Pygaming

Latest version: v0.8.0

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0.1.0

First-ever release
Users can create games offline and online by simply creating phases and transitions.

Games include database management, music, sound playing, and language management for speeches and texts. Settings, inputs, network communication with a server and file management.

Servers include communication with several players (games) at the same time, database management

Both include clocks, configs and a logger.

How to create a game?

First, execute 'pygaming init' to create the template repository.

Then, you need to define as many phases as your game might have, including lobbies, leaderboards etc., for both the game and the server (if the game is online). You should also define transitions between them.

Finally, create a Game instance (and a Server instance) to which you add phases and transitions

execute 'pygaming build [your game's name]' to create a .exe file to distribute!

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