* add inventory support
- add `Item` class which is exposed on `mineflayer`
- add `bot.inventory` (see docs for more details)
- add `bot.equip(itemType, destination, [callback])`
- add `bot.tossStack(item, [callback])`
* add digging support
- add `bot.startDigging(block)`
- add `bot.canDigBlock(block)`
* blocks: add `blockUpdate:(x, y, z)` event.
* add building support
- add `bot.placeBlock(referenceBlock, faceVector)`
* add `block.painting`
* add `Painting` class which is exposed on `mineflayer`
* add experience orb support
- `entity.type` can be `orb` now
- `entity.count` is how much experience you get for collecting it