🚤 Big performance speedups! There's a new default FIFO server that communicates between Python and Unity. _Do note that the Unity window may now lag by 1 step (538)._
--- Marginal enhancements to `ToggleMapView` were also introduced, which hides ceiling objects.
2.4.22
* disabling unity audio * fixing action dispatching for debuginput field actions - switching to… … * renaming param for processcontrolcommand to actiondict to avoid faili… … * updating simobjfilter to handle distance from agent correctly * passing isReceptable to includeInvisible point check * refactoring to include a visibilityScheme to allow users to switch be… … * adding error checking when parsing visibility scheme * removing unused exception parameter during enum parsing * doing second raycast for Distance visibility check and using frustrum… … * adding a seenPoints hashset to keep track of which points have been v… … * fixing short-circuit logic for Open/Close object and multi-agent
2.4.21
* Removes debug visualizations from `GetShortestPathToPoint`
2.4.20
• Fifo with depth/object images. • Enable place object for handheld objects.
2.4.19
Add support for placing objects with a specified rotation.
2.4.18
- switching to lockf for locking from flock() for NFS support - adding RemoveObjsFromScene action