Stacking, Spiral and Spikes will be added separately due to their large number of options.
Run `python3 -m synth_mapping_helper.gui` to start and please leave feedback, either in [GitHub discussions](https://github.com/adosikas/synth_mapping_helper/discussions) or via Discord.
1.3.2
Add quick run buttons and fix some unexpected behaviors.
Run `python3 -m synth_mapping_helper.gui` to start and please leave feedback, either in [GitHub discussions](https://github.com/adosikas/synth_mapping_helper/discussions) or via Discord.
1.3.1
This includes a (beta-version) GUI for running commands (replacements for `smh.bat`), adjusting file BPM and merging multiple files into one.
Run `python3 -m synth_mapping_helper.gui` to start and please leave feedback.
1.3.0
This replaces the guesswork-interpolation with one matching the editor and game much more closely.
Also adds [`--snap-singles-to-rail`](https://github.com/adosikas/synth_mapping_helper/wiki/Pre--and-Post-Processing-Options#snap-single-notes-to-rails)
1.2.4
Also includes some other fixes and an example how to use the api to change bpm on a whole map
1.2.3
* `--offset-random` now accepts multiple ranges, which allow for example placement to the left and right of the play space * Added `--rotate-random=[MIN:]MAX`, which does random rotation and also supports multiple ranges (eg. `--rotate-random=0:0 --rotate-random=90` if you want randomize between horizontal and vertical)
See `randomized_decorative_wallart.txt` for an example