest version: v0.95.2

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0.56.0

Feature
* Improve formatting options ([`150be65`](https://github.com/mcbeet/mecha/commit/150be6570ef7e178347d818958e31cb395de9c52))

0.55.1

Fix
* Store priority on compilation unit ([`b78c5be`](https://github.com/mcbeet/mecha/commit/b78c5bea58daeb661974a69052b2494dcc4fa986))

0.55.0

Feature
* Make it possible to adjust the priority ([`4ef97c2`](https://github.com/mcbeet/mecha/commit/4ef97c2df858049fad23e07d97bf2791b6e3b33b))

0.54.10

Fix
* Bump deps ([`ddfdf2e`](https://github.com/mcbeet/mecha/commit/ddfdf2ec4f8b77664e79ac436723dc1db910ffa6))

0.54.9

Fix
* Expose game_profile parser ([`2d0d6d6`](https://github.com/mcbeet/mecha/commit/2d0d6d6825cf8a649d5f054de7a3d419548505c9))

0.54.8

Fix
* Resolve source paths provided for validation according to the context directory ([`72e638f`](https://github.com/mcbeet/mecha/commit/72e638fe75392b70d06661c67c6405b1ac99281c))
* Add missing template_rotation and template_mirror parsers ([`718c907`](https://github.com/mcbeet/mecha/commit/718c907e263e3b516fe1881fd3f4775485d3d1e9))

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