Pygaming

Latest version: v0.8.0

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0.7.0

v0.7.0 introduces windows, masks, antialias in drawing, a new template, and the use of a launcher for the built game.
Several bug fixes

0.6.0

The new version introduces lazy loading and transformations for arts. It removes support for pygame.Surface and transform AnimatedSurface into Art. Geometric shapes are now Arts as well. Add transformation classes to transform an art: rotations, scaling, slowing down, set introduction, colors, and combination with other arts ....
The algorithm to get the surface is also modified. Every Element has now a make_surface() method that will create a new surface, and a notify_change() that will make the element's parent that a new computation is needed. This method is called when the surface has changed.
get_surface now has a defined behavior: if has_changed => last_surface = make_surface; return last_surface

0.5.0

The v0.5.0 introduces some new changes:
- A better way to manage sounds: They are loaded in the soundbox at the beginning of the phase and not at game launch anymore. Then, we access them through the soundbox.play_sound('sound_name'). There has also been some improvement in the playlists.
- SoundFiles and MusicFiles have been removed
- Introductions of colors with darken and lighten methods, saturate and desaturate methods, and support for short HTML colors and named colors
- Introduction of the typewriter to manage the fonts and generate the texts. Add support for multi-line texts. Fonts are also loaded at the beginning of the phase and not a game launch.
- FontFIles have been removed
- a few bugs have been corrected
- Speeches are now part of the soundbox
- Texts are now part of the typewriter

0.4.0

0.3.0

A few changes appear: The input is managed separately through mouse and keyboard. Clicks are better handled. a few feature modifications

0.2.0

New version with bug fixed, a few new features, modification on how to create the images and backgrounds

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