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New Stuff:
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* Adds python 3.2+ support
* Adds support for patch 2.0.10.
* Adds experimental SC2Map.MapInfo parsing support.
* Implements new replay GameEngine and plugin support.
* Added a sc2json script contributed by ChrisLundquist
* Adds plugin GameHeartNormalizer plugin by StoicLoofah
* Hooked up coveralls.io for coverage reporting: https://coveralls.io/r/GraylinKim/sc2reader
* Hooked up travis-ci for continuous testing: https://travis-ci.org/GraylinKim/sc2reader
* Switched to built in python unittest module for testing.
Changed Stuff (non-backwards compatible!):
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* Summary.teams is now summary.team; summary.team is now summary.teams. To conform with replay name conventions
* Fixed 136, unit types from tracker events are used when available.
* Deprecated player.gateway for player.region
* Reorganized the person/player/observer hierarchy. Top level classes are now Computer, Participant, and Observer. Participant and Computer are both children of player so any isinstance code should still work fine.
* Player.uid now means something completely different! Use player.toon_id instead
* Player.uid is now the user id of the player (was player.cid)
* PersonDict can no longer be constructed from a player list and new players cannot be added by string (name). Only integer keys accepted for setting.
* Log a warning instead of throwing an exception when using an unknown colors.
* An unknown hex value will use the hex value as the name.
* An unknown color name will use 0x000000 as the color.
* Finally straighten out all these replay player list/dicts
* human/humans -> human entities, indexed by uid
* computer/computers -> computer entities, indexed by pid
* player/players -> actually playing in the game, indexed by pid
* observer/observers -> observing the game, indexed by uid
* entities -> players + observers || humans + computers, indexed by pid
* client/clients - (deprecated) same as human/humans
* people/person - (deprecated) same as entity/entities