- **Major** - Added: Cave Story has been added with full single-player support.
- **Major** - Added: Data Visualizer/Editor now contains a visual representation of the nodes in the area.
This feature comes with plenty of quality of life functionality for editing the database.
- Added: A new tab has been added to the preset editor, Generation Settings, consolidating various settings such as minimal logic, multi-pickup placement, dangerous actions, etc.
- Added: The Logic Database can now have descriptions for nodes.
- Added: Game Details window can now spoil the item order, elevators, translator gates and hints.
- Added: Data Editor can now edit area names.
- Added: Data Editor can now view and edit resources.
- Added: Items now have tooltips in the Auto-Tracker.
- Added: One joke hint.
- Added: Descriptions for Minimal Logic for each game, with a better definition of what Minimal Logic is.
- Added: Randovania is now able to identify for what version of Randovania a given permalink is, if they're similar enough versions.
- Added: Permalinks now contain the seed hash, so Randovania can detect if there's a hash mismatch when importing.
- Changed: In the Game Session Window, the observers tab is now visible by default.
- Changed: The rdvgame file is now considerably more technical in order to require less game-specific code.
- Changed: Editing connections in the Data Editor now has an easier to use selector for non-item resources.
- Fixed: Data Visualizer no longer hides the comment for a single-element Or/And entry.
- Fixed: Data Editor now properly handles areas without nodes.
- Removed: It's no longer possible to delete a game session.
- Removed: It's no longer possible to leave the session when closing the window.
Metroid Prime
- Added: Start in any (uncrashed) Frigate room
- Added: 1-way cycles and 1-way anywhere elevators can lead to (uncrashed) Frigate rooms
- Added: Essence Death and Frigate Escape Cutscene teleporter destinations can now be shuffled
- Added: Artifact hints can now be configured to show area and room name, just area name, or nothing at all
- Added: Cosmetic Option - Select HUD Color
- Added: Cosmetic Option - Rotate hue of all 4 suit textures and ball glow color
- Added: Cosmetic Option - Set default in-game options like Echoes
- Added: Experimental Option - Shuffle the coordinates of items within their respective rooms. Seeds may not be completable.
- Added: Experimental Option - Add random (non-logical) items to rooms which do not usually have items.
- Added: Shuffle Power Beam
- Added: Shuffle Combat Visor
- Added: New default preset: "Moderate Challenge".
- Changed: Minimal Logic no longer checks for Plasma Beam.
- Changed: Removed "Fewest Changes" preset.
- Changed: Updated "Starter Preset" to better match community preferences.
Known Issues:
- Nothing.
Patcher Changes
- Added: Support for NTSC-U 0-01, NTSC-J and NTSC-K (Gamecube)
- Added: List of tournament winners on lore scan in Artifact Temple
- Added: QoL Game Breaking now fixes several crashes on Frigate Orpheon
- Added: QoL Game Breaking now fixes the soft-lock in hive totem by making the blocks drop sooner
- Added: Option to disable item loss in Frigate (Enabled by default)
- Added: QoL Pickup Scans - Weeds by item in Landing Site now don't have scan point
- Added: Combat/Scan/Thermal/X-Ray all have unique custom models
- Fixed: Safeguard against blowing past layer limits.
- Fixed: On Major custscene skip, Elite Quarters now stays locked until the player picks up the item. The hudmemo is now tied to the item rather than the death animation.
- Fixed: Ruined fountain not always showing the right scan.
- Fixed: Phazon Suit Small Samus Morph Ball Glow
- Fixed: Vent shaft item not being scannable on QoL Pickup Scans
- Fixed: Automatic crash screen
- Fixed: Wavesun not collecting item/unlocking door
- Fixed: Locked door on Storage Depot B (NTSC 0-02)
- Fixed: Bug in Elite Quarters where game would crash during OP death cutscene if the player changed suit during the fight
- Changed: The vines in arboretum which cover the scan panel remain in the room on the ghost layer to help aid newer players.
