Mlgame

Latest version: v10.5.2

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2019.04.15

**Fixed**

* The game doesn't wait for the ready command

2019.04.12

**Fixed**

* The game hangs when the exception occurred before `ml_ready()`

**Changed**

* Some code refactoring and optimization

2019.04.01

**Added**

* `-i` and `--input-script` for specifying the custom ml script

2019.03.21

**Added**

* Print the whole call stack when the exception occurred

2019.03.18

**Fixed**

* Quit the game automatically when an exception occurred

**Added**

* `-1` and `--one-shot` for the one shot mode in ml mode
* Version message

2019.02.27

**Changed**

* Use function call instead of class instance to invoke use code
* Optimize the collision detection algorithm
* Increase the difficulty of the game "arkanoid"

**Added**

* `-r` and `--record` to record the game progress

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