Randovania

Latest version: v8.6.1

Safety actively analyzes 683530 Python packages for vulnerabilities to keep your Python projects secure.

Scan your dependencies

Page 10 of 31

4.2.0

- Added: Experimental option to force first progression to be local.
- Added: New pixel icons for the auto tracker.
- Changed: Standard tracker layouts for Prime, Echoes and Corruption now include a few more items.
- Changed: Auto tracker game icons for Echoes beams now use the HUD icons instead of the pickup models.
- Changed: Update to Qt 6.
- Changed: The import preset menu in game sessions now has the presets of a game sorted by name, with the default presets on top.
- Fixed: Randovania no longer hangs on start if there's a loop in the hierarchy of presets.
- Fixed: Generation no longer fails when one player has no pickups assigned during logic.

Cave Story

- Nothing.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

Metroid Prime

- **Major** - Added: In multiworld, pickups from an Echoes player now uses the correct model from Echoes.
- **Major** - Added: **April Fool's Day Special!** New game modification category "Chaos Options" in "Other" tab. Chaos options are patcher-side only, and thus are not accounted for by the seed generator logic.
- Enable Large Samus
- Random Boss Sizes
- Remove Doors
- Random Superheated Rooms
- Random Submerged Rooms
- One-way Room Rando
- Added: Deterministic Maze RNG option for fairer racing
- Fixed: Echoes Combat Visor placed in a Prime player's world now uses the new Combat Visor model.
- Fixed: Deterministic Incinerator Drone RNG setting staying on even when checkbox was unchecked.

Patcher Changes

- Fixed: Soft-lock in Artifact Temple with Major Cutscene skips (players could leave during ghost cutscene and abort the layer change)
- Fixed: Items Anywhere could delete Artifact hints in rare cases
- Changed: Updated [Quality of Life documentation](https://github.com/toasterparty/randomprime/blob/randovania/doc/quality_of_life.md)
- Changed: Nerfed "Items in Every Room" (Extra items more likely to be missiles)

Logic Database

- Nothing.

Metroid Prime 2: Echoes

- **Major** - Added: In multiworld, pickups from a Prime player now uses the correct model from Prime.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

4.1.1

- Added: The game details window now displays the Randovania version the game was generated with.
- Added: You can now import a game layout/spoiler file in multiworld sessions.
- Changed: A popup shows up while waiting for the game session list.
- Fixed: The error message when the client is incompatible is now properly displayed.
- Fixed: Player inventory is now properly sent to the server in multiworld sessions.


Metroid Prime

Patcher Changes

- Fixed: Scan visor and X-Ray not displaying properly after taking an elevator when combat visor is shuffled.
- Fixed: Some users receiving OS error when exporting ISO with non-vanilla suit colors.

4.1.0

- Added: /randovania-faq command was added to the Discord bot, which sends FAQ messages.
- Added: Randovania now checks if the entire database is strongly connected, allowing for manual exceptions.
- Added: You can now configure the priority given to each major item. Higher values are more likely show up earlier in the progression chain.
- Added: Generation failures now have a lot more details on what was missing for progression, facilitating finding issues with your preset.
- Added: The item pool screen now explicitly tells you expansions are not used for logic.
- Added: Implemented support for changing the title for a game session.
- Added: A button for duplicating a session, including the generated game and all rows.
- Added: Multiworld sessions can now be generated without spoilers.
- Added: Preset descriptions now include if some item has a different number of copies shuffled.
- Changed: Multiworld damage logic incompatibility warning now displays every time.
- Changed: On generation failure, a count of how many nodes are accessible is now displayed.
- Changed: Data Editor now lets you save non-experimental databases with integrity errors.
- Changed: Most command line arguments have been renamed.
- Changed: Simplified the item pool tab, with the usual case now having only a single line per item.
- Changed: Improved the text for quantities for ammo in the item pool tab.
- Changed: Experimental games are only shown in the menu if the option for experimental games is enabled.
- Changed: Only session admins are allowed to copy the permalink of a session.
- Changed: Modified how ConfigurableNodes (In Echoes, the Translator Gates) are handled in logic. This should have no visual differences, other than speeding up generation.
- Changed: Great internal changes were done to how hints are applied to the game. This should have no visible impact.
- Changed: The UI for 1HP Mode now only shows up for Echoes.
- Fixed: Map Tracker now properly handles multiple copies of pickups in all cases.
- Removed: The Database Editor can only be open when running from source. In releases, use `Open -> (Game) -> Data Visualizer` instead.
- Removed: All auto trackers based on pixel art style were removed over concerns about asset licensing.

