Randovania

Latest version: v8.1.1

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7.1.0

- Fixed: Bug with progressive suits in the autotracker always highlighting first suit
- Changed: "Remove redundant pickup alternatives" and "Stagger placement of pickups" are no longer experimental options and will be included in all presets moving forwards.

AM2R

- Added: Shell script to make launching randomized games easier on Flatpak.
- Added: Plasma Beam Chamber's crumble blocks will be gone when the softlock prevention setting is turned on.
- Fixed: Visual time of day discrepancy with Septoggs and the tileset if started at GFS Thoth.
- Fixed: A flipped water turbine if the vanilla water turbine was set to be changed to one.
- Fixed: Crash when starting the game and loading a save room which contains a destroyed water turbine.
- Fixed: "Cancel" button not working properly on "Toggle" Missile-Mode.

Logic Database

- Changed: Zeta and Omegas combat rebalanced for lower difficulties.

Metroid Dread

- Added: Power Bomb Limitations now shows up on the Preset Summary when enabled.

Logic Database

Artaria

- Added: In Screw Attack Room: Get from Door to Freezer(Power) to Start Point 2 by sliding.
- Added: In Screw Attack Room: Get from Start Point 2 to Early SA Platform with Space Jump.
- Added: In Screw Attack Room: Get from Door to Freezer(Power) to Screw Attack Pickup by using Shinespark. Requires Speed Booster Conservation Beginner and Disabled Door Lock Randomizer.
- Added: In EMMI Zone Hub: Get to the item pickup and the top left door from Door to Ballspark Hallway, using Shinespark, Speed Booster Conservation Beginner.
- Added: In EMMI Zone Hub: Get to the item pickup from Door to Ballspark Hallway using Speed Booster and Spider Magnet.
- Fixed: In EMMI Zone Hub: Getting to the item pickup from Door to Ballspark Hallway using Flash Shift and Single Wall Jump is now separated from the Grapple Movement alternative.
- Fixed: In EMMI Zone Hub: Getting to the item pickup from Door to Ballspark Hallway using Flash Shift and Single Wall Jump now requires a Flash Shift Upgrade.
- Fixed: In EMMI Zone Hub: Getting to the item pickup from the lower door to Wide Beam Block Room using a Shinespark now requires Door Lock Rando to be disabled.
- Removed: In EMMI Zone Hub: Redundant option: getting from the lower to the upper Door to EMMI Zone Exit Southwest using Speed Booster when Door Lock Rando is disabled.

Burenia

- Added: In Gravity Suit Tower: Getting from the Lower door to Ammo Station South to the Upper door to Gravity Suit Room is in logic with either Power Bombs or after breaking the floor.
- Changed: In Gravity Suit Tower: Getting from the Lower door to Ammo Station South to the Lower door to Gravity Suit Room is now locked behind Highly Dangerous Logic

Cataris
- Added: In Underlava Puzzle Room 2: Use Speed Booster with at least one upgrade to shinespark through the speed blocks from the right.

Ferenia

- Added: In EMMI Zone Exit Middle: Use Wave Beam and Charge Beam or Power Bombs to open the Upper Door to EMMI Zone Exit West, then traverse through that room to get to the upper door.
- Added: In Purple EMMI Arena: Use Water Space Jump (Intermediate) to jump out of the water to reach the door.
- Changed: In EMMI Zone Exit Middle: Going from the Dock to Map Station to the Door to EMMI ZONE Exit West (Lower) is now trivial.
- Changed: In Purple EMMI Arena: Jumping out of the Water to reach the door using Cross Bombs now requires Water Bomb Jump Beginner. Using Normal Bombs no longer requires Spin Boost.

Ghavoran

- Changed: Golzuna logic has been overhauled to include Storm Missiles, Bombs, or Cross Bombs to fight it and forcing Flash Shift, Spin Boost, or Space Jump to dodge its attacks if not using shinesparks to defeat it.
- Fixed: Missing check on PB limitations to get to Orange Teleportal by opening the door from the tunnels below.

