Randovania

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3.2.1

- Fixed: The spin box for starting Energy Tanks no longer goes above 14.
- Fixed: Errors from the Prime 1 patcher are now properly displayed in error messages.
- Fixed: Converting presets from previous games should no longer cause invalid expansion ammo count.
- Fixed: Converting presets with multiple major items that give ammo no longer cause incorrect per-expansion ammo count.
- Fixed: Changing the default beam in Echoes no longer throws an error with invalid included ammo.
- Fixed: Sky Temple Keys on Guardians/Sub-Guardians are now properly counted for the item pool size.
- Fixed: Sky Temple Keys on Guardians/Sub-Guardians now appears on the preset description.
- Fixed: Safety check that there's enough available locations for all non-progression at the end of generation has been re-added.
- Changed: Improved error message for certain kinds of invalid permalinks.
- Changed: Presets with negative ammo count for expansions are invalid.

Metroid Prime

Patcher Changes

- Fixed: PAL ISOs now correctly work again.

3.2.0

- **Major** - Added: The Logic Database can now have comments in requirements.
- **Major** - Changed: Expansions contents are now configured directly, instead of being calculated from a target.
- Added: Files in the "Previously generated games" folder now includes the name of the games used.
- Added: Custom names for Prime 1 elevators
- Added: Support for Minimal Logic has been added for Metroid Prime and Metroid Prime 3.
- Added: New auto tracker layouts for Metroid Prime 2, with two lines and three lines.
- Changed: Force one specific certificate root when connecting to the server.
- Changed: Custom elevator names across both games now used throughout the entire UI
- Changed: Data Editor now raises an error if two Pickup Nodes share the same index.
- Changed: When changing Echoes Goals, the slider of the number of keys is now hidden when "Collect Keys" goal is not selected.
- Changed: Customizing the item pool causes permalinks to not get as long as before.
- Changed: The Qt theme was changed, as the previous one had serious issues on certain platforms and certain elements.
- Fixed: Items that include ammo are now configurable to provide up to the ammo's capacity.
- Fixed: Certain invalid permalinks are now properly recognized as invalid.
- Fixed: In connections editor, changing a requirement to "And/Or" no longer places ui elements in the wrong place.
- Removed: Metroid Prime 2: Echoes FAQ entry about the weird hint categories, as the issue has been fixed.
- Removed: Menu option to open STB's Echoes item tracker in a new window.

Metroid Prime - Patcher Changes

- Added: New Nothing model.
- Added: Missile Expansions for yourself has a 1 in 1024 of being shiny.
- Fixed: Mine security station softlock so that defeating the purple pirates first doesn't fail to switch the room to the non-cutscene layer.
- Fixed: Qol scan for Ice Ruins West pickup.
- Fixed: Warp-to-start crash.
- Changed: Fewer forced popup alert for multiworld purpose, and popups now lasts 3s instead of 5s.

Cutscene Skips

- Added: Cutscene skip for arboretum gate (competitive+).
- Added: Mine Security Station now longer force switches to Combat Visor.
- Changed: Shorelines Tower cutscene skip is now Minor.
- Changed: Workstation cutscene is now Competitive.
- Changed: Wave panel cutscene in Main Quarry is now Competitive.
- Changed: Elevator leaving cutscenes back are now Major.

Metroid Prime 2: Echoes - Patcher Changes

- Added: Cosmetic option to customize hud color.
- Fixed: Scanning hints now displays the correct, edited categories.