Cave Story

- Nothing.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

Metroid Prime 1

- Added: Option to use deterministic Incinerator Drone RNG for fairer racing
- Added: Spring Ball. Enable in preset configuration. Must have bombs in inventory to work.

Patcher Changes

- Added: QoL Game Breaking - Reserach Lab Aether Pirate now guaranteed to jump through glass when doing room backwards
- Fixed: Players could unmorph in Magmoor Workstation where they should not be able to
- Fixed: Abuse of QoL Game Breaking in Central Dynamo to skip the maze/drone
- Fixed: Exclude Phazon Elite Item from QoL Pickup Scans
- Fixed: Wavesun when playing with shuffled item positions
- Fixed: Main Plaza etank ledge door shield was slightly misaligned
- Fixed: Cannon remaining holstered after grapple when shuffling combat visor
- Fixed: Cannon remaining holstered after a specific type of R-Jump when shuffling combat visor
- Fixed: Unmorphing now returns you to your previous visor instead of default visor when shuffling combat visor for quality of life purposes

Logic Database

- Changed: Reduce difficulty of Monitor Station -> Warrior Shrine NSJ/No Bombs to intermediate dash and standable terrain (from advanced dash and expert standable) and included a video.

Metroid Prime 2: Echoes

- When checking details for a game, the hint spoiler tab now includes the correct text for Dark Temple keys hints.

Patcher Changes

- Nothing.

Logic Database

- Added: Using Screw Attack as a trickless means to obtain Grand Windchamber item after seeker puzzles

4.0.1

- Changed: The UI for 1HP Mode now only shows up for Echoes.
- Fixed: Support for non-NTSC Metroid Prime 1 ISOs restored.

4.0.0

- **Major** - Added: Cave Story has been added with full single-player support.
- **Major** - Added: Data Visualizer/Editor now contains a visual representation of the nodes in the area.
This feature comes with plenty of quality of life functionality for editing the database.
- Added: A new tab has been added to the preset editor, Generation Settings, consolidating various settings such as minimal logic, multi-pickup placement, dangerous actions, etc.
- Added: The Logic Database can now have descriptions for nodes.
- Added: Game Details window can now spoil the item order, elevators, translator gates and hints.
- Added: Data Editor can now edit area names.
- Added: Data Editor can now view and edit resources.
- Added: Items now have tooltips in the Auto-Tracker.
- Added: One joke hint.
- Added: Descriptions for Minimal Logic for each game, with a better definition of what Minimal Logic is.
- Added: Randovania is now able to identify for what version of Randovania a given permalink is, if they're similar enough versions.
- Added: Permalinks now contain the seed hash, so Randovania can detect if there's a hash mismatch when importing.
- Changed: In the Game Session Window, the observers tab is now visible by default.
- Changed: The rdvgame file is now considerably more technical in order to require less game-specific code.
- Changed: Editing connections in the Data Editor now has an easier to use selector for non-item resources.
- Fixed: Data Visualizer no longer hides the comment for a single-element Or/And entry.
- Fixed: Data Editor now properly handles areas without nodes.
- Removed: It's no longer possible to delete a game session.
- Removed: It's no longer possible to leave the session when closing the window.

Metroid Prime

- Added: Start in any (uncrashed) Frigate room
- Added: 1-way cycles and 1-way anywhere elevators can lead to (uncrashed) Frigate rooms
- Added: Essence Death and Frigate Escape Cutscene teleporter destinations can now be shuffled
- Added: Artifact hints can now be configured to show area and room name, just area name, or nothing at all
- Added: Cosmetic Option - Select HUD Color
- Added: Cosmetic Option - Rotate hue of all 4 suit textures and ball glow color
- Added: Cosmetic Option - Set default in-game options like Echoes
- Added: Experimental Option - Shuffle the coordinates of items within their respective rooms. Seeds may not be completable.
- Added: Experimental Option - Add random (non-logical) items to rooms which do not usually have items.
- Added: Shuffle Power Beam
- Added: Shuffle Combat Visor
- Added: New default preset: "Moderate Challenge".
- Changed: Minimal Logic no longer checks for Plasma Beam.
- Changed: Removed "Fewest Changes" preset.
- Changed: Updated "Starter Preset" to better match community preferences.

Known Issues:

- Nothing.