Metroid Prime

- Fixed: Some rooms not appearing on map when "Open map from start" export option is selected
- Fixed: Parasite Queen permadeath when skipping death cutscene
- Fixed: Black bar in Control Tower cutscene
- Fixed: Minor PAL issues regarding Skippable Cutscenes in Exterior Docking Hangar and Sunchamber
- Added: Preset option to force Normal or Hard difficulty in the Main Menu
- Added: More Base QoL
- All rooms now automatically play music appropriate to the area, even if the original music trigger has not been touched
- The bomb blocks in Lava Lake and Chapel Tunnel are gone forever once destroyed
- Fix Arboretum rune scan not always appearing when vines are retracted
- Fix broken load trigger in Aether Lab Entryway
- Tweaked the size of some door open and loading triggers
- Sun Tower Access Ghost can now be seen after performing Early Wild
- Better music timing of Elite Pirate breakout
- Fix Chapel of the Elder's item platform not rising up all the way
- Removed more "flashbang" effects
- Changed: Research Core item acquisition cutscene removed in Competitive Skippable Cutscenes
- Changed: Reintroduce and improve loading trigger optimization in Warrior Shrine
- Changed: Update in-game text when refilling PBs at missile stations
- Changed: The Missile Launcher's broad category is now "missile system" instead of "missile-related upgrade".

Logic Database

- Added: Database logic for Hard Mode

Chozo Ruins

- Added: Vault NSJ with Wallboosts
- Changed: Decreased Difficulty of Tower of Light NSJ Slope Jump

Magmoor Caverns

- Added: Fiery Shores wallcrawl to reach Upper Item

Phazon Mines

- Added: Difficult HBJ in MQB Phazon Pit
- Added: Elite Research Single Room OOB to Item
- Added: Upper Elite Research Dash to Reach Item NSJ

Phendrana Drifts

- Changed: Thardus Thermaless with Bombs and w/o adjusted
- Added: Phendrana Canyon NSJ Scanless Damage Boost
- Added: Phendrana's Edge NSJ Grappleless BSJ
- Added: Ruined Courtyard NSJ Climb UBJ
- Added: Thardus Skip NSJ from North Quarantine Tunnel

Tallon Overworld

- Added: Great Tree Hall Lower NSJ Climb BSJ
- Added: Landing Site B Hop to Reach Gully NSJ

Metroid Prime 2: Echoes

Logic Database

- Changed: Climbing Transport A Access using slope jump + NSJ SA no longer incorrectly requires SJ as well

7.0.1

- To be decided if it will be necessary.

7.0.0

- **Major** - Added: AM2R has been added with full single player support. Includes Door Lock Rando, some toggleable patches and more.
- Changed: The Changelog window has received a slight overhaul. The date of each release is shown, hyperlinks are fixed, and patch notes are now accessed through a drop-down box (previously used vertical tabs).
- Changed: Trick level sliders ignore mouse scroll inputs, preventing unintended preset changes.
- Changed: The Trick Details list in the menu bar no longer displays tricks that shouldn't be visible in the UI.
- Changed: For Multiworld, sending collected locations to the server can no longer fail if there's an error encoding the inventory.
- Changed: The directory layout has now changed, moving everything that isn't the executable to an `_internal` folder.
- Changed: When verifying the installation, missing files and modified files are listed in the console and log.
- Changed: An explicit error is now displayed when a preset has minimum random starting items higher than the maximum.
- Fixed: Map tracker selects the correct start location if the preset has only one start location that is not the default.
- Fixed: When verifying the installation, the title of the popup now properly says "Verifying installation".
- Fixed: Exporting with hidden item models in a multiworld now works properly.

Resolver

- Fixed: Bug where damage constraints in chains were not understood correctly.
- Fixed: Damage reductions from multiple suits are no longer multiplied together.
- Improved: The output from the resolver now includes the node with the victory condition.
- Improved: When using verbosity level High or above, the energy is displayed in the output.
- Improved: Speed up resolving of hard seeds by allowing skipping of more kinds of unsatisfied requirements.

