Synth-mapping-helper

Latest version: v1.5.9

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1.3.3

Added a dashboard with most common operations.

Stacking, Spiral and Spikes will be added separately due to their large number of options.

Run `python3 -m synth_mapping_helper.gui` to start and please leave feedback, either in [GitHub discussions](https://github.com/adosikas/synth_mapping_helper/discussions) or via Discord.

1.3.2

Add quick run buttons and fix some unexpected behaviors.

Run `python3 -m synth_mapping_helper.gui` to start and please leave feedback, either in [GitHub discussions](https://github.com/adosikas/synth_mapping_helper/discussions) or via Discord.

1.3.1

This includes a (beta-version) GUI for running commands (replacements for `smh.bat`), adjusting file BPM and merging multiple files into one.

Run `python3 -m synth_mapping_helper.gui` to start and please leave feedback.

1.3.0

This replaces the guesswork-interpolation with one matching the editor and game much more closely.

Also adds [`--snap-singles-to-rail`](https://github.com/adosikas/synth_mapping_helper/wiki/Pre--and-Post-Processing-Options#snap-single-notes-to-rails)

1.2.4

Also includes some other fixes and an example how to use the api to change bpm on a whole map

1.2.3

* `--offset-random` now accepts multiple ranges, which allow for example placement to the left and right of the play space
* Added `--rotate-random=[MIN:]MAX`, which does random rotation and also supports multiple ranges (eg. `--rotate-random=0:0 --rotate-random=90` if you want randomize between horizontal and vertical)

See `randomized_decorative_wallart.txt` for an example

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