In this release the API is aligned with the latest webgpu.idl, and
we updated to the latest release of wgpu-native (v0.14.2.3).
Changed:
* To use the default `min_binding_size` in `create_bind_group_layout`, it should be `None` instead of zero.
* If the depth-stencil texture has not room for stencil data, the `stencil_read_mask` and `stencil_write_mask` fields in the `DepthStencilState` struct passed to `create_render_pipeline()` must be set to 0.
* In WGSL, `stage(compute)` must now be `compute`. Same for `vertex` and `fragment`.
* In WGSL, the list of reserved words has been extended, including e.g. `mod`, `matrix` and `ref`.
* In WGSL, `smoothStep` is now `smoothstep`.
Added:
* New IDL: texture has new props `weight`, `height`, `depth_or_array_layers`.
* New IDL: Buffer has new prop `map_state`.