Randovania

Latest version: v8.1.1

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8.2.0

- Added: When generating for a multiworld, certain error messages now mention the name of relevant world.
- Added: When generating for a multiworld, all mentions of a world now use the world's name.
- Changed: Significantly improved the performance of uploading a game to multiworld session, as well as downloading the spoiler.
- Changed: The Receiver/Provider world selector in the History tab is now sorted.

Metroid Prime

- Fixed: Arboretum - Gate not staying open on room reload if the gate cutscene was skipped
- Fixed: Sunchamber - Artifact unveil cutscene black bars not going away

8.1.0

- Changed: In Item Pool tab, improved the presentation for configuring ammo.
- Changed: Error messages have been made more detailed if Randovania is unable to connect to Dolphin.
- Fixed: Events followed by pickups are now better weighted during generation.
- Fixed: During generation, the starting health is now properly accounted for when deciding how many Energy Tanks (and similar) are needed for a requirement.
- Fixed: Text in the Customize Preset window's Randomizer Logic > Generation tab is now game-neutral.
- Fixed: Items placed before standard generation now respect vanilla item placement settings to not assign two items to one location.
- Fixed: The Spoiler Playthrough tab is now hidden when creating a game with minimal logic, as it's not a reliable source on determining whether a seed is beatable.
- Fixed: Locked/Disabled Doors will, in addition to checking if you can reach the backside of the door, also check if you can leave from there.
- Fixed: Games that support randomisation of any type of transport with the "Two-way, between regions" mode now ensure that all regions are reachable.

AM2R

- **Major** - Added: Transport Pipe randomizer. If enabled, it will change where Transport Pipes lead to.
- **Major** - Added: Long Beam, Walljump Boots and Infinite Bomb Propulsion have been added as items.
- Added: It is now possible to have a seperate shuffled amount and required amount of DNA.
- Added: Exposed Metroid Queen-Locked doors for Door Lock Rando.
- Added: Exposed Open Transitions for Door Lock Rando. Shuffling these in, will place Doors on all 4-Tile high transitions.
- Added: All Bosses now drop Power Bombs.
- Added: The following sprites have been added: Spider Ball for Prime 1, Missile Launcher, Speed Booster Upgrades and Super Missile Launcher for Dread.
- Changed: The following sprites were changed in order to fit more with AM2R's art style: Ice Missiles and Storm Missiles for Dread, Annihilator Beam, Dark Suit, Dark Visor, Echo Visor, Light Suit and Progressive Suit for Echoes, Gravity Suit, Phazon Suit and Varia Suit for Prime 1.
- Changed: The hints are now in color.
- Changed: The sprites for the EMP doors have been changed to be more distinct.
- Changed: When Doors are shuffled over Research Site Hatches, they are now not obscured by the rock background.
- Changed: The Starter Preset now has `Unlock Genetics Laboratory Doors` enabled.
- Changed: The Starter Preset now has Progressive Jumps and Progressive Suits enabled.
- Fixed: When Research Site Hatches are shuffled to Ammo doors (Missile, Super Missile, Power Bomb), they will now get unlocked automatically when going through them.

Logic Database

Distribution Center

- Changed: Dual Gammas: Fighting them without Gravity Suit now requires intermediate combat instead of beginner.
- Changed: Dual Gammas: Fighting them with Charge Beam now requires you to be able to climb the platforms in the room.
- Fixed: Gravity Area Trapdoor: Shinesparking up is now impossible on Door Lock Rando.
- Fixed: Gravity Area Shaft: Shinesparking up is now impossible on Door Lock Rando and also properly accounts for Missiles.

Genetics Laboratory

- Added: Waterfalls Exterior: Hypermode option of climbing the room with Walljumps and Morph Glides.
- Fixed: Hatchling Room Underside: Shinesparking up is now impossible on Door Lock Rando.

Industrial Complex

- Changed: Upper Factory Gamma Nest: Leaving to the top with Spider Ball or IBJ now requires the Gamma to be dead first.
- Changed: Upper Factory Gamma Nest: Leaving to the top with only Walljump is now an Expert Walljump instead of Advanced.
- Changed: Upper Factory Gamma Nest: Leaving to the top with Walljumps and the Septoggs is now an Intermediate Walljump instead of Beginner.
- Changed: Fighting Torizo without any Beam Upgrades is now Advanced Combat.