Cave Story

- **Major** - Added: Multiworld support. Currently only supports the version of freeware provided by Randovania.
- Fixed: Exporting Cave Story no longer causes a runtime error.
- Fixed: Presets that start in Camp no longer error in generation.
- Changed: The bookshelf in Prefab House now returns you to Prefab Building, before the boss rush.
- Fixed: Alt-tabbing while in fullscreen no longer crashes the game.
- Fixed: You can no longer select a negative weapon slot from the inventory.
- Fixed: The teleporter menu no longer flickers.

Metroid Dread

- Fixed: Custom shields now use the correct shader and texture effects and no longer a black background
- Fixed: Issues with negative amount for ammo items. The current amount was set to a wrong value and you had to use a ammo refill station. This also caused issues with the auto tracker and multiworld.

Logic Database

- Fixed: The "Power Bomb Limitations" setting is now respected for opening Charge Beam Doors.

Artaria

- Changed: Going to Transport to Dairon with Speed Booster now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The item above Proto EMMI now requires Speed Booster Conservation set to Beginner when reaching it with Speed from the top.
- Changed: Using Speed Booster to reach the pickup in EMMI Zone First Entrance now requires either the EMMI defeated or Speed Booster Conservation set to Beginner.

Burenia

- Added: Use Spin Boost with Wall Jump to climb from left to right at the top of Gravity Suit Tower.
- Changed: The Early Gravity sequence now requires the Speed Booster Conservation trick set to Beginner.

Cataris

- Added: Ledge warp out of the Diffusion Beam Room to avoid being trapped by the one way door and the blob.
- Changed: The item in Dairon Transport Access now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The speed blocks leading to Underlava Puzzle Room 2 now require the Speed Booster Conservation trick set to Beginner or Power Bombs.

Dairon

- Changed: The lower item in the Freezer now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The item in Ghavoran Transport Access now requires the Speed Booster Conservation trick set to Beginner when using Space Jump.
- Changed: The item in Storm Missile Gate Room now requires the Speed Booster Conservation trick set to Beginner when coming from above.

Elun

- Added: Elun's Save Station is now a valid starting room.
- Changed: The item in Fan Room now requires the Speed Booster Conservation trick set to Beginner.

Ferenia

- Added: Emmi Zone West Exit now has a Damage Boost trick to move from the center platform to the west door.
- Changed: The item in Fan Room now requires the Speed Booster Conservation trick set to Beginner or Gravity Suit with door lock rando disabled.
- Changed: The item in Speedboost Slopes Maze now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The Missile+ Tank in Space Jump Room now requires the Speed Booster Conservation trick set to Beginner.

Ghavoran

- Changed: Going up Right Entrance with Speed Booster now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The upper item in Golzuna Tower now requires the Speed Booster Conservation trick set to Beginner when using Spin Boost from the top.

Metroid Prime

- Changed: In the Auto-Tracker Pixel Theme, visors are now pilled, Boost Ball icon with a proper trail, improvements to Power Bomb icon.
- Fixed: Counting normal damage reductions from suits twice.
- Fixed: Item position randomizer not being random.
- Fixed: Foreign object in ruined shrine
- Fixed: Room rando + cutscene skip compatibility
- Fixed: Crash when exporting a seed with a blast shield in phazon infusion chamber and essence death teleporter
- Fixed: [PAL/JP] Restored Missile and Charge shot stun in one hit on Ridley
- Fixed: [PAL/JP] Restored Wavebuster cheese on Ridley
- Fixed: When customizing cosmetic options, the labels are now properly updated.

