Provides a better error message if the weights supplied to the mystery generator are non-numeric or are otherwise the wrong type.
4.5.6
Accidently broke stuff with the last version
4.5.5
Now removes items from the item pool that link starts with (sphere 0). Allow item pool to be rolled on a per-item basis.
4.5.4
Added logic to set enemy shuffle and damage to default when dark room navigation is required. Added logic to set dungeon_items to standard if any of the region.wild* custom settings are present.
4.5.3
the base dictionary was persisting between runs of pyz3r.mystery.generate_random_settings()
4.5.2
Allow a min_difference to be set that'll ensure the difference between the pool and goal for TFH are at least a specific distance