Release v0.18.8 last night passed limited tests of multi-device default layer stack usage before publishing, then stopped working since. I can't explain why, but attempting to diagnose the problem pointed to minor bug fixes and optimizations in this area of the code. Hybrid stabilizer simulation might benefit, at least in the single device `QPager` case. However, multi-device operation under `QUnit` still doesn't typically enable higher qubit widths than single device.
Note that multi-device `QPager` under `QUnit` layer _does_ nominally work in certain easily-attained cases, like 2 "pages" (of maximum allocation segment) apiece on two devices. However, NVIDIA cards typically have 4 page segments that `QUnit` can use already, such that 2-and-2 offers no major improvement over 4 pages on a single device.