Randovania

Latest version: v8.1.1

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4.4.0

This release was skipped.

4.3.2

Metroid Prime

- Fixed: Lightshow during Chapel IS after Chapel item has been obtained and room has been reloaded

Metroid Prime 2: Echoes

- Fixed: Significantly reduced lag spikes when loading a room containing Prime1 models.

4.3.1

- Added: Phazon Suit hints are now included in the preset description.
- Fixed: Exporting Prime 1 games that have no Phazon Suit no longer fails if it's configured to have a hint.

4.3.0

- Added: Destroying door locks is now properly tracked. In Echoes, this means removing a door lock from the back allows for logical access to where you were.
- Added: In Data Visualizer, it's now possible to set tricks to a certain level and simplify all visible connections based on that.
- Fixed: Maximum values for certain preset fields, such as Energy Tank capacity and Superheated Room Probability, can now properly be used.
- Fixed: A race condition with Randovania connected to Nintendont, where Randovania could incorrectly assume the game was idle if memory was read while it was executing the last sent task.
- Fixed: The map tracker now properly handles when multiple nodes gives the same resource/event.
- Changed: Online game list by default only shows 100 sessions, for performance reasons. Press "Refresh" to get all.

Cave Story

- Nothing.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

Metroid Prime

- Added: Option to specify hint for Phazon Suit in Impact Crater (default=Show only area name)
- Added: April Fools Preset
- Added: Map images are now generated and written in the same folder as output ISO when generating room rando seeds and exporting them with spoilers enabled.
- Fixed: Random Superheated, Random Submerged and Dangerous Gravity Suit logic now trigger dialog warning in Multiword sessions
- Fixed: Adjusted min/max boss sizes to prevent softlocks
- Fixed: Default setting for screen Y offset now works
- Changed: The "Items in Every Room" Chaos Option now uses items from the Randovania pool (shows n/293 items when enabled). This means multiworld items can now appear at extra locations, and item text is now consistent with the rest of item placement.
- Changed: Two-way room rando now ensures that all rooms are part of the same network

Patcher Changes

- Fixed: Specifying custom heat-damage-per-second now properly affects non-vanilla superheated rooms
- Fixed: Some akward cutscene timing when playing skipped cutscenes in realtime
- Added: Random boss sizes now affects Flaahgra, Plated Beetle and Cloaked Drone
- Changed: Random boss sizes now affects bosses in cutscenes, additionally Omega Pirate's armor plates now scale properly
- Changed: When creating a new save file, the default selection is now "Normal" to help prevent accidentally starting the game on Hard mode
- Changed: Artifacts which do have no need to be collected are removed from the logbook

Room Rando
- Added: Include Square Frigate doors and morph ball tunnels during randomization
- Fixed: Crash when opening the map near certain rooms
- Fixed: Crashes due to two large rooms being connected.
- Fixed: Crash when rolling through some doors in morph ball
- Fixed: Central Dynamo reposition soft-lock
- Fixed: Inability to scan vertical doors
- Fixed: Incompatability with "No Doors" + "Room Rando"
- Changed: The door immediately behind the player is unlocked when teleporting to a new room. This gives the player one chance to backtrack before commiting to the warp.

Logic Database

- Nothing.

Metroid Prime 2: Echoes

- Added: Preset descriptions now list custom beam ammo configuration.
- Changed: Optimized how long it takes to export a game that uses Prime 1 models.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

4.2.1

- Fixed: Popup for new changes fixed.

4.2.0

- Added: Experimental option to force first progression to be local.
- Added: New pixel icons for the auto tracker.
- Changed: Standard tracker layouts for Prime, Echoes and Corruption now include a few more items.
- Changed: Auto tracker game icons for Echoes beams now use the HUD icons instead of the pickup models.
- Changed: Update to Qt 6.
- Changed: The import preset menu in game sessions now has the presets of a game sorted by name, with the default presets on top.
- Fixed: Randovania no longer hangs on start if there's a loop in the hierarchy of presets.
- Fixed: Generation no longer fails when one player has no pickups assigned during logic.

Cave Story

- Nothing.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

Metroid Prime

- **Major** - Added: In multiworld, pickups from an Echoes player now uses the correct model from Echoes.
- **Major** - Added: **April Fool's Day Special!** New game modification category "Chaos Options" in "Other" tab. Chaos options are patcher-side only, and thus are not accounted for by the seed generator logic.
- Enable Large Samus
- Random Boss Sizes
- Remove Doors
- Random Superheated Rooms
- Random Submerged Rooms
- One-way Room Rando
- Added: Deterministic Maze RNG option for fairer racing
- Fixed: Echoes Combat Visor placed in a Prime player's world now uses the new Combat Visor model.
- Fixed: Deterministic Incinerator Drone RNG setting staying on even when checkbox was unchecked.

Patcher Changes

- Fixed: Soft-lock in Artifact Temple with Major Cutscene skips (players could leave during ghost cutscene and abort the layer change)
- Fixed: Items Anywhere could delete Artifact hints in rare cases
- Changed: Updated [Quality of Life documentation](https://github.com/toasterparty/randomprime/blob/randovania/doc/quality_of_life.md)
- Changed: Nerfed "Items in Every Room" (Extra items more likely to be missiles)

Logic Database

- Nothing.

Metroid Prime 2: Echoes

- **Major** - Added: In multiworld, pickups from a Prime player now uses the correct model from Prime.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

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