- **Major** - Added: Rebranded Randovania icons.
- Fixed: Bug where tooltips did not show uncollected item names in the autotracker.
- Changed: Update to the Database Video Directory site to eliminate lag and add modern styling.
- Changed: Autotracker tooltips now display text in black instead of gray.
Metroid Dread
Logic Database
Artaria
- Added: In Screw Attack Room: Break the blob with Slide Turnaround Pseudo Wave Beam, requires Gravity Suit. Beginner from the left and Intermediate from the right.
- Fixed: The Advanced Pseudo Wave Beam to break the Blob in Screw Attack Room from the right now handles it not working with Gravity Suit.
- Fixed: Add Slide as a requirement for the Pseudo Wave Beam usages in Melee Tutorial Room and Early Cloak Room.
Burenia
- Added: Pseudo Wave Beam to break the bottom right blob in Burenia Hub to Dairon. Requires Slide and Gravity Suit or Diffusion Beam.
- Fixed: When using Power Bomb to break the bottom right blob in Burenia Hub to Dairon, also require the ability to shoot a beam.
- Fixed: Burenia Hub to Dairon: Getting the item in the fan with only Flash Shift now requires at least one Flash Shift Upgrade as well, and also only requires Intermediate movement (instead of Advanced).
- Changed: Main Hub Tower Middle: Climbing out of the water from Left of Central Grapple Block without any items now requires Advanced Movement, up from Intermediate.
Ferenia
- Added: In Space Jump Room: Use Grapple Beam to jump out of water above Underwater Ledge Left, and use Single Wall Jump, Spin Boost or Flash Shift to reach Dock to Transport to Ghavoran. Video included.
- Changed: In Space Jump Room: Can traverse from Underwater Ledge Left to Dock to Transport to Ghavoran using Spider Magnet, with either Flash Shift and Wall Jump or Morph Ball and Single Wall Jump.
- Changed: In Space Jump Room: Added a video for reaching the Missile Tank with only Morph Ball and Bombs
- Changed: In Space Jump Room: Added a video traversing from Underwater Bottom to Underwater Ledge Left with only Grapple Beam.
Ghavoran
- Fixed: Getting the Energy Part Pickup in Golzuna Tower using Spin Boost and Shinespark Conservation Beginner now correctly requires Morph Ball.
- Changed: Opening the door to Orange Teleportal directly from below, in Golzuna Tower, requires Diffusion Beam.
- Added: The door to Orange Teleportal can be opened from inside the tunnel left after breaking the Speed Booster Blocks, in Golzuna Tower. This requires Charge Beam and either Wave Beam or Pseudo Wave Beam Beginner.
AM2R
- Added: Research Site Open Hatches as available doors for Door Lock Rando.
- Added: New option to place DNA anywhere.
- Added: New option to force Save Station doors to be normal doors.
- Added: New option to force doors in Genetics Laboratory to be normal doors.
- Added: If the user starts with random items, then an item collection screen will now be shown, telling the player which items they start with.
- Added: Clearer GUI symbols, when expansions have been collected, but not their corresponding launcher.
- Added: When softlock prevention is active, then the first two crumble blocks in Super Missile Chamber will be shoot blocks instead.
- Changed: "Distribution Center - Energy Distribution Emergency Exit" has updated behavior when 'Softlock Prevention' is enabled. Before, only the bottom row of Speed Booster blocks were removed. Now, all of them have been removed, except for the leftmost pillar.
- Fixed: When spinjumping into a progressive Space Jump, the spinjump SFX is not being infinitely looped anymore.
- Fixed: Entering "Hatchling Room Underside" will now show the Metroid scan notification only once.
Logic Database
- Added: 15 Videos to the Logic Database.
Main Caves
- Added: In Surface Hi-Jump Challenge: Shinespark conservation method to reach item.
Hydro Station
- Added: In Inner Alpha Nest South: IBJ method to reach item.
- Changed: In Arachnus Arena: New health and dodging requirements for fighting Arachnus.
Industrial Complex
- Added: In Lower Factory Intersection: Can now climb the room by shinesparking after a short charge.
- Added: In Treadmill Room: Going from right to left is now possible via a beginner Shinespark or an intermediate Morph Glide.
- Fixed: In Lower Factory Intersection: Climbing the room now correctly needs a damage boost for wall jumps.
- Fixed: In Shirk Prisons: Going from right to left, now requires Morph Ball, or 4 (Super) Missiles.
- Fixed: In Treadmill Room: Going from right to left via Movement is now impossible.
- Changed: In Torizo Arena: New weapon, health, and dodging requirements for fighting Torizo.
Genetics Labratory
- Changed: In Queen Arena: Additional Beam requirements and dodging requirements for fighting Queen trickless.
Metroid Prime 2: Echoes
Logic Database
Dark Agon Wastes
- Added: Requirements to trigger the Amorbis fight from below: Spacejump, NSJ Z-Axis Screw Attack or BSJ, and bomb jumps or standable terrain with the energy taken.
- Added: Advanced combat to fight Amorbis after the energy has been taken.
- Changed: Revised Amorbis combat requirements (trickless requires a good weapon + 2 E, beginner requires a weapon and 1 E, intermediate neither)
- Changed: Skipping the Amorbis trigger, or touching it to trigger the fight from below, requires Knowledge set to Intermediate.
Metroid Prime
Logic Database
Tallon Overworld
- Added: Advanced Single Room OoB to reach Landing Site item without Morph Ball