As the "alpha editor" (if you don't know what that refers to, see the rant below) now complains about "ILLEGAL" notes when they are not aligned to 1/64 or 1/48, the output is now always rounded to that. This affects everything, from notes and rails, to walls and effects.
If there are multiple objects "competing" for the same time slot, the later one takes precedence.
\<rant\>
I was going to wait changing the rounding until the current "alpha" version gets at least promoted to "beta", but it does not appear likely the editor will ever again get updated and the devs will just create more "hidden" branches that new mappers need to be informed about by the community ...
So, if you are of the people that don't know about the alpha editor, thanks for proving my point. You can switch to it by going to the steam properties for the edtior, into the "betas" tab, and selecting the "public.alpha.a2 ALPHA Public Alpha" branch. (That one is only 4 *months* old, not 4 *years*, or 2 years for the "beta" branch)
\</rant\>
This release also adds a bunch more example scripts based on ideas and requests from the community. Feel free to adapt them, and let me know if you have something that could be useful for everyone.