Sorry to iterate twice in a day, but there was a deadlock condition in high-width GPU simulation, easily fixed. When I noticed that `QPager` could effectively simulate at least 1 additional qubit on GPU, when the deadlock was fixed, I prioritized immediate release.
C++ Qrack has historically been stable at higher qubit widths than PyQrack. While this might still be the case, qualitatively, PyQrack on a single GPU can now effectively address an additional maximum qubit of simulator width, probably on most-to-all systems. With multiple GPUs, the ceiling might even be raised further, compared to all prior releases.
Remember that C++ Qrack environment variables apply alike to PyQrack, as documented in the [Qrack README](https://github.com/vm6502q/qrack/blob/main/README.md).
export QRACK_SEGMENT_GLOBAL_QB=1
might be appropriate for a (Linux) environment variable, here, which splits maximum allocation _segments_ by a factor of 2 in size, (but not overall maximum allocation).