GFS Thoth

- Changed: Fighting Genesis without any Beam Upgrades is now Expert Combat.

Golden Temple

- Added: Golden Temple Exterior: A video for the Walljump to Exterior Alpha Nest.

The Tower

- Changed: Tower Exterior South East: Shinesparking up to the cliff near the Gamma Nest has been changed from a beginner shinespark to an intermediate one.

Cave Story

- Added: 60fps can be enabled for Freeware by setting the appropriate value in the `settings.ini` file next to the executable after an export.
- Changed: When playing a Multiworld, Windows will not show a Firewall prompt anymore to allow the game.
- Fixed: Cave Story Tweaked now runs on the Steam Deck.

Discord Bot

- Changed: The website command now points to `https://randovania.org` rather than `https://randovania.github.io`.

Metroid Dread

- Changed: The Morph Launcher leading to Experiment Z-57 will no longer cause Thermal Doors to temporarily be closed.
- Changed: The exporting dialog now links to a guide that explains how to dump the RomFS.
- Changed: In the preset energy tab, the explanation of environmental damage being non-logical is now less misleading.
- Changed: When transports are randomized, the room names will now always be displayed on the HUD for rooms containing transports, regardless of cosmetic settings.
- Fixed: Typo on the exporting dialog.
- Removed: The `Ryujinx (Legacy)` option for exporting has been removed. The `Ryujinx` option should be used instead.

Logic database

- Added: New trick: Climb Sloped Surfaces.

Artaria

- Added: Wall Jump (Beginner) is now an option for reaching the bottom part of the slope in EMMI Zone Spinner.
- Added: In Waterfall: Getting from Tower Middle to Door to Behind Waterfall with Phantom Cloak and Climb Sloped Surfaces (Advanced).
- Changed: Climbing the slope in EMMI Zone Spinner with Spin Boost has been reclassified from Movement to Climb Sloped Surfaces.
- Changed: Using Speed Booster to climb the slope in EMMI Zone Spinner has been reclassified to Speed Booster Conservation.
- Changed: In Waterfall: Getting from Tower Middle to Door to Behind Waterfall with no items has been reclassified from Movement (Advanced) to Climb Sloped Surfaces (Expert).
- Changed: In Waterfall: Getting from Right of Rotatable to Tower Middle with Spin Boost now requires Climb Sloped Surfaces (Beginner).

Burenia

- Changed: Using Flash Shift to get the Missile Tank Pickup in Main Hub Tower Top now requires tricks, either Movement (Beginner) with 3 Flash charges, Climb Sloped Surfaces (Intermediate) with 2 Flash chargers, or Wall Jump (Beginner) and Climb Sloped Surfaces (Beginner) with 1 Flash Charge.

Dairon

- Added: Door Types for the two Dairon Power Events for future-proofing (not the Missile or Wide doors) and updated the relevant connections.
- Added: Using Stand on Frozen Enemies trick to get the item in Big Hub, using either Flash Shift or Spin Boost.

Ferenia

- Added: Climb Sloped Surfaces (Intermediate) with Flash Shift to reach the pickup in Pitfall Puzzle Room, with 2 Flash Charges.
- Added: Climb Sloped Surfaces (Beginner) with Flash Shift to climb the slope at the bottom of Speedboost Slopes Maze, with 1 Flach Charge.

Ghavoran

- Changed: Climbing to the pickup at the top of Spin Boost Tower using Flash Shift has been reclassified from Climb Sloped Tunnels to Climb Sloped Surfaces.
- Changed: Climbing to the pickup at the top of Spin Boost Tower Using Flash Shit, the Wall Jump has been reduced from Advanced to Intermediate.

