- Fixed a behavior of the shifting parameters in the Arms of the Bandit - Properly incremented the major release digit as we have a new environment now
1.5.0
Added
- KArmedBandit environment - Added 'close' method and property 'state' to Labyrinth
Changed
- In Labyrinth: made the reset method to return the current state - Changed the diagram script to dynamically make separate diagrams for each env
Fixed
- Diagram script fixed to skip folders it should not parse
1.4.1
Fixed
- Packaged the sprites with the module and changed how the paths are read.
1.4.0
Changed
- Added the 'done' signal in the mdp transition graph
1.3.0
Added
- Added pseudo MDP builder that uses a DFS traversal of the environment - Deepcopy procedure and state setter for Labyrinth
Fixed
- Displayer instantiation behavior (relevant when render or human play are stopped)