Metroid Prime - Logic Database

- Added: Method of reaching pickup in Root Cave from Arbor Chamber with a Dash (Intermediate and above).
- Added: Knowledge (Beginner) trick to leave Central Dynamo without completing the maze or fighting the drone.
- Added: Additional Lower Mines NSJ logic.
- Added: Movement tricks for logical forced damage in Magmoor Caverns, Phazon Mines, and Impact Crater.
- Added: Tricks for climbing Research Lab Aether NSJ
- Added: Tricks for traversing Magmoor Workstation bombless NSJ
- Added: More detailed boss/combat logic
- Fixed: Shorelines tower item being accessible from Ruins Entryway and not Temple Entryway.
- Fixed: Backwards Lower Mines logic
- Fixed: Ice Ruins West NSJ logic now accounts for adult sheegoth layer
- Fixed: Added missing requirements for releasing the metroid in Research Lab Aether

Metroid Prime 2: Echoes - Logic Database

- Added: Method of climbing halfpipe in Meeting Grounds with Space Jump, Screw Attack, and Standable Terrain (Beginner and above)
- Added: Method of killing Quad MBs using Bombs or Power Bombs and Combat (Beginner)
- Added: Method of killing Quad MBs using Screw Attack (Space Jump) and Knowledge (Beginner)
- Added: Requirement to either kill the Quad MBs or defeat Spider Guardian in order to collect the item in Hall of Combat Mastery in the intended way
- Fixed: A few broken Dark Forgotten Bridge paths have now been fixed.
- Changed: Simplified Meeting Grounds logic slightly, by removing the redundant Top of Halfpipe node
- Changed: Killing Quad MBs now uses a template, as it's a complex set of requirements repeated in three separate rooms

Discord Bot (Caretaker Class Drone)

- Changed: Room images uses two-way arrows if a connection is two-way, instead of two arrows.

3.1.4

- Changed: Force one specific certificate root when connecting to the server.
- Fixed: Checking for updated versions will no longer close Randovania when no internet connectivity is present.
- Fixed: The server will properly reject clients with mismatched versions.

3.1.3

- Added: Dialog that shows all enabled tricks in a preset and a list of all rooms that have some combination of tricks that ends up active in that preset.
- This dialog can be accessed by right-clicking a preset on the "Generate Game" tab, or by pressing the "..." menu in the "Game Details" window.
- Added: Multiworld Help entry regarding maximum number of players.
- Added: Metroid Prime FAQ entry regarding the forced popup alert.
- Changed: Long lines of requirements (Check for all artifacts in Artifact Temple) are now word wrapped.
- Changed: When changing Echoes Goals, the slider of the number of keys is now hidden when "Collect Keys" goal is not selected.
- Changed: In the description of Prime 1 presets, Quality of Life now comes before Game Changes.
- Changed: Clarify that only "Two-way, between areas" guarantees that all areas are accessible.
- Changed: Progress bar when generating a game now reports how many actions were taken, instead of how many items are left.
- Fixed: Nodes with no outbound connections now clearly display this in the visualizer, instead of an error.
- Fixed: Updated multiworld damage warning to mention Magmoor Caverns as well.

Discord Bot (Caretaker Class Drone)

- Added: The bot now responds to permalinks, presets and rdvgame files sent via direct messages.
- Added: Response for permalinks now offers the permalink's presets for download.
- Changed: `/database-inspect` area responses now has a node selection.

3.1.2

- Fixed: In game session, pressing the "Generate game" button no longer errors.

Discord Bot (Caretaker Class Drone)

- Changed: The response to `.rdvgame` files now include the seed hash and permalink.
- Changed: `/database-inspect` response now includes an image of the requested room layout.

3.1.1

- Added: When importing a preset in a game session, there's now an option to import directly from a file.
- Added: In game session, it's now possible to export a preset directly to a file.
- Added: In game session, there's now a "Generate game (no retries)" button. This option attempts generation only a single
time, before giving the error message of why it failed. It's useful for investigating bad presets.
- Changed: When multiworld generation fails, the error message is now clearer on which players haven't reached the end.
- Changed: Preset summaries have been split better into categories.
- Removed: The "Never" option for dangerous actions has been removed from the UI, as it currently doesn't work.

Discord Bot (Caretaker Class Drone)

- Changed: `/database-inspect` response is now more readable and includes the name of who requested it.

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