Vizdoom

Latest version: v1.2.4

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1.1.13

Releases
- The pybind11 library and freedoom2.wad are now part of the source release instead of being downloaded during building.

Consts
- Added new consts: `DEFAULT_FPS` (= `DEFAULT_TICRATE`), `DEFAULT_FRAMETIME_S` (= `1.0 / DEFAULT_TICRATE`), `DEFAULT_FRAMETIME_MS` (= `DEFAULT_FRAMETIME_S * 1000`);

1.1.12

New OpenAI Gym wrapper
- Added a new wrapper for OpenAI Gym.

1.1.11

Python
- Fixed issues with installing/building Python package.

1.1.10

Python Bindings
- Fixed support for Python 3.10
- Removed dependency on Numpy and simplified the process of building Windows wheels.

Input/output
- Added support for tuples and ndarrays as arguments in many functions, where previously only lists were accepted.

1.1.9

Audio buffer
- Added `audio_buffer` to `State` and related methods `is/setAudioBufferEnabled`, `get/setAudioSamplingRate`, `get/setAudioBufferSize`.

Save/load methods
- Added `save` and `load` methods that allow saving/loading game to/from a file.

Misc
- Added `viz_bots_path` CVAR that allows specifying path to custom bots configuration.

1.1.8

Objects and sectors
- Added `is/setObjectsInfoEnabled`, `is/setSectorsInfoEnabled` methods to Python and C++ to enable information about all objects or/and sectors (map layout) present in the current episode/level.
- Added `objects` and `sectors` fields to `GameState` in Python and C++.

Config files
- Added missing GameVariables introduced in 1.1.5 to the Config parser.
- Added missing GameVariables introduced in 1.1.7 to the Config parser.
- Added `objectsInfoEnabled/objects_info_enabled`.

Python, Java, Lua
- Dropped support for Python 2.7
- Dropped support for Java bindings
- Dropped support for Lua/Torch bindings

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