Metroid Prime

- Fixed: The artifact totems now break during the Meta-Ridley fight if less artifacts were required than shuffled
- Fixed: Crashes in several rooms when pressing start to skip cutscene exactly 1 second from the end of cutscene
- Fixed: Crash in certain elevator rooms when warping the moment connecting room(s) finish loading
- Fixed: Incorrect shield texture for vertical **Power Beam Only** doors
- Fixed: Elite Research - Stuttering when loading the room
- Fixed: Mine Security Station - Wave Pirates not dropping down if the player didn't skip the cutscene immediately
- Fixed: Reactor Core - Escape music restarting when leaving the room after Parasite Queen has been killed
- Fixed: Furnace - Ghost elements re-appearing when re-entering the room from East Furnace Access
- Fixed: Main Plaza - Door background texture not rendering on the correct side
- Fixed: Hive Totem - Skipping the cutscene now behaves more accurately as if the cutscene wasn't skipped
- Fixed: Ruined Courtyard - Skipping the cutscene now behaves more accurately as if the cutscene wasn't skipped
- Fixed: Phendrana Shorelines - The item behind the ice can now be collected again with Infinite Speed
- Fixed: Control Tower - Flying Pirates incorrectly flying away from the player when skipping the cutscene
- Fixed: Research Core - Combat Visor being forced after grabbing the pickup on Competitive Cutscene mode
- Fixed: Research Entrance - Softlock if the player kills the pirates before touching the cutscene trigger
- Fixed: Research Entrance - Fog disappearing after clearing the 1st Pass Pirates and before the 2nd Pass Shadow Pirates
- Fixed: Energy Core - Underwater sound incorrectly playing when the player was not underwater
- Fixed: Energy Core - Puzzle music not playing again if the player re-enters the room during the countdown
- Fixed: Ruined Shrine - Beetle music incorrectly continues playing after leaving towards Main Plaza
- Fixed: Save Station B - Incorrectly playing save station music instead of Phendrana music if the player leaves too quickly
- Fixed: Observatory - Projector activation cutscene skip activating the projector twice if the cutscene was skipped late
- Fixed: Observatory - Fixed incorrect music playing when the projector is active
- Fixed: Observatory - Panel activation cutscene incorrectly playing on 2nd Pass when the projector is already active
- Added: New option for suit damage reduction: "Additive", where each suit provides a specific amount of damage reduction
- Changed: The map tracker uses the same names for elevators as when editing a preset
- Changed: Updated tournament winners scan
- Changed: Ventilation Shaft: Cutscene skip no longer waits for nearby rooms to load
- Changed: Mine Security Station: The Wave Pirates now get activated with the same timing, regardless of what death animation the Shadow Pirates play
- Changed: Mine Security Station: Adjusted cutscene trigger so it can't be accidentally skipped
- Changed: Ruined Shrine - Adjusted position of the cutscene skip lock-on point
- Changed: Control Tower - "Doors Unlocked" HUD Memo now shows in Control Tower once the fight is done on Competitive Cutscene mode
- Changed: Ruined Fountain - Morph Ball can no longer get stuck at the bend on the Spider Track
- Changed: Energy Core - Increased the size of the Load Trigger to Furnace Access
- Changed: Hive Totem - Adjusted the Hive Totem scan position to match how it is on PAL
- Changed: Sun Tower Elevator - Cutscene now shows Samus facing the correct direction
- Changed: Observatory - Restored an unused particle effect for the projector
- Changed: Observatory - The projector is now activated on room load, instead of activating immediately after the room loaded
- Changed: Research Entrance - 2nd Pass Shadow Pirates can longer interrupt 1st Pass fight music if they die too slowly
- Changed: Omega Research - Ambient music now resumes when the pirates die instead of when they fully despawn
- Changed: Geothermal Core - The previously invisible ledge connected to Plasma Processing is now always visible

Logic Database

Magmoor Caverns

- Fixed: Geothermal Core: Various Puddle Spore requirements now require Before Storage Depot B instead of After.

