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* [API change] `blosc2_decompress_ctx()` gets a new `srcsize`
parameter to ensure that it does not read past the end
of the provided buffer. See 144. Thanks to Nathan Moinvaziri
(nmoinvaz).
* [BREAKING CHANGE] The format for frames has changed and
BLOSC2_VERSION_FRAME_FORMAT is now set to 2. There is no attempt to support
previous formats, but there will probably be backward compatibility support
starting from version 2 on.
* New functionality for updating, inserting and deleting chunks in a super-chunk.
* Support for special values. Large sequences of repeated values can be represented
with an efficient, simple and fast run-length representation, without the need to use
regular codecs.
* Internal Zstd sources updated to 1.4.9.
* Internal LZ4 sources updated to 1.9.3.
* Internal zlib support is provided now by new zlib-ng 2.0.2 (replacing miniz).
* The support for Snappy codec has been completely removed. Snappy is a C++
library, which is not good for a library that aims to be fully pure C.
Snappy was removed from sources in C-Blosc(1) some years ago, so there
should not be a lot of data compressed with Blosc/Snappy out there (and
for the existing ones, a transcoding is always possible using C-Blosc(1)).
* The Lizard codec has been removed. Lizard is a pretty good one, but it
looks like it is not timely maintained. Zstd/Zlib can cover its place pretty
nicely.
* The split of blocks only happens for BLOSCLZ and LZ4 codecs. All
the rest are not split at all.
* Public APIs for frames have been removed. Frames should be considered an
storage detail, so having them accessible publicly should only bring
unnecessary cognitive load. Care have been carried out so as to ensure
the same functionality via the super-chunk (schunk) API.
* [FORMAT] New *sparse frame* format for on-disk I/O. This allows for storing
data chunks in super-chunks in separate files inside a directory. The way
to generate sparse frames is via `storage.contiguous=false` and
`storage.urlpath=dirname`. See `README_SFRAME_FORMAT.rst` for details.