Openexr

Latest version: v3.3.2

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2.0.1

Detailed Changes:

* Temporarily turning off optimisation code path (Piotr Stanczyk)

* Added additional tests for future optimisation refactoring (Piotr
Stanczyk / Peter Hillman)

* Fixes for StringVectors (Peter Hillman)

* Additional checks for type mismatches (Peter Hillman)

* Fix for Composite Deep Scanline (Brendan Bolles)

2.0

Light & Magic. ILM took advantage of the new format on Marvel's The
Avengers and two highly anticipated summer 2013 releases, Pacific Rim
and The Lone Ranger. Recent examples of Weta Digital's use of the
format also include Marvel's Avengers as well as Prometheus and The
Hobbit. In addition, a large number of visual effects studios have
already integrated a deep workflow into their compositing pipelines or
are in the process of doing so including:, Sony Pictures Imageworks,
Pixar Animation Studios, Rhythm & Hues, Fuel and MPC.

In addition to visual effects, the new additions to the format, means
that depth data can also be assigned to two-dimensional data for a use
in many design fields including, architecture, graphic design,
automotive and product prototyping.

Detailed Changes:

* Updated Documentation
(Peter Hillman)
* Updated Namespacing mechanism
(Piotr Stanczyk)
* Fixes for succd & predd
(Peter Hillman)
* Fixes for FPE control registers
(Piotr Stanczyk)
* Additional checks and tests on DeepImages, scanlines and tiles
(Peter Hillman)
* Folded in Autodesk read optimisations for RGB(A) files
(Pascal Jette, Peter Hillman)
* Updated the bootstrap scripts to use libtoolize if glibtoolize isn't available on darwin.
(Nick Rasmussen)
* Numerous minor fixes, missing includes etc

2.0.0.beta.1

Development of OpenEXR v2 has been undertaken in a collaborative
environment (cf. previous github announcement) comprised of Industrial
Light & Magic, Weta Digital as well as a number of other contributors.

Some of the new features included in the Beta.1 release of OpenEXR v2
are:

* **Deep Data** Pixels can now store a variable length list of
samples. The main rationale behind deep-images is to have multiple
values at different depths for each pixel. OpenEXR v2 supports both
hard surface and volumetric representation requirements for deep
compositing workflows.

* **Multi-part image files** With OpenEXR v2, files can now contain a
number of separate, but related, images in one file. Access to any
part is independent of the others; in particular, no access of
data need take place for unrequested parts.

In addition, OpenEXR v2 also contains platform independent mechanisms
for handling co-existing library version conflicts in the same process
space. (Currently implemented in IlmImf)

Finally, a reminder that this is a Beta release and potentially
incompatible changes may be introduced in future releases prior to the
v2.0.0 production version.

Please read the separate file for v2 additions and changes.

Detailed Changes:

* Added git specific files
(Piotr Stanczyk)
* Updated the so verison to 20
(Piotr Stanczyk)
* Initial use of the CMake build system
(Nicholas Yue)

1.21

* [1794](https://github.com/AcademySoftwareFoundation/openexr/pull/1794)
Bump snyk/actions from 6312a53377a551c0258438bf25fb8f378afbc977 to ae9442546152ba9bb0a1c85e2672112c97e7a06d
* [1793](https://github.com/AcademySoftwareFoundation/openexr/pull/1793)

1.10.1

* [1811](https://github.com/AcademySoftwareFoundation/openexr/pull/1811)
Add version comment to github/codeql-action/analyze
* [1810](https://github.com/AcademySoftwareFoundation/openexr/pull/1810)

1.10.0

* [1807](https://github.com/AcademySoftwareFoundation/openexr/pull/1807)

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