- Changed: Reduced some visual noise in the main window and customize preset window.
- Changed: Don't show unnecessary lines on Door Lock and Teleporter rando customization tabs.
- Changed: Clarified the description for the "Two way, between regions" transporter mode.
- Fixed: In multiworld sessions, creating a new world with a preset with unsupported features is now properly rejected.
- Fixed: The "Users and Worlds" tab on the Multiworld Session window is now easier to select.
AM2R
- Added: 10 more joke hints have been added.
- Added: Progressive pickups can now be configured to be placed vanilla.
- Added: The first log entry in the game now displays a history of the collected items.
- Added: Multiworld generation now warns when chaos settings are enabled.
- Added: Cosmetic option to randomly color shift tilesets or backgrounds.
- Added: Configurable Damage Reduction for suits.
- Added: The seed hash will be displayed on the clear screen as well.
- Added: Options for flipping the gameplay vertically and horizontally.
- Added: The following offworld sprites have been added: Charge Beam, Energy Tank and Missile Expansion for Prime 1, Missile Launcher for Samus Returns.
- Changed: The offworld sprite for Prime 1 Bombs has been changed to better fit with the existing artstyle.
- Changed: When "Skip Gameplay cutscenes" is on, the Tower activation cutscene will also be skipped.
- Changed: On the Starter Preset, Screw Attack's priority has been changed to be `Low`.
- Changed: The Septogg in Breeding Grounds 3 South Gamma will now spawn instantly after defeating the Gamma.
- Changed: A warning will be shown when having Queen Metroid-Locked Doors as a target in Multiworlds.
- Changed: In a generated game, every joke hint will now be unique.
- Changed: When the DNA hint setting is set to `No hints`, joke hints will now also be shown, instead of the same generic text.
- Fixed: The Tower - Dark Maze now has the correct light level.
- Fixed: Industrial Complex - Breeding Grounds Fly Stadium Access now has the correct light level.
- Fixed: Exporting a game after a Music Rando game now properly deletes all randomized songs.
- Fixed: The Baby now requires all DNA in order to be collected again.
- Fixed: When using Door Lock rando, doors in boss rooms will not close instantly when stepping into the room, but instead stay open until the proper event starts.
- Fixed: Doors in boss rooms will not lock again when reentering the boss room after the boss was defeated.
- Fixed: In Door Lock Rando, when doors unlock in Genetic Laboratory rooms, they will now properly switch to ammo doors rather than switching to blue doors.
- Fixed: The softlock prevention in Super Missile Chamber now doesn't have a shot block overlapping with a crumble block.
- Fixed: In Door Lock Rando, if another Water Turbine has been destroyed, it will now not cause the original Water Turbine in Hydro Station to get destroyed.
Logic Database
The Tower
- Added: Ext. Zeta Nest East Access now has an IBJ (intermediate) + Knowledge (Beginner) + Spider method of crossing the room from the right.
- Added: Gamma Nest West Access now has an IBJ (intermediate) + Knowledge (Beginner) + Spider method of crossing the room from center to right.
- Fixed: Ext. Zeta Nest East Access now has corrected Morph Ball requirements and trick types.
- Fixed: Ext. Zeta Nest West Access now has corrected Morph Ball requirements and trick types.
- Fixed: Ext. Gamma Nest NE Access now has corrected Morph Ball requirements and trick types.
- Fixed: Ext. Zeta Nest West Access now has corrected Morph Ball requirements and trick types.
Metroid Dread
- Fixed: The option to hide scans with Nothing data now behaves as expected.
- Fixed: Seeds with more than 3 starting Energy Parts can be exported and played.
- Fixed: The "start the game with the X released" option now also mentions Experiment Z-57.
Logic Database
Burenia
- Added: Use Pseudo Wave Beam (Intermediate) with Diffusion Beam to break the Early Gravity Blob through the wall.
- Fixed: The Early Gravity Speed Booster puzzle now correctly requires Speed Booster Conservation set to Beginner.
- Removed: Using Water Bomb Jumps to reach the Blob Alcove in Gravity Suit Tower.
Cataris
- Changed: The fight with Experiment Z-57 now requires more resources
- Charge Beam changes
- Using just Charge Beam has been upgraded to Combat (Intermediate)
- Using Charge Beam with beams dealing at least 75 damage satisfies Combat (Beginner)
- Using Charge Beams with beams dealing at least 120 damage is in logic with no tricks.
- Health changes
- When dodging the later attack without Flash Shift or a Spin Jump, 250 Energy is required
- The fan phase requires a Spin Jump or Combat (Intermediate) with 300 Energy.
