Added
- Following offworld sprites for Metroid Samus Returns: Bombs, Grapple, Aeion Tank and Morph Ball
- A way to use the game's default liquid value for a room rather than using YAMS' default values.
Fixed
- Doors that are put over open transitions will now properly show again if they're on the right side of a room.
- Edge case where when specifying custom a custom liquid state, it will use the previous room's state
- Suits not being enabled by default when set as a starting item.
- Room HUD and Multiworld room change not triggering when switching rooms.
- `wave_speed` and `wave_height` being int's instead of double's.