Metroid Prime 2: Echoes

- Added: One new Joke Hint referring to Raven Beak added to the pool
- Changed: In the Auto-Tracker Pixel Theme, visors are now pilled, Boost Ball icon with a proper trail, Screw Attack icon now faces clockwise, dedicated Power Beam icon.
- Changed: Damage Requirements for Warrior's Walk Item Pickup has been lowered from 80 to 60 dmg in total (30 energy getting the item and 30 energy going back)

6.4.1

Metroid Dread

- Removed: The "Power Bomb Limitations" has been disabled due to issues. This will be re-added in the future.

6.4.0

Metroid Dread

- Fixed: The "Power Bomb Limitations" setting is now accounted for by logic.

Metroid Prime:

- Fixed: When room rando is enabled, cutscenes are no longer skippable to avoid a bug with elevators. This will be properly fixed in the future.

6.3.0

- Added: During generation, if no alternatives have a non-zero weight, try weighting by how many additional Nodes are reachable.
- Added: Data Visualizer now has a very visible checkbox to quickly toggle if the selected trick filters are enabled.
- Added: When trick filters are enabled, a line is added indicating how many requirements are being filtered.
- Changed: The generator will now consider placing Energy Tanks, if there's a damage requirement that's exactly high enough to kill the player.
- Fixed: The menu option for viewing all Randovania dependencies and their licenses has been restored.
- Fixed: The generator should now handle cases with negative requirements a little better.
- Fixed: Map tracker works again for Metroid Dread and Metroid Prime.

Resolver

- Fixed: Bug where nested requirements were combined wrongly.
- Improved: Order of exploring certain dangerous events.

Metroid Dread

- Added: Enky and Charge Beam Doors can be made immune to Power Bombs. This is enabled in the Starter Preset, and can be toggled in Preset -> Game Modifications -> Other -> Miscellaneous -> Power Bomb Limitations.
- Added: Warning in the FAQ about custom text not displaying if the game is played in languages other than English.
- Changed: Exporting games is now significantly faster.

Logic Database

- Added: 3 videos to the logic the database for a diagonal bomb jump in Ghavoran, a single-wall jump in Cataris, and a diffusion abuse trick in Artaria.

Artaria

- Changed: EMMI Zone Spinner: The connection to the pickup that is available before flipping the spinner now also requires door lock rando and Highly Dangerous Logic to be enabled.

Burenia

- Changed: Teleport to Ferenia: Using Speed Booster to get past the Shutter Gate now requires Speed Booster Conservation Beginner.

Cataris

- Changed: Thermal Device Room South: The connections to the thermal door that closes after using the thermal device now logically remains open when door lock rando is disabled and the "Can Slide" and "Shoot Beam" templates are satisfied. This is a handwave that makes the thermal device no longer a dangerous resource.
- Changed: Single-wall Jump trick in Cataris Teleport to Artaria (Blue) now requires a slide jump.
- Changed: Exclude Door above First Thermal Device from Door Randomization. Effectively making the First Thermal Device a safe action also when doors are randomized.

Dairon

- Changed: Yellow EMMI Introduction: Using Speed Booster to go through the Shutter Gate, right to left, no longer requires Flash Shift Skip.

Ferenia

- Changed: Purple EMMI Introduction: Using Speed Booster to get past the Shutter Gate now requires Speed Booster Conservation Intermediate instead of Flash Shift Skip Beginner.

Ghavoran

- Changed: The connection of EMMI Zone Exit Southeast and EMMI Zone Exit West is now a proper door. This enables it to now be shuffled in door lock rando.
- Changed: Going backwards through the Eyedoor now requires having first destroyed it, Flash Shift and Intermediate Movement, or being able to tank the damage.