Metroid Prime
- Changed: Updated tournament winners scan text
- Fixed: Crash in Central Dynamo/Quarantine Access A due to the memory from extra blast shields
- Fixed: Crash in Deck Beta Security Hall due to the memory from extra blast shields and auto-loads
- Fixed: Non-NTSC 0-00 Ruined Courtyard thermal conduit patch exploit where Super Missiles could be skipped
- Fixed: Upper Research Core door forcefield having the wrong color/vulnerability when a custom blast shield is placed
- Fixed: Upper Research Core door opening if a custom blast shield is destroyed while the door is unpowered
- Fixed: Export error when using (deprecated) Major cutscene skips
- Fixed: Shorelines lighthouse cutscene skip not working if the player had visited the save station
- Fixed: Missing black bars in the Elite Research bottom platform activation cutscene
- Fixed: Black bars sometimes disappearing prematurely in the Chozo Ice Temple cutscene
- Fixed: Missing screen fade-in from Arrival cutscenes in Transport to Chozo Ruins East and Transport to Tallon Overworld South when skipped
- Fixed: Ghost music in Furnace not playing when coming from Energy Core
Logic Database
- Fixed: When elevators are shuffled one-way (cycles/replacement/anywhere), and an elevator leads into the Ship on uncrashed Frigate Orpheon, coming back now properly needs Parasite Queen defeated.
Chozo Ruins
- Added: Ruined Shrine NSJ climb now has both NTSC and non-NTSC versions documented.
Phazon Mines
- Fixed: Added back the item requirements to Mines Security Station Barrier after they were accidentally removed.
Metroid Prime 2: Echoes
- Added: FAQ for Sanctuary Entrance Kinetic Orb Cannon.
Logic Database
Temple Grounds
- Added: Great Wind Chamber terminal fall to the morph cannon now has standable terrain (beginner) and is documented.
Torvus Bog
- Fixed: Transit Tunnel East: Getting from Door to Training Chamber to Door to Catacombs without Gravity Boost now requires Morph Ball.
Metroid: Samus Returns
- Added: Cosmetic option to shuffle music either by song type or full shuffle.
- Added: More starting locations have been added for all areas.
- Added: Progressive pickups can now be configured to be placed vanilla.
- Added: New generic offworld items for Missiles, Beams, and Suits in multiworld.
- Added: A unique icon for major items on the map.
- Changed: Room Names on the HUD are now enabled by default.
- Changed: Power Bomb drop rates have been bumped to 20% from 10-15% for nearly all enemies.
- Changed: The music in Surface West now plays the Surface East - Landing Site theme if you do not have the Baby and all DNA collected.
- Changed: The Aeion orbs after collecting major upgrades has been restored.
- Changed: Beams have been rebalanced against Diggernaut.
- Fixed: The hidden area in Area 7 - Spider Boost Tunnel South not being removed fully.
- Fixed: Negative Metroid count if defeating the Larva Metroids in reverse.
- Fixed: Visual bug where Samus would display incorrectly after reloading to checkpoint from a boss fight.
- Fixed: The pickup from Arachnus no longer faces the screen when it spawns.
Logic Database
Area 1
- Added: Destroyed Armory - Reach the pickup by doing a Damage Boost (Advanced) off the Gullugg, along with Precise Aiming (Beginner), Single-Wall Wall Jump (Intermediate), and Unmorph Extend (Advanced).
- Added: Temple Exterior
- Video for the Melee Clip to access Exterior Alpha Arena from the tunnel.
- Methods to climb the right side of the room to the door and to the top:
- High Jump Boots, Damage Boost (Advanced), Super Jump (Hypermode).
- High Jump Boots, Super Jump (Expert), Unmorph Extend (Advanced).
- Single-Wall Wall Jump/Wall Jump (Intermediate) and either High Jump Boots, Ice Beam (Intermediate), or Damage Boosts (Advanced).
- Fixed: Inner Temple West Hall - Reaching Door to Inner Temple Save Station properly requires Morph Ball on the Unmorph Extend paths.
Area 4 Central Caves
- Added: Amethyst Altars - Reach the pickup with Spider Ball, Single-Wall Wall Jumps (Expert), and Movement (Advanced).
Area 5 Tower Exterior
- Added: Tower Exterior
- Reach the door to Zeta Arena Access with High Jump Boots, Single-Wall Wall Jumps (Beginner) and either Super Jump (Intermediate) or Unmorph Extend (Intermediate).
- Reach the center top of the tower with High Jump Boots, Single-Wall Wall Jump (Intermediate), Super Jump (Advanced), Unmorph Extend (Advanced), and Movement (Advanced).
- Reach the top ledge to Gamma+ Arena Access with High Jump Boots and Ice Beam, and either Charge Beam (Intermediate), Phase Drift (Advanced), or nothing extra (Expert).
Area 7
- Added: Omega Arena South Access
- Reach the pickup with Bombs and a Bomb Launch (Diagonal Bomb Jump (Advanced)).
- Reach the door to Omega Arena South by freezing the Gullugg and using High Jump Boots or Super Jump (Advanced).