Amulet-map-editor

Latest version: v0.10.39

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Page 37 of 40

0.7.0.0

Please read this carefully before downloading.

Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.

We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds

We are working towards Amulet being a full 3D editor and we are starting to get there.

The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file and import them at a later point
- rotate selections upon pasting. (individual blocks do not rotate)

It can also be used as a world converter to convert one world into another.

Changelog
- Project restructure of Amulet-Map-Editor
- If you have a plugin that interacts with our wx objects you will probably need to rewrite it
- Redesigned biome conversion logic
- Added methods in the World class to help with block editing
- Fixed a crash from unbinding events
- Fixed Amulet processing too many chunks
- Fixed a crash on OSX

Worlds

Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.

These are not hard limits we just haven't implemented support for older formats.

The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.

Known limitations

- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)


How can you help us?

First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our [Discord channel](https://discord.gg/BTm6jnf) in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.

0.6.11.0

Please read this carefully before downloading.

Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.

We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds

We are working towards Amulet being a full 3D editor and we are starting to get there.

The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file an import them at a later point
- rotate selections upon pasting. (individual blocks do not rotate)

It can also be used as a world converter to convert one world into another.

Changelog
- New block selection UI (more features to come)
- select non-minecraft namespaces (modded)
- option to pick a block from within the world
- Improved waterlogging operation
- Improved loading bar support in operations
- Added loading bar at world loading
- Added new resource system and icons
- fixed some issues when importing schematic files
- fixed an issue with Java's mcc files
- redesigned the translator's API to make it more user friendly

Worlds

Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.

These are not hard limits we just haven't implemented support for older formats.

The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.

Known limitations

- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)


How can you help us?

First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our [Discord channel](https://discord.gg/BTm6jnf) in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.

0.6.10.0

Please read this carefully before downloading.

Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.

We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds

We are working towards Amulet being a full 3D editor and we are starting to get there.

The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file an import them at a later point

It can also be used as a world converter to convert one world into another.

Changelog
- Partial support for rotating selections when pasting.
- (block states are not rotated so connected blocks will get messed up)
- Pasted selections follow the cursor until the user clicks
- Added a UI to adjust FOV, render distance and mouse sensitivity
- Added a UI to notify the user of new versions
- Added the ability to reload operations
- Fixed an issue with saving mcstructure files
- Fixed some issues with the loading bar
- Fixed some issues with tracking changed chunks
- Saving should be much quicker as a result
- Updated to the newest version of WxPython (the UI library)
- Improved how block palettes are handled within chunks



Worlds

Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.

These are not hard limits we just haven't implemented support for older formats.

The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.

Known limitations

- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)


How can you help us?

First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our [Discord channel](https://discord.gg/BTm6jnf) in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.

0.6.9.2

Please read this carefully before downloading.

Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.

We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds

We are working towards Amulet being a full 3D editor and we are starting to get there.

The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file an import them at a later point

It can also be used as a world converter to convert one world into another.

Changelog
- Added support for Java 1.16 and Bedrock 1.16
- Fixed some issues with importing construction files
- Fixed an issue exporting .mcstructure files
- Added piston translations
- Fixed some translation issues


Worlds

Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.

These are not hard limits we just haven't implemented support for older formats.

The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.

Known limitations

- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)


How can you help us?

First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our [Discord channel](https://discord.gg/BTm6jnf) in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.

0.6.9.1

Please read this carefully before downloading.

Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.

We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds

We are working towards Amulet being a full 3D editor and we are starting to get there.

The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file an import them at a later point

It can also be used as a world converter to convert one world into another.

Changelog
- Fixed reading block models from the Java 1.16 resource pack.


Worlds

Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.

These are not hard limits we just haven't implemented support for older formats.

The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.

Known limitations

- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)


How can you help us?

First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our [Discord channel](https://discord.gg/BTm6jnf) in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.

0.6.9.0

Please read this carefully before downloading.

Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.

We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds

We are working towards Amulet being a full 3D editor and we are starting to get there.

The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file an import them at a later point

It can also be used as a world converter to convert one world into another.

Changelog
- Added the ability to drag selection boxes as well as quickly clicking.
- Reimplemented the selection box coordinates UI to work in parrallel to clicking/dragging in the renderer.
- Added highlighting on the faces of the selection that are currently being moused over.
- Added an orange highlighting to faces of the box that is currently being resized.
- If a selection is being modified and the escape key is pressed it will revert to its previous state.
- Clicking on a different selection to the one currently activated will activate it and start editing in one click.


Worlds

Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.

These are not hard limits we just haven't implemented support for older formats.

The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.

Known limitations

- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)


How can you help us?

First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our [Discord channel](https://discord.gg/BTm6jnf) in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.

Page 37 of 40

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