Special thanks to **Alian** for his contribution to the datasets! <3
Added
- Units, Buildings and Techs to the datasets. -- [30] (Alian713)
- Three new functions (**Which all keep `(de)activate trigger` effects synced!**)
- `move_triggers(trigger_ids, insert_index)` function to the `Trigger Manager`.
- `reorder_triggers(new_id_order)` function to the `Trigger Manager`.
- `import_triggers(triggers, index)` function to the `Trigger Manager`.
Updated
- Tech & Unit datasets -- [30] (Alian713)
- Docstrings for all Attribute resources. -- [30] (Alian713)
Fixed
- Desync issues with `(de)activate trigger` effects when using any of the following functions:
- `group_triggers_by` parameter in `copy_trigger_tree_per_player`,
- `append_after_source` parameter in `copy_trigger`,
- `remove_trigger` function.
[30]: https://github.com/KSneijders/AoE2ScenarioParser/pull/30
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