<table>
<thead>
<tr>
<th>OS</th>
<th>Dev</th>
</tr>
</thead>
<tbody>
<tr>
<td align="center">Windows x64</td>
<td align="center">
<a href="https://github.com/MeshInspector/MeshLib/releases/download/v2.1.5.36/MeshLibDist_v2.1.5.zip">zip</a>
</td>
</tr>
<tr>
<td align="center">Ubuntu 20 LTS x64</td>
<td align="center">
<a href="https://github.com/MeshInspector/MeshLib/releases/download/v2.1.5.36/meshlib_v2.1.5_ubuntu20-dev.deb">deb</a>
</td>
</tr>
<tr>
<td align="center">Ubuntu 20 LTS arm64</td>
<td align="center">
<a href="https://github.com/MeshInspector/MeshLib/releases/download/v2.1.5.36/meshlib_v2.1.5_ubuntu20-arm64-dev.deb">deb</a>
</td>
</tr>
<tr>
<td align="center">Ubuntu 22 LTS x64</td>
<td align="center">
<a href="https://github.com/MeshInspector/MeshLib/releases/download/v2.1.5.36/meshlib_v2.1.5_ubuntu22-dev.deb">deb</a>
</td>
</tr>
<tr>
<td align="center">Ubuntu 22 LTS arm64</td>
<td align="center">
<a href="https://github.com/MeshInspector/MeshLib/releases/download/v2.1.5.36/meshlib_v2.1.5_ubuntu22-arm64-dev.deb">deb</a>
</td>
</tr>
<tr>
<td align="center">Fedora 37 x64</td>
<td align="center">
<a href="https://github.com/MeshInspector/MeshLib/releases/download/v2.1.5.36/meshlib_v2.1.5-dev.rpm">rpm</a>
</td>
</tr>
<tr>
<td align="center">MacOS x64</td>
<td align="center">
<a href="https://github.com/MeshInspector/MeshLib/releases/download/v2.1.5.36/meshlib_v2.1.5_x64.pkg">x64 pkg</a>
</td>
</tr>
<tr>
<td align="center">MacOS arm</td>
<td align="center">
<a href="https://github.com/MeshInspector/MeshLib/releases/download/v2.1.5.36/meshlib_v2.1.5_arm.pkg">arm pkg</a>
</td>
</tr>
</tbody>
</table>
What's Changed
* VoxelGraphCut::adopt_ selects parent by the edge with smallest capacity by Fedr in https://github.com/MeshInspector/MeshLib/pull/1169
* rewrite VoxelGraphCut::buildInitialForest_ for best overall performance by Fedr in https://github.com/MeshInspector/MeshLib/pull/1170
* Support mirrored xf in shaders by Grantim in https://github.com/MeshInspector/MeshLib/pull/1171
* Parametrize center in ObjectTrasformationWidget by Grantim in https://github.com/MeshInspector/MeshLib/pull/1172
* VoxelGraphCut: replace deque, and grow_ for best performance by Fedr in https://github.com/MeshInspector/MeshLib/pull/1173
* VoxelGraphCut: precompute all neighbours for each voxel for best performance by Fedr in https://github.com/MeshInspector/MeshLib/pull/1174
* VoxelGraphCut: reduce memory consumption on neighbors storage by Fedr in https://github.com/MeshInspector/MeshLib/pull/1175
* Small fixes in Points Triangulator by Grantim in https://github.com/MeshInspector/MeshLib/pull/1176
* VoxelGraphCut: cache parent id of each voxel for best performance by Fedr in https://github.com/MeshInspector/MeshLib/pull/1177
* Add numpy triangulation test by Grantim in https://github.com/MeshInspector/MeshLib/pull/1178
* VoxelGraphCut: cache capacities in the current forest by Fedr in https://github.com/MeshInspector/MeshLib/pull/1180
* Cuda fast winding number by astrowander in https://github.com/MeshInspector/MeshLib/pull/1179
* Add progress logs by Grantim in https://github.com/MeshInspector/MeshLib/pull/1181
* VoxelGraphCut: implement hierarchical parallel approach by Fedr in https://github.com/MeshInspector/MeshLib/pull/1182
* Cuda fast winding number ii by astrowander in https://github.com/MeshInspector/MeshLib/pull/1183
* Fixes in progress bar by Grantim in https://github.com/MeshInspector/MeshLib/pull/1184
* Introduce numpy UV triangulation by Grantim in https://github.com/MeshInspector/MeshLib/pull/1185
* VoxelGraphCut: better subdivide work among subtasks by Fedr in https://github.com/MeshInspector/MeshLib/pull/1186
* Progress bar access from different threads fixes by Grantim in https://github.com/MeshInspector/MeshLib/pull/1187
* iso lines from distance map fixes by Grantim in https://github.com/MeshInspector/MeshLib/pull/1188
* BitSet::operator -= not to allocate extra memory by Fedr in https://github.com/MeshInspector/MeshLib/pull/1189
* Report progress only from main thread in openvdb by Grantim in https://github.com/MeshInspector/MeshLib/pull/1190
* VoxelGraphCut: in sub-tasks allocate smaller bit-sets by Fedr in https://github.com/MeshInspector/MeshLib/pull/1191
* VoxelGraphCut: no unnecessary recompute path capacity to source/sink in augment_ by Fedr in https://github.com/MeshInspector/MeshLib/pull/1192
* VoxelGraphCut: refactoring, timers and extra flow computations by Fedr in https://github.com/MeshInspector/MeshLib/pull/1193
* Add voxels info in menu info block by Grantim in https://github.com/MeshInspector/MeshLib/pull/1195
* ParallelFor functions to simplify creation of parallel regions by Fedr in https://github.com/MeshInspector/MeshLib/pull/1196
* Dicom transformation by Grantim in https://github.com/MeshInspector/MeshLib/pull/1197
* Add toTriPoint functions with vert arg by Grantim in https://github.com/MeshInspector/MeshLib/pull/1198
* Add some documentation by Grantim in https://github.com/MeshInspector/MeshLib/pull/1199
**Full Changelog**: https://github.com/MeshInspector/MeshLib/compare/v2.1.4.62...v2.1.5.36