- Added: Destroying door locks is now properly tracked. In Echoes, this means removing a door lock from the back allows for logical access to where you were.
- Added: In Data Visualizer, it's now possible to set tricks to a certain level and simplify all visible connections based on that.
- Fixed: Maximum values for certain preset fields, such as Energy Tank capacity and Superheated Room Probability, can now properly be used.
- Fixed: A race condition with Randovania connected to Nintendont, where Randovania could incorrectly assume the game was idle if memory was read while it was executing the last sent task.
- Fixed: The map tracker now properly handles when multiple nodes gives the same resource/event.
- Changed: Online game list by default only shows 100 sessions, for performance reasons. Press "Refresh" to get all.
Cave Story
- Nothing.
Patcher Changes
- Nothing.
Logic Database
- Nothing.
Metroid Prime
- Added: Option to specify hint for Phazon Suit in Impact Crater (default=Show only area name)
- Added: April Fools Preset
- Added: Map images are now generated and written in the same folder as output ISO when generating room rando seeds and exporting them with spoilers enabled.
- Fixed: Random Superheated, Random Submerged and Dangerous Gravity Suit logic now trigger dialog warning in Multiword sessions
- Fixed: Adjusted min/max boss sizes to prevent softlocks
- Fixed: Default setting for screen Y offset now works
- Changed: The "Items in Every Room" Chaos Option now uses items from the Randovania pool (shows n/293 items when enabled). This means multiworld items can now appear at extra locations, and item text is now consistent with the rest of item placement.
- Changed: Two-way room rando now ensures that all rooms are part of the same network
Patcher Changes
- Fixed: Specifying custom heat-damage-per-second now properly affects non-vanilla superheated rooms
- Fixed: Some akward cutscene timing when playing skipped cutscenes in realtime
- Added: Random boss sizes now affects Flaahgra, Plated Beetle and Cloaked Drone
- Changed: Random boss sizes now affects bosses in cutscenes, additionally Omega Pirate's armor plates now scale properly
- Changed: When creating a new save file, the default selection is now "Normal" to help prevent accidentally starting the game on Hard mode
- Changed: Artifacts which do have no need to be collected are removed from the logbook
Room Rando
- Added: Include Square Frigate doors and morph ball tunnels during randomization
- Fixed: Crash when opening the map near certain rooms
- Fixed: Crashes due to two large rooms being connected.
- Fixed: Crash when rolling through some doors in morph ball
- Fixed: Central Dynamo reposition soft-lock
- Fixed: Inability to scan vertical doors
- Fixed: Incompatability with "No Doors" + "Room Rando"
- Changed: The door immediately behind the player is unlocked when teleporting to a new room. This gives the player one chance to backtrack before commiting to the warp.
Logic Database
- Nothing.
Metroid Prime 2: Echoes
- Added: Preset descriptions now list custom beam ammo configuration.
- Changed: Optimized how long it takes to export a game that uses Prime 1 models.
Patcher Changes
- Nothing.
Logic Database
- Nothing.