Patcher Changes

- Added: Support for NTSC-U 0-01, NTSC-J and NTSC-K (Gamecube)
- Added: List of tournament winners on lore scan in Artifact Temple
- Added: QoL Game Breaking now fixes several crashes on Frigate Orpheon
- Added: QoL Game Breaking now fixes the soft-lock in hive totem by making the blocks drop sooner
- Added: Option to disable item loss in Frigate (Enabled by default)
- Added: QoL Pickup Scans - Weeds by item in Landing Site now don't have scan point
- Added: Combat/Scan/Thermal/X-Ray all have unique custom models
- Fixed: Safeguard against blowing past layer limits.
- Fixed: On Major custscene skip, Elite Quarters now stays locked until the player picks up the item. The hudmemo is now tied to the item rather than the death animation.
- Fixed: Ruined fountain not always showing the right scan.
- Fixed: Phazon Suit Small Samus Morph Ball Glow
- Fixed: Vent shaft item not being scannable on QoL Pickup Scans
- Fixed: Automatic crash screen
- Fixed: Wavesun not collecting item/unlocking door
- Fixed: Locked door on Storage Depot B (NTSC 0-02)
- Fixed: Bug in Elite Quarters where game would crash during OP death cutscene if the player changed suit during the fight
- Changed: The vines in arboretum which cover the scan panel remain in the room on the ghost layer to help aid newer players.
- Changed: Exo and Essence stay dead permanently if traversing Impact Crater multiple times
- Changed: Increased Maximum Missile/Etank/Capacity for seeds with more expansion count than is available in vanilla