- Changed: Exo and Essence stay dead permanently if traversing Impact Crater multiple times
- Changed: Increased Maximum Missile/Etank/Capacity for seeds with more expansion count than is available in vanilla
Logic Database
- Fixed: Magma Pool - Added missing suit or heated runs trick requirement for non-grapple methods of crossing the room
- Fixed: HAT - Updated spawn node
- Fixed: Quarantine Cave - Properly model when the fight is required and when it is not
- Fixed: Bug where Biohazard Containment didn't check Power Conduit Requirements if Super Missiles were available
- Fixed: Typo in Frozen Pike - Hunter Cave Access requires Slope Jump (Advanced), not Single-Room OoB (Advanced)
- Added: New Event - Gravity Chamber Item (Lower)
- Added: New Trick Category - Infinite Speed
- Added: Magma Pool - Added standable terrain method to cross the room with a video example
- Added: Main Plaza - Hypermode Dash to get Grapple Ledge
- Added: Elite Quarters - BSJ to skip scan visor
- Added: Reactor Core - NSJ Gravityless Bomb Jumps
- Added: Cargo Freight Lift - NSJ Gravityless Boost or Bombs climbs
- Added: Flick BSJ in watery hall OoB
- Added: NSJ Bombless Lower GTH Climb (Wallboost)
- Added: NSJ Bombless Quarantine Cave Elevator Spider Skip
- Added: NSJ Bombless Gravity Chamber Escape (Gravity Wallboost)
- Added: NSJ Bombless Lower Phen's Edge
- Added: NSJ Bombless Frozen Pike (Mid-Section)
- Added: NSJ Bombless Life Grove (Wallboost)
- Added: NSJ Bombless HOTE Climb (Boost IUJs)
- Added: NSJ Bombless Elite Control Access (Wallboost)
- Added: Elite Control Access Item (Damage Boost)
- Added: Central Dynamo Item w/ Infinite Speed
- Added: Bomb jump to skip grapple in Biotech Research Area 2
- Added: Great Tree Hall - Jump Off Enemies Bomb Jump (Advanced) to reach GTC NSJ
- Added: Wallboost FCS Climb
- Added: Logic for Traversing Twin Fires Tunnel to Workstation NSJ Gravity
- Added: Logic for Traversing Twin Fires Tunnel to Workstation NSJ Bombless
- Added: Logic for Traversing Twin Fires Tunnel to Workstation Missileless Grappless
- Added: Gravityless Grappless Morphless method for crossing FCS
- Added: Waste Disposal Wallboosts
- Added: Climb Connection Elevator to Deck Beta Gravityless
- Added: Combat Requirements for Essence fight
- Added: 2 Additional NSJ methods for reaching FCS item
- Added: Lava Lake Item NSJ Combat Dash
- Added: Triclops Pit Item SJ Beginner Standable
- Added: 3 new ways to climb Tower of Light (L-Jump, R-Jump, Slope Jump)
- Added: Underwater Movement (Beginner) to get to Tower Chamber with Space Jump
- Added: Underwater Movement (Intermediate) for NSJ Tower Chamber
- Added: Frigate Crash Site climb with Space Jump and L-Jump (Intermediate) and Standable Terrain (Beginner)
- Added: More logical paths for Ice Ruins West NSJ
- Added: Ice Ruins West Middle-Left Rooftop to Item Combat/Scan Dash
- Added: Beginner L-Jump to reach Main Quarry Save Station
- Added: Main Quarry Crane Platform to Waste Disposal NSJ Advanced Combat Dash
- Added: Main Quarry Crane Platform to Item Intermediate Scan Dash
- Added: Expert Gravity Wallboost to get to Tower Chamber
- Added: Beginner Gravity Wallboost to get to Watery Hall
- Added: Expert Trick for NSJ+Boost Crossway
- Added: Movement (Intermediate) to skip Spider Ball in Crossway
- Added: L-Jump to skip SJ on 3rd tier of ore processing puzzle
- Added: NSJ Ore Processing with Spider+Bombs (Expert)
