Randovania

Latest version: v8.6.1

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2.7.1

Fixed
- Custom liquid info now properly applies for rooms that originally called `make_deep_water()`.

2.7.0

Added
- Following offworld sprites for Metroid Samus Returns: Bombs, Grapple, Aeion Tank and Morph Ball
- A way to use the game's default liquid value for a room rather than using YAMS' default values.

Fixed
- Doors that are put over open transitions will now properly show again if they're on the right side of a room.
- Edge case where when specifying custom a custom liquid state, it will use the previous room's state
- Suits not being enabled by default when set as a starting item.
- Room HUD and Multiworld room change not triggering when switching rooms.
- `wave_speed` and `wave_height` being int's instead of double's.

2.6.2

Fixed
- Specifying custom water info now properly works.

2.6.1

Fixed
- Corrected the internal room ID for Hideout Alpha Nest.
- Made Multiworld work again.

2.6.0

Added
- Add the ability for custom darkness levels in rooms.
- Add the ability for custom liquid levels in rooms.

Changed
- Internal refactor to make future code editing easier.

Fixed
- Fixed credits for Infinite Wall Jump Boots and Infinite Bomb Propulsion.

2.5.2

- Added: The number of items in the pool is now included in the summary.

- Fixed: Shuffling Combat Visor with item acquisition popups enabled no longer errors.

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