Mineflayer

Latest version: v0.0.14

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0.0.6

* add a physics engine which understands gravity
* add jumper example, jumps whenever you chat
* add `respawn` event which fires when you die or change dimensions
* Block instances have a `boundingBox` property, which is currently either
`solid` or `empty`.
* fix `game` event to fire correctly
* `bot.game.spawnPoint` moved to `bot.spawnPoint`.
* `bot.game.players` moved to `bot.players`.
* `bot.quit` has a default reason of "disconnect.quitting" (thanks Darthfett)

0.0.5

* unload chunks when changing dimensions
* blocks: handle all forms of block changing so that `blockAt` is always
accurate.

0.0.4

* expose Block, Biome, and Entity

0.0.3

* add `bot.blockAt(point)` which returns a `Block`
* add `mineflayer.blocks`, `mineflayer.biomes`, and `mineflayer.items`
* add bot `chunk` event
* fix `spawn` event and `settings.showCape`
* added chatterbox example
* changed `entityDetach` event to have a vehicle argument
* changed `entityEffectEnd` event to have an effect argument
instead of `effectId`
* fix prefixes in pseudos in chat. (thanks rom1504)
* update vec3 to 0.1.0 which uses euclidean modulus

0.0.2

* add bot.game.spawnPoint
* add spawn support
* add rain support
* add support for getting kicked
* add settings support
* add experience support
* add bed support
* health status knowledge
* add entity tracking API

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