- Added: Bombless Ore Processing Puzzle with Wallboost(Advanced)
- Added: Phendrana Canyon Hypermode Boost
- Added: NSJ Combat Dash (Expert) to Temple Entryway from lower part of room
- Added: Various tricks in Uncrashed Frigate
- Added: Ore Processing Door To Elevator Access A to Storage Depot B Standable L-Jump with Power Bombs
- Added: Combat logic for Dynamo Access and Elite Control Elite Pirate fights
- Added: Intermediate/Advanced Standables to enter/escape Elite Control after/without triggering Elite Pirate
- Added: Logic now can expect players to play in just scan visor, using bombs to open doors
- Added: Knowledge/Combat (Intermediate) trick to skip needing Power Beam for Exo fight
- Changed: Renamed Misc Logic Option to "Allow Dangerous Gravity Suit Logic"
- Changed: Increased difficulty of Connection Elevator to Deck Beta DBJs to Advanced
- Changed: HAT Wallboosts can be done using Gravity at the same difficulty
- Changed: Removed under-used "Complex Movement" trick category
- Changed: All Gravityless Slope Jumps are now categorized as "Underwater Movement without Gravity", as opposed to just NSJ ones
- Changed: Knowledge (Beginner) to Traverse Magmoor Workstation without Varia
- Changed: Magma Pool - Gravity Suit lava dive difficulty was reduced to L-Jump (Intermediate) and Standable Terrain (Beginner)
- Changed: Hall of the Elders - Now properly model needing to kill the 1 ghost to leave the room. Chargeless 1 ghost fight combat difficulty reduced to beginner.
- Changed: Added requirement for X-Ray Visor or Invisible Platforms to Triclops Pit Item NSJ tricks
- Changed: Monitor Station climb to Warrior Shrine Bomb Jump difficulty changed from Advanced to Intermediate
- Changed: Monitor Station NSJ Combat Dash to Warrior Shrine lowered difficulty from Advanced to Intermediate
- Changed: Increase the difficulty of Tower of Light climb with combat dash from 'Beginner' to 'Intermediate' lowered Standable Terrain from 'Intermediate' to 'Beginner'
- Changed: Frigate Crash Site Climb Space Jump Slope Jump Standable Terrain difficulty was reduced to Standable Terrain (Beginner)
- Changed: Removed Slope Jump and Standable requirement from Ice Ruins West NSJ
- Changed: Main Quarry Save Station NSJ Movement difficulty from Beginner to Intermediate
- Changed: Main Quarry Crane Platform to Waste Disposal Standable/Slope Jumpe no longer requires L-Jump
- Changed: Main Quarry Crane Platform to Waste Disposal NSJ Scan Dash difficiulty from Advanced to Intermediate
- Changed: Ore Processing Storage Depot B to Waste Disposal NSJ Standable difficulty from Intermediate to Beginner
- Changed: Ore Processing Storage Depot B to Waste Disposal R-Jump to L-Jump
- Changed: Elite Research Spinners without Boost from Advanced to Intermediate
- Changed: Ore Processing Door To Elevator Access A to Storage Depot B Standable difficulty from Intermediate to Advanced
- Changed: Sun Tower Early Wild now requires Intermediate Knowledge on all methods
- Changed: Less damage required for Watery Hall with Gravity Suit
Metroid Prime 2: Echoes
- Changed: Minimal Logic no longer checks for Light Suit or Agon Keys.
Patcher Changes
- Fixed: Exporting an ISO when Randovania is in a read-only path now works properly.
- Added: Ability to set a custom HUD color
Logic Database
- Changed: Shrine Access Seeker Door without Seekers is now Hypermode (from Expert).