Metroid Prime

- Fixed: Door from Quarantine Access A to Central Dynamo being inoperable with Reverse Lower Mines enabled.
- Fixed: Minor issues with new skippable cutscenes option.
- Fixed: PAL export with skippable cutscenes
- Fixed: Flaahgra crash with skippable cutscenes (fingers crossed)
- Fixed: Warrior shrine loading behavior
- Changed: Remove white screen flash effect when crates explode.
- Changed: Skippable cutscene modes are no longer experimental. Skippable is the new default. Competitive cutscene mode has been updated appropriately.
- Changed: Update tournament winner scan in Artifact Temple
- Changed: Improve loading times when leaving MQB
- Changed: Parasite Queen no longer respawns on 2nd pass
- Changed: The post-Parasite Queen layer in Biotech Research Area 1 now prevents backtracking through Emergency Evacuation Area (1-way door)
- Removed: Major/Minor Cutscene Mode (Major hidden behind experimental options)

Logic Database

Impact Crater

- Added: The Metroid Prime Exoskeleton fight has full combat logic.

Chozo Ruins

- Added: Sun Tower Sessamoharu Complex Bomb Jump to Skip Super Missiles/Scan Visor

Phazon Mines

- Added: Phazon Processing Center between Pickup and Maintenance Tunnel Door
- Fixed: Traversing from the Spider Track Bridge to the Quarantine Access A door in Metroid Quarantine A now properly requires the barrier to be removed or `Backwards Lower Mines` to be enabled.

Phendrana Drifts

- Added: New Thardus Skip Method from Room Center
- Added: Quarantine Monitor to North Quarantine Tunnel Thardus Skip
- Added: Phendrana Shorelines Spider Track item without spider ball out of bounds trick

Metroid Prime 2: Echoes

- Changed: When Progressive Grapple is enabled, it will now show `2 shuffled copies` rather than `Shuffled` for better consistency.
- Changed: A proper error message is displayed when mono is not found, when exporting a game on macOS and Linux.

Logic Database

- Added: 22 videos to the logic database. see the [Video Directory]
(https://randovania.github.io/Metroid%20Prime%202%20Echoes/) for the full collection
- Added: Comments to some Beginner Bomb Jump tricks
- Changed: The trick setting "Suitless Ingclaw/Ingstorm" got renamed to "Suitless Dark Aether" with the intention to cover more tight Dark Aether energy requirements outside of Ingclaw or Ingstorm related checks.

Sky Temple Grounds:

- Changed: War Ritual Grounds, Shrine Access, Lake Access, Accursed Lake, Phazon Pit and Phazon Grounds will now require a Suit on trickless settings

Agon Wastes:

- Added: Main Reactor: Scan Dash (Advanced) to reach the Luminoth Corpse which allows to reach the item through Slope Jumps and Standable Terrain (Advanced).
- Added: Main Reactor: It is now possible to get to the item with only Spider Ball, Morph Ball Bombs, Standable Terrain (Intermediate) and Bomb Space Jump (Expert) without Space Jump.

Dark Agon Wastes:

- Added: Hall of Stairs: Bomb Space Jump (Advanced) to reach Save Station 3 Door without Space Jump

Dark Torvus Bog:

- Added: Portal Chamber (Dark): It is now possible to reach the Portal with a Slope Jump (Intermediate) and Screw Attack without Space Jump.

Sanctuary Fortress:

- Added: Main Gyro Chamber: Instant Morph (Hypermode) into boost, to destroy the glass to Checkpoint Station
- Added: Reactor Core Item pickup now possible with just Spider Ball and Morph Ball Bombs via Standable Terrain (Intermediate) and Bomb Jump (Intermediate)
- Added: Vault: Extended Dash (Expert) and Boost Jump (Expert) Method to reach the Spinner Side
- Added: Accessing the portal in Watch Station with a Bomb Space Jump (Advanced) to reach the Spider Track, Standable Terrain (Advanced) to reach the Bomb Slot, and an Instant Morph (Advanced)

Ing Hive:

- Added: Hive Temple Access: Slope Jump (Expert) into Screw Attack to skip Hive Temple Key Gate
- Changed: Temple Security Access: Z-Axis Screw Attack Trick is changed into Screw Attack into Tunnels (Advanced)
- Changed: Culling Chamber and Hazing Cliff will now require a Suit on trickless settings

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