Randovania

Latest version: v8.6.1

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4.4.1

- **Major** - Added: When using multi-pickup placement, expansions are now considered for logic.
- Added: New experimental option for a different algorithm for how the generator weights locations for multi-pickup placement.
- Added: "Generate Game" tab now remembers which games and presets were expanded or collapsed.
- Added: The Game Session Window now has a counter for how many pickups it's currently trying to send to the server.
- Changed: Considerable more effort is made to keep hints relevant if there isn't enough things to be hinted in a game.
- Changed: Reduced the lag you get the first time you open the Games tab.
- Changed: Optimized the game generation. As example, Echoes' Starter Preset is 45% faster.
- Changed: Optimized the game validation. As example, Echoes' Starter Preset is 91% faster.
- Changed: The algorithm for how locations lose value over generation has changed. This should have bigger impact in big multiworlds.
- Changed: It's now possible to login again directly in the Game Session Window.
- Removed: The server and discord bot are entirely removed from the distributed executables, reducing its size.
- Removed: Metroid Dread is no longer available in releases, as it was never intended to be considered stable.
- Removed: All auto trackers based on pixel art style were removed by request of their artist.
- Fixed: The "Spoiler: Pickups" tab no longer shows locations that aren't present in the given preset.
- Fixed: The Game Session Window now better handles getting disconnected from the server.

Cave Story

- Fixed: Hint Locations tab in Help no longer has an empty column named "2".

Patcher Changes

- Nothing.

Logic Database

- Nothing.

Metroid Prime

- Added: "Cosmetic" option to force Fusion Suit
- Changed: Converting models from Echoes now always needs to be provided with an ISO.

Patcher Changes

- **Major** - Added: Models for Echoes' translators and split beam ammo are now also converted to Prime.
- Fixed: Spawning in Elite Quarters after killing OP no longer spawns the player OoB
- Fixed: Ridley boss random size on PAL/NTSC-J and Trilogy
- Fixed: Many rooms which, when submerged, the water box would be misaligned with the bounding box
- Fixed: Certain rooms where item position randomizer biased towards one side or OoB entirely
- Added: Results screen now shows Randovania version and seed hash

Logic Database

- Fixed: Gravityless SJ strat for Cargo Freight Lift to Deck Gamma is no longer dangerous
- Fixed: Main Plaza NSJ Grapple Ledge dash now correctly uses the Wasp damage boost method
- Fixed: Hall of the Elders Boost IUJ typos- BSJ is now IUJ and Combat is now Combat/Scan Dash
- Added: Thardus is now logical if you only have Thermal Visor with the Invisible Objects trick set to Intermediate
- Added: Flaghra now accounts for defeating it both before and after triggering the fight
- Added: Method to reach Main Quarry's crane platform with just Grapple Beam and Beginner Movement
- Added: Method to reach Main Quarry's crane platform with Expert Wall Boosts and Slope Jumps
- Added: Method of getting Crossway with only Boost Ball and Xxpert Movement
- Added: Method of climbing Connection Elevator to Deck Beta gravityless NSJ with Advanced Bomb Jump and Expert Slope Jump
- Added: NSJ/bombless strat of getting Gathering Hall's item with a Hypermode dash
- Added: Method of getting Crossway item with Advanced Bomb Jump and Expert BSJ, Scan Dash, and Standable Terrain
- Added: Method of climbing Reflecting Pool using the Stone Toad's wacky physics as Advanced Movement
- Added: Gravityless NSJ method of leaving Gravity Chamber with Advanced Wall Boost and Expert Slope Jumps and Underwater Movement
- Changed: Increased Elite Quarters BSJ to Advanced
- Changed: Increase lower Great Tree Hall Wall Boost to Hypermode
- Changed: Chozo Ruins Save Station 3 boostless/bombless strat to go through the tunnel has had its difficulty decreased to Advanced Movement and Intermediate Standable Terrain
- Changed: Hive Totem NSJ Slope Jump now uses Beginner Underwater Movement
- Changed: Monitor Station dash to Warrior Shrine is now Beginner with SJ

Metroid Prime 2: Echoes

- Nothing.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

4.4.0

This release was skipped.

4.3.2

Metroid Prime

- Fixed: Lightshow during Chapel IS after Chapel item has been obtained and room has been reloaded

Metroid Prime 2: Echoes

- Fixed: Significantly reduced lag spikes when loading a room containing Prime1 models.

4.3.1

- Added: Phazon Suit hints are now included in the preset description.
- Fixed: Exporting Prime 1 games that have no Phazon Suit no longer fails if it's configured to have a hint.

4.3.0

- Added: Destroying door locks is now properly tracked. In Echoes, this means removing a door lock from the back allows for logical access to where you were.
- Added: In Data Visualizer, it's now possible to set tricks to a certain level and simplify all visible connections based on that.
- Fixed: Maximum values for certain preset fields, such as Energy Tank capacity and Superheated Room Probability, can now properly be used.
- Fixed: A race condition with Randovania connected to Nintendont, where Randovania could incorrectly assume the game was idle if memory was read while it was executing the last sent task.
- Fixed: The map tracker now properly handles when multiple nodes gives the same resource/event.
- Changed: Online game list by default only shows 100 sessions, for performance reasons. Press "Refresh" to get all.

Cave Story

- Nothing.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

Metroid Prime

- Added: Option to specify hint for Phazon Suit in Impact Crater (default=Show only area name)
- Added: April Fools Preset
- Added: Map images are now generated and written in the same folder as output ISO when generating room rando seeds and exporting them with spoilers enabled.
- Fixed: Random Superheated, Random Submerged and Dangerous Gravity Suit logic now trigger dialog warning in Multiword sessions
- Fixed: Adjusted min/max boss sizes to prevent softlocks
- Fixed: Default setting for screen Y offset now works
- Changed: The "Items in Every Room" Chaos Option now uses items from the Randovania pool (shows n/293 items when enabled). This means multiworld items can now appear at extra locations, and item text is now consistent with the rest of item placement.
- Changed: Two-way room rando now ensures that all rooms are part of the same network

Patcher Changes

- Fixed: Specifying custom heat-damage-per-second now properly affects non-vanilla superheated rooms
- Fixed: Some akward cutscene timing when playing skipped cutscenes in realtime
- Added: Random boss sizes now affects Flaahgra, Plated Beetle and Cloaked Drone
- Changed: Random boss sizes now affects bosses in cutscenes, additionally Omega Pirate's armor plates now scale properly
- Changed: When creating a new save file, the default selection is now "Normal" to help prevent accidentally starting the game on Hard mode
- Changed: Artifacts which do have no need to be collected are removed from the logbook

Room Rando
- Added: Include Square Frigate doors and morph ball tunnels during randomization
- Fixed: Crash when opening the map near certain rooms
- Fixed: Crashes due to two large rooms being connected.
- Fixed: Crash when rolling through some doors in morph ball
- Fixed: Central Dynamo reposition soft-lock
- Fixed: Inability to scan vertical doors
- Fixed: Incompatability with "No Doors" + "Room Rando"
- Changed: The door immediately behind the player is unlocked when teleporting to a new room. This gives the player one chance to backtrack before commiting to the warp.

Logic Database

- Nothing.

Metroid Prime 2: Echoes

- Added: Preset descriptions now list custom beam ammo configuration.
- Changed: Optimized how long it takes to export a game that uses Prime 1 models.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

4.2.1

- Fixed: Popup for new changes fixed.

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