Randovania

Latest version: v8.6.1

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0.7.0

- Added an interactive shell.
- Releases now include the README.

0.5.0

- Releases now include standalone windows binaries


Changelog
All notable changes to this project will be documented in this file.

This format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project (tries to) adhere to [Semantic Versioning](https://semver.org/spec/v2.0.0.html)

0.2.3

Fixed
- A bug, where one Metroid needs to be killed when the DNA goal was set to 0.

0.2.2

Fixed
- Attribution for item drops

0.2.1

No changes. Release was done, as the 0.2.0 tag was on the wrong branch.

0.2.0

Added
- Ammo and health drops as new items. These items act as normal drops from enemies.
- Add speed booster upgrades as new items. These items reduce the amount of time needed to speedboost.
- Add flashlight and blindfolds as new items. These items brighten up or darken down rooms.
- In-game randomizer credits.
- In-game randomizer spoiler log.

Changed
- How the no-respawned blocks are patched to speed them up.

Fixed
- The door in Water Turbine Station being half-transparent when going into the secret tunnel at the top.
- Songs in music shuffle being used wrongly.
- The intro fanfare being cut off if it's too long.
- Progressive suits giving you Gravity Suit instantly when cutscene skips are on.
- Fix the Suit effect for the Varia cutscene being wrong on Fusion mode.

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