Rl-envs-forge

Latest version: v3.6.2

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1.0.0

Added

- A* corridor generator algorithm, to generate more direct corridors.
- GBFS, a non optimal A* corridor generator that is faster.

Changed

- Refactored corridor code from maze into a new CorridorBuilder class.
- Changes in the labyrinth interface.

Fixed

- Changed readme and img paths to urls so they can get displayed properly on the pypi page too.
- Adjusted default pos close threshold and fixed info print in human_play.

0.4.0

Added

- Refined project readme and several labyrinth module level readmes.
- Reorganized the human_play code a bit, and changed so that the behavior is consistent for normal render too.
- Removed animate logic from displayer
- Added unit test for human_play and for exit events

Fixed

- Repaired exit behavior when using render.

0.3.0

Added

- Added grid lines.
- Added maze padding.
- Added screen resize functionality.
- Added sprites.
- Added mini animation.

0.2.1

Fixed

- Bugfix of human_play.

0.2.0

Added

- Added new corridor generation setting.
- Added postprocessing step for the maze corridors.

0.1.0

Added

- Initial release of rl_envs_forge - Labyrinth.
- Labyrinth - a 2D gridworld with randomly generated rectangular rooms, maze like paths, a starting position and a target position.

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