- Refined project readme and several labyrinth module level readmes. - Reorganized the human_play code a bit, and changed so that the behavior is consistent for normal render too. - Removed animate logic from displayer - Added unit test for human_play and for exit events
- Added new corridor generation setting. - Added postprocessing step for the maze corridors.
0.1.0
Added
- Initial release of rl_envs_forge - Labyrinth. - Labyrinth - a 2D gridworld with randomly generated rectangular rooms, maze like paths, a starting position and a target position.