Unrealcv

Latest version: v1.1.1

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0.3.0

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- Add support for Unreal 4.13, 4.14
- Stability improvement, fix crash caused by the usage of GWorld
- Fix some incorrect ground truth, blueprint actor not correctly displayed.
- Add playground project
- Add docs to docs.unrealcv.org
- Add API documentation created by doxygen
- Fix an issue that prevents the packaging of games.
- Add vrun command to exec UE4 built-in command

API update:

- :code:`vrun [built-in command]`
- :code:`vset /camera/[id]/moveto [x] [y] [z]` With collision enabled

0.2.0

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Features

- Add communication to UE4Editor and a compiled game
- Add Python and MATLAB client to communicate with UnrealCV server
- Add ground truth extraction, include: depth, object-mask, surface normal
- Add support for Linux, Win and Mac

Initial API, see more details in :doc:`the command list </reference/commands>`

- :code:`vget /objects`
- :code:`vget /object/[obj_name]/color`
- :code:`vset /object/[obj_name]/color [r] [g] [b]`
- :code:`vget /camera/[id]/location`
- :code:`vget /camera/[id]/rotation`
- :code:`vset /camera/[id]/location [x] [y] [z]`
- :code:`vset /camera/[id]/rotation [pitch] [yaw] [roll]`
- :code:`vget /camera/[id]/[viewmode]`
- :code:`vget /camera/[id]/[viewmode] [filename]`
- :code:`vset /viewmode [viewmode]`
- :code:`vget /viewmode`
- :code:`vget /unrealcv/status`
- :code:`vget /unrealcv/help`

The upcoming release will follow the concept of `Semantic Versioning <http://semver.org/>`__

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