- Added challenges to loading and saving a level. - Put all default object properties in the level xml. This is to make sure the game actually loads the objects correctly. - Add the ability to search (or filter) in the Filesystem.listdir() function. - Made sure to keep all classes filename properties set to the actual filename instead of a File object. - Fixed joinPath() not working on linux / mac absolute paths - Fixed saving the level properties. It used to save the name of the property as the value. - And some general bug fixes.
<!-- (hopefully the wheels get added to this release) -->
0.2.0beta
Here is the release of wmwpy v0.2.0-beta, now with many improvements, like being able to get the image of an object (completely forgot about that before), and many more bug fixes that I found while making Where's My Editor?.
0.1.1beta
I guess windows just doesn't care that I renamed `/classes/widget/Widget.py` to `/classes/widget/Widget.py`. Why is this so difficult to deal with? Python cares about the case of the filename, but windows, github and the python build module doesn't. This is just so frustrating.
0.1.0beta
I finally added support for exporting edited files, viewing object images, and more. I'm gonna start working on the Where's My Editor rewrite now, and if I run into anything that needs fixing, I'll do it.
0.0.1alpha
Very first initial release. This includes everything needed to read levels. I have not yet added support for writing files.