There are a bunch of user-input points in biomechanics where people can make mistakes, and we've added code to fix those in this release:
- Fix CustomJoints that take offset into themselves at their default point, rather than in their distance to their parent or child. - Fix C3D files with markers that flip - Fix C3D files with a different coordinate system (different opinion about whether Y or Z means "up")
0.7.5
C3DLoader now guesses which GRF convention is used when loading C3D files
0.7.4
Adding the ability to auto-rotate *.mot files into the same coordinate system as we used to load a C3D file, so that marker RMSE comparisons are correct.
0.7.3
We were getting some jitter in IK results for the arms, and this update should polish that out.
0.7.2
Adding bindings to set tracking markers directly from flags in the `*.osim` file
0.7.1
IKErrorReport now has `getSortedMarkerRMSE()` to return a list of marker errors, sorted from highest to lowest RMSE, and `saveCSVMarkerErrorReport(path)`, which writes out a file with timestep-by-timestep errors for each marker