Phazon Mines

- Changed: Central Dynamo: Infinite Speed trick no longer requires Knowledge (Advanced)
- Changed: Fungal Hall Access now appropriately requires Plasma
- Added: Mine Security Station: Combat logic for getting Storage Depot A
- Changed: Mine Security Station: Adjusted combat logic to have stricter requirements

Phendrana Drifts

- Changed: Temple Entryway: Breaking ice properly requires Plasma/Wave/Power

Tallon Overworld

- Changed: Root Cave: NSJ climb connects to a skybox which connects to the item and Arbor Chamber
- Changed: Root Cave: NSJ climb to item no longer needs Standable Terrain and Invisible Objects has been nerfed to Beginner for the item
- Changed: Root Cave: NSJ climb now appropriately requires Door Lock Rando to be off
- Changed: Root Cave: Combat Dash from Arbor Chamber to item no longer requires X-Ray/Invisible Objects
- Added: Root Cave: NSJ climb now has comments to explain methodology
- Added: Root Cave: Advanced Combat Dash to Arbor Chamber from item that does not need X-Ray/Invisible Objects

Metroid Prime 2: Echoes

- Fixed: A small typo with "immune" in the energy preset tab
- Fixed: Seeker Locks without Seeker now properly show all usages when asked for.

Metroid: Samus Returns

- **Major** - Added: Door Lock randomizer has been added, along with new door types.
- **Major** - Added: Elevator randomizer has been added.
- Changed: DNA hints now just say "DNA" instead of "Metroid DNA".
- Fixed: If no seed was exported at a previous start of Randovania, the export window now shows the correct title ID in the output path for NTSC without having to switch to PAL and back to NTSC.
- Fixed: Removed an incorrect start location from Area 4 Central Caves, which failed when exporting the game.
- Fixed: Typo on the exporting dialog.
- Fixed: Common case where a modified input RomFS was considered being unmodified.
- Fixed: Starting at Area 3 Factory Exterior - Beam Burst Chamber & Tsumuri Station no longer spawns Samus out of bounds.
- Fixed: The Laser Aim cosmetic options UI no longer exports the wrong colors and has been simplified.
- Fixed: The item in Area 7 - Omega Arena South Access no longer disappears after defeating the Omega in Area 7 - Omega Arena South.

Logic Database

Area 1

- Fixed: Metroid Caverns Hub: Dock to Metroid Caverns Save Station -> Tunnel to Metroid Caverns Save Station now has the correct grouping for the logical paths.

Area 3 Metroid Caverns

- Added: Caverns Teleporter East - Reaching the pickup now has correct requirements with High Jump Boots, requiring either a Super Jump (Advanced), Unmorph Extend (Intermediate), or Freezing the Moheek (Intermediate).

8.0.0

- **Major** - Added: Metroid Samus Returns has been added with full single player support. Includes random starting locations, some toggleable patches, and more.
- Added: Highlighting nodes in the Map view of the Map tracker will now update the current location.
- Changed: The output after verifying the installation has been made less misleading.
- Changed: Show better errors on Linux and macOS when something goes wrong while trying to open a directory.
- Changed: Improve error handling when exporting presets.
- Fixed: The Map view on the Map tracker will not show doors and generic nodes as being inaccessible if only resources were shown on the Text Map view.

Resolver

- Fixed: Some cases of seeds being wrongly considered as impossible.

Discord Bot

- Added: The Discord bot now mentions the game when describing a preset.
- Changed: Experimental games are now only available in the development bot.

AM2R

- Added: 1 joke hint.
- Changed: All ammo tanks are now consistently being referred to as "Tanks" rather than "Expansions".

Logic Database

- Changed: Zipping from destroyable objects with Missiles is now rated as Expert.

Hydro Station

- Fixed: Varia Chamber Access: Logic will not expect you to Infinite Bomb Jump with only Power Bombs to get to the item anymore.
- Fixed: Inner Alpha Nest South: It's not logical anymore to get the Missile tank with only Walljumps and Mid-Air Morphs.
- Added: Inner Alpha Nest South: A video link to get the Missile Tank with a Morph Glide.

Cave Story

- Fixed: If the objective has been set to the bad ending, then the Explosive will be in its vanilla location, rather than not being shuffled at all.
- Fixed: King does not have a third ear anymore when using him as a player sprite.

