Randovania

Latest version: v8.1.1

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0.28.1

- Fixed: Resetting settings would leave the launchers' configuration in an invalid state.

0.28.0

- *Major* - Changed: The resolver now keeps track of current energy during resolution.
This ensures you'll always have enough Energy Tanks for trips to Dark Aether.

- *Major* - Added: Scanning a keybearer corpse provides a hint of what is in the matching Flying
Ing Cache.

- Added: The tracker now persists the current state.

- Added: Some generation failures are now automatically retried, using the same permalink.

- Added: Buttons to see what a difficulty unlocks that doesn't involve tricks at all.

- Changed: Increased Hint Scan value for logic to the intended value from the previous
change.

- Changed: There's no more hints with joke locations.

- Changed: The lore hint in Mining Station A is now able to be scanned from the room center.

- Added: A warning is now displayed when trying to disable validation.

- Fixed: Seeker Missile's included missiles now respect the "needs Missile Launcher"
option.

- Changed: Progressive Launcher is now disabled by default.

- Fixed: Clicking the connection's link in the Data Visualizer should now always work.

- Changed: Hint Locations page now has a more usable UI.

- Changed: On No Tricks, the logic will ensure that you can get Missiles, Seeker Launcher, and either
Grapple Beam or both Space Jump Boots and Screw Attack before fighting Chykka.

- Added: Methods to cross Workers Path with Screw Attack.

0.27.1

- Fixed: Specific trick levels are now persisted correctly across multiple sessions.

0.27.0

- *Major* - Changed: Optimized the seed generation step. It should now take roughly
half as long or even faster.

- *Major* - Added: It's now possible to configure the difficulty on a per-trick basis.

- *Major* - Added: It's now possible to check where a certain trick is used on each
difficulty.

- Added: Hint Scans are valued more by the logic, making Translators more likely.

- Changed: Joke item and locations now have a `(?)` added to make then slightly more
obvious they're not serious.

- Changed: Average ammo provided per expansion is now shown with more precision.

- Added: `randovania echoes database list-dangerous-usage` command to list all
paths that require a resource to not be collected.

- Added: Methods to get to Sunburst location by reaching the platform with the cannon
with a scan dash (Normal and above) or with just Space Jump Boots (Easy and above).

- Added: Method to leave and enter the arena in Agon Temple with only Space Jump Boots
(Trivial and above to enter; Easy and above to leave).

- Added: Method to get to Darkburst location in Mining Station B via a Bomb Space Jump
and without Screw Attack (Easy and above).

- Fixed: In Hydrodynamo Station, going from the door to Hydrodynamo Shaft to the door to
Save Station B now always requires all three locks in Hydrodynamo Station to be unlocked.

- Added: Method to cross Phazon Pit using a Bomb Space Jump (Easy and above).

- Added: Method to open the Seeker door in Hydrodynamo Station without the Seeker Launcher,
using Screw Attack and one missile (Hard and Above).

- Changed: The Ing Windchamber puzzle now only requires four missiles instead of five.

- Changed: The cannon in Sanctuary Temple Access now only requires four missiles to
activate instead of five.

- Changed: Sanctuary Temple Access now requires a way to defeat the Quad to get through.

- Added: Support for damage requirements without exactly one damage reduction item.

- Changed: Seed validation should run faster and with fewer errors now.

- Added: Another joke hint.

- Changed: Updated credits.

- Fixed: Crossing Sanctuary Entrance via the Spider Ball Track now requires Boost Ball.

- Added: Method to cross Sanctuary Entrance with Screw Attack and without Space Jump Boots
(Trivial and above).

- Added: Method to cross Sanctuary Entrance, from the door to Power Junction to the door to
Temple Transport Access, with Spider Ball and Power Bombs (Easy and above).

- Fixed: The method to get the Sanctuary Entrance item without Spider Ball now requires
Spider Guardian to not have been defeated.

- Added: Method to get to and use the Vigilance Class Turret in Sanctuary Entrance using
Space Jump Boots, Screw Attack, and Spider Ball. Spider Ball isn't required if Spider
Guardian hasn't been defeated.

- Fixed: In Sanctuary Entrance, going up the Spider Ball Track near the lore scan via the
intended method now requires Boost Ball and the Morph Ball Bomb.

- Added: Methods to go up the Spider Ball Track near the lore scan in Sanctuary Entrance
with Spider Ball and only one of the following items:
- Morph Ball Bomb (Trivial and above);
- Boost Ball (Trivial and above);
- Space Jump Boots (Easy and above).

- Changed: In Sanctuary Temple, getting to the door to Controller Access via scan dashing
is now Hard and above, from Normal and above.

- Added: A tab with all change logs.

0.26.3

- Changed: Tracker now raises an error if the current configuration is unsupported.

- Fixed: Tracker no longer shows an error when opening.

0.26.2

- Fixed: An empty box no longer shows up when starting a game with no
extra starting items.

- Fixed: A potential crash involving HUD Memos when a game is randomized
multiple times.

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