Logic Database

- Fixed: Magma Pool - Added missing suit or heated runs trick requirement for non-grapple methods of crossing the room
- Fixed: HAT - Updated spawn node
- Fixed: Quarantine Cave - Properly model when the fight is required and when it is not
- Fixed: Bug where Biohazard Containment didn't check Power Conduit Requirements if Super Missiles were available
- Fixed: Typo in Frozen Pike - Hunter Cave Access requires Slope Jump (Advanced), not Single-Room OoB (Advanced)
- Added: New Event - Gravity Chamber Item (Lower)
- Added: New Trick Category - Infinite Speed
- Added: Magma Pool - Added standable terrain method to cross the room with a video example
- Added: Main Plaza - Hypermode Dash to get Grapple Ledge
- Added: Elite Quarters - BSJ to skip scan visor
- Added: Reactor Core - NSJ Gravityless Bomb Jumps
- Added: Cargo Freight Lift - NSJ Gravityless Boost or Bombs climbs
- Added: Flick BSJ in watery hall OoB
- Added: NSJ Bombless Lower GTH Climb (Wallboost)
- Added: NSJ Bombless Quarantine Cave Elevator Spider Skip
- Added: NSJ Bombless Gravity Chamber Escape (Gravity Wallboost)
- Added: NSJ Bombless Lower Phen's Edge
- Added: NSJ Bombless Frozen Pike (Mid-Section)
- Added: NSJ Bombless Life Grove (Wallboost)
- Added: NSJ Bombless HOTE Climb (Boost IUJs)
- Added: NSJ Bombless Elite Control Access (Wallboost)
- Added: Elite Control Access Item (Damage Boost)
- Added: Central Dynamo Item w/ Infinite Speed
- Added: Bomb jump to skip grapple in Biotech Research Area 2
- Added: Great Tree Hall - Jump Off Enemies Bomb Jump (Advanced) to reach GTC NSJ
- Added: Wallboost FCS Climb
- Added: Logic for Traversing Twin Fires Tunnel to Workstation NSJ Gravity
- Added: Logic for Traversing Twin Fires Tunnel to Workstation NSJ Bombless
- Added: Logic for Traversing Twin Fires Tunnel to Workstation Missileless Grappless
- Added: Gravityless Grappless Morphless method for crossing FCS
- Added: Waste Disposal Wallboosts
- Added: Climb Connection Elevator to Deck Beta Gravityless
- Added: Combat Requirements for Essence fight
- Added: 2 Additional NSJ methods for reaching FCS item
- Added: Lava Lake Item NSJ Combat Dash
- Added: Triclops Pit Item SJ Beginner Standable
- Added: 3 new ways to climb Tower of Light (L-Jump, R-Jump, Slope Jump)
- Added: Underwater Movement (Beginner) to get to Tower Chamber with Space Jump
- Added: Underwater Movement (Intermediate) for NSJ Tower Chamber
- Added: Frigate Crash Site climb with Space Jump and L-Jump (Intermediate) and Standable Terrain (Beginner)
- Added: More logical paths for Ice Ruins West NSJ
- Added: Ice Ruins West Middle-Left Rooftop to Item Combat/Scan Dash
- Added: Beginner L-Jump to reach Main Quarry Save Station
- Added: Main Quarry Crane Platform to Waste Disposal NSJ Advanced Combat Dash
- Added: Main Quarry Crane Platform to Item Intermediate Scan Dash
- Added: Expert Gravity Wallboost to get to Tower Chamber
- Added: Beginner Gravity Wallboost to get to Watery Hall
- Added: Expert Trick for NSJ+Boost Crossway
- Added: Movement (Intermediate) to skip Spider Ball in Crossway
- Added: L-Jump to skip SJ on 3rd tier of ore processing puzzle
- Added: NSJ Ore Processing with Spider+Bombs (Expert)
- Added: Bombless Ore Processing Puzzle with Wallboost(Advanced)
- Added: Phendrana Canyon Hypermode Boost
- Added: NSJ Combat Dash (Expert) to Temple Entryway from lower part of room
- Added: Various tricks in Uncrashed Frigate
- Added: Ore Processing Door To Elevator Access A to Storage Depot B Standable L-Jump with Power Bombs
- Added: Combat logic for Dynamo Access and Elite Control Elite Pirate fights
- Added: Intermediate/Advanced Standables to enter/escape Elite Control after/without triggering Elite Pirate
- Added: Logic now can expect players to play in just scan visor, using bombs to open doors
- Added: Knowledge/Combat (Intermediate) trick to skip needing Power Beam for Exo fight
- Changed: Renamed Misc Logic Option to "Allow Dangerous Gravity Suit Logic"
- Changed: Increased difficulty of Connection Elevator to Deck Beta DBJs to Advanced
- Changed: HAT Wallboosts can be done using Gravity at the same difficulty
- Changed: Removed under-used "Complex Movement" trick category
- Changed: All Gravityless Slope Jumps are now categorized as "Underwater Movement without Gravity", as opposed to just NSJ ones
- Changed: Knowledge (Beginner) to Traverse Magmoor Workstation without Varia
- Changed: Magma Pool - Gravity Suit lava dive difficulty was reduced to L-Jump (Intermediate) and Standable Terrain (Beginner)
- Changed: Hall of the Elders - Now properly model needing to kill the 1 ghost to leave the room. Chargeless 1 ghost fight combat difficulty reduced to beginner.
- Changed: Added requirement for X-Ray Visor or Invisible Platforms to Triclops Pit Item NSJ tricks
- Changed: Monitor Station climb to Warrior Shrine Bomb Jump difficulty changed from Advanced to Intermediate
- Changed: Monitor Station NSJ Combat Dash to Warrior Shrine lowered difficulty from Advanced to Intermediate
- Changed: Increase the difficulty of Tower of Light climb with combat dash from 'Beginner' to 'Intermediate' lowered Standable Terrain from 'Intermediate' to 'Beginner'
- Changed: Frigate Crash Site Climb Space Jump Slope Jump Standable Terrain difficulty was reduced to Standable Terrain (Beginner)
- Changed: Removed Slope Jump and Standable requirement from Ice Ruins West NSJ
- Changed: Main Quarry Save Station NSJ Movement difficulty from Beginner to Intermediate
- Changed: Main Quarry Crane Platform to Waste Disposal Standable/Slope Jumpe no longer requires L-Jump
- Changed: Main Quarry Crane Platform to Waste Disposal NSJ Scan Dash difficiulty from Advanced to Intermediate
- Changed: Ore Processing Storage Depot B to Waste Disposal NSJ Standable difficulty from Intermediate to Beginner
- Changed: Ore Processing Storage Depot B to Waste Disposal R-Jump to L-Jump
- Changed: Elite Research Spinners without Boost from Advanced to Intermediate
- Changed: Ore Processing Door To Elevator Access A to Storage Depot B Standable difficulty from Intermediate to Advanced
- Changed: Sun Tower Early Wild now requires Intermediate Knowledge on all methods
- Changed: Less damage required for Watery Hall with Gravity Suit

Metroid Prime 2: Echoes

- Changed: Minimal Logic no longer checks for Light Suit or Agon Keys.

Patcher Changes

- Fixed: Exporting an ISO when Randovania is in a read-only path now works properly.
- Added: Ability to set a custom HUD color

Logic Database

- Changed: Shrine Access Seeker Door without Seekers is now Hypermode (from Expert).

3.2.2

- Fixed: Presets for unknown games (for example, from a dev version of Randovania) are now properly ignored.

Page 10 of 31

© 2024 Safety CLI Cybersecurity Inc. All Rights Reserved.