Sand Zone

- Fixed: Sand Zone: Breaking the blocks now properly accounts for having either Missile Launcher or Super Missile Launcher.
- Fixed: Sand Zone: Breaking the blocks to go from the Sunstones to before the omega fight now properly accounts for killing enemies to farm Missiles.
- Fixed: Sand Zone: Reaching the Storehouse now expects you to have a weapon on trickless instead of the ability to fly.
- Added: Sand Zone: Breaking the blocks near the Storehouse is now accounted for with Missiles/Bubbler.
- Added: Sand Zone: Collecting the running puppy now expects you to either kill the Armadillos, or avoid them via intermediate Pacifist strats.

Metroid Dread

- Added: Linux and macOS now have the Ryujinx exporting option available.
- Changed: The Missile Tank pickup in Invisible Corpius Room in Artaria has been moved to the left so that it won't overlap with the door in Door Lock Rando.
- Changed: There is now a thermal gate preventing players from entering the Experiment Z-57 fight without activating the nearby thermal first.
- Fixed: The `Hints Location` tab no longer refers to Prime 2 when describing where the hints are placed.
- Fixed: Customizing a preset where EMMI and Bosses were turned off for DNA placement won't have the DNA slider be initially enabled.
- Fixed: A `drive letter` typo in the exporting window.
- Removed: The FAQ entry stating that only the English language is supported has been removed, as all languages are patched since version 7.4.0.

Logic database

Cataris

- Added: Pseudo Wave Beam (Beginner) to break the blob above Blue Teleportal to Artaria, from the left side of the wall.

Metroid Prime

- Added: FAQ Entry about non-Superheated rooms
- Added: Exposed "Power Beam Only"-Doors for Door Lock Rando.

Logic Database

Chozo Ruins

- Changed: Main Plaza: The R-Jump and L-Jump to reach the Grapple Ledge Missile Expansion have been lowered to beginner.

Frigate Orpheon

- Added: Biotech Research Area 2 can now be crossed with a Hypermode Wall Boost

Magmoor Caverns

- Added: The Sloped R-Jump in Geothermal Core to get to the door to Plasma Processing (commonly referred to as Eagle Jump) is now in logic.

Phendrana Drifts

- Added: The jump to the upper pickup in Gravity Chamber now requires an intermediate R-Jump or an Advanced L-Jump alongside the Advanced Slope Jump requirement.

Metroid Prime 2: Echoes

Logic Database

- Fixed: Normal Doors now account for having a beam or Morph Ball Bombs to open.

Agon Wastes

- Added: Movement (Intermediate) to get from the center platforms in Central Mining Station to the cannons using Space Jump Boots.
- Added: Screw Attack from the cannons to get the item in Central Mining Station before the Pirate fight.
- Added: Mining Station B - Room Center to Transit Station with Boost Ball, Bombs, BSJ (Intermediate), and Standable Terrain (Intermediate).
- Fixed: The video link for the Expert Slope Jump in Central Mining Station now links to a working video.
- Fixed: Mining Station B - Room Center to Transit Station now properly requires Boost Ball and Standable Terrain (Intermediate) for the No Space Jump Post-Puzzle path.

7.5.0

- Added: Command line arguments for exporting games. These commands are intended for advanced uses only.
- Fixed: During generation, actions that involves multiple progressive pickups are now properly considered.

AM2R

- Fixed: Hitting Zetas with Charge Beam works again.

Logic Database

Distribution Center

- Added: Gravity Area Corridor: Getting the item is now logical via a Charge Bomb Spread. This requires Knowledge Beginner and Movement Intermediate.
- Fixed: Gravity Chamber Access: Going from right to left is now logical with Gravity and Bombs.
- Fixed: Gravity Chamber Access: Going from right to left is not logical anymore with walljumping.

Hydro Station

- Changed: Shinesparking from Breeding Grounds Alpha Nest West to Breeding Grounds Overgrown Alley now requires an intermediate Shinespark.
- Fixed: Hydro Station Exterior: It's now impossible for the Water Turbine to shuffle to a Spider Ball door or a Screw Attack door.

Industrial Complex

- Added: Industrial Complex Exterior: It is now possible to get from the right building to the left building. It's an Intermediate Morph Glide with High Jump, and an Advanced without.

Main Caves

- Fixed: Drill Excavation: Logic does not expect you to need bombs anymore to break the crystal if Cutscene Skips are enabled.

The Tower

- Fixed: Plasma Chamber: It is now logical to escape the room through the left tunnel if the Softlock Prevention option is enabled.

Cave Story

- Fixed: Cave Story exports with CS:Tweaked now prioritize the mod-specific files over Freeware's. This solves several issues with missing graphics when exporting over a Freeeware game.
- Fixed: Missing graphical assets for rando-exclusive inventory entries in Cave Story: Tweaked exports

Logic Database

Ruined Egg Corridor

- Added: Health requirements to the Sisters.
- Fixed: Breaking the blocks in `Cthulhu's Abode?` now properly accounts for Super Missile Launcher

Metroid Dread

- Fixed: DNA placement respects vanilla item placement settings to not assign two items to one location

Logic Database

- Added: New trick, Cross Bomb Launch.
- Changed: The Shinesink Clip and Aim Down Clip tricks are now a single Floor Clip trick.

Artaria

- Added: Video: Ballsparking into Speed Hallway from the right, charging speed from Energy Recharge Station South.

Burenia

- Added: Crossing the gap in Underneath Drogyga with Cross Bomb Launch; Intermediate with Spin Boost, Advanced without.
- Added: Reaching the Missile Tank Pickup in Main Hub Tower Top using Cross Bomb Launch (Advanced).
- Added: Video: Morph Ball Movement Jump in Main Hub Tower Middle.

Cataris

- Added: Reaching the Pickup in EMMI Zone Item Tunnel using Cross Bomb Launch (Advanced).
- Changed: The Cross Bomb Skip to reach the Pickup in EMMI Zone Item Tunnel has been reduced from HyperMode to Expert.

Dairon

- Added: Getting across the right gap in Early Grapple Room with Cross Bomb.

Elun

- Changed: Releasing the X without Bombs or Cross Bombs now requires Knowledge (Beginner).

Ferenia

- Changed: Getting across the water in EMMI Zone Exit East with Cross Bombs now additionally requires Cross Bomb Launch (Advanced).
- Changed: Path to Escue: Getting from Door to Save Station Southeast to Dock to EMMI Zone Exit East is now trivial.

Ghavoran

- Added: Cross Bomb Launch (Advanced) to get to the Save Station Door in Golzuna Tower from the Missile Tank Pickup.
- Added: Cross Bomb Launch (Beginner) to get the Missile Tank Pickup in Golzuna Tower.
- Added: Video showing the Climb Sloped Tunnels trick to get from the Missile Tank Pickup to the Save Station Door in Golzuna Tower.
- Added: Wall Jump using Spin Boost in Left Entrance.
- Added: Water Space Jump (Intermediate) in Energy Recharge Station, getting up through the Screw Attack Blocks.
- Changed: Using Cross Bomb to get the Missile Tank Pickup in Golzuna Tower now requires Movement (Beginner).
- Changed: The Floor Clip into Golzuna Arena has been reduced from Expert to Intermediate.
- Changed: The Cross Bomb Skip to get across the Pitfall blocks in Cross Bomb Tutorial has been reduced from Expert to Advanced.

Metroid Prime

Logic Database

Phendrana Drifts

- Added: Ruined Courtyard: Scan/X-Ray Beginner dash to and from Specimen Storage

Tallon Overworld

- Changed: Frigate Crash Site: Overgrown Cavern Climb L-Jump adjusted to Beginner

Metroid Prime 2: Echoes

- Added: Updated A-Kul's scan with the 2023 CGC Tournament winners.

Logic Database

Torvus Bog

- Added: The reverse air underwater in Training Chamber now has a method with and without Space Jump (Advanced and Expert respectively). This can be used to get to the bomb slot as well as the door to Fortress Transport Access.

7.4.2

This release is identical to 7.4.0 and was released to revert 7.4.1.

7.4.1

AM2R
- Fixed: Hitting Zetas with Charge Beam works again.

Cave Story
- Fixed: Cave Story exports with CS:Tweaked now prioritize the mod-specific files over Freeware's. This solves several issues with missing graphics when exporting over a Freeeware game.
- Fixed: Missing graphical assets for rando-exclusive inventory entries in Cave Story: Tweaked exports

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