Randovania

Latest version: v8.6.1

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6.3.0

- Added: During generation, if no alternatives have a non-zero weight, try weighting by how many additional Nodes are reachable.
- Added: Data Visualizer now has a very visible checkbox to quickly toggle if the selected trick filters are enabled.
- Added: When trick filters are enabled, a line is added indicating how many requirements are being filtered.
- Changed: The generator will now consider placing Energy Tanks, if there's a damage requirement that's exactly high enough to kill the player.
- Fixed: The menu option for viewing all Randovania dependencies and their licenses has been restored.
- Fixed: The generator should now handle cases with negative requirements a little better.
- Fixed: Map tracker works again for Metroid Dread and Metroid Prime.

Resolver

- Fixed: Bug where nested requirements were combined wrongly.
- Improved: Order of exploring certain dangerous events.

Metroid Dread

- Added: Enky and Charge Beam Doors can be made immune to Power Bombs. This is enabled in the Starter Preset, and can be toggled in Preset -> Game Modifications -> Other -> Miscellaneous -> Power Bomb Limitations.
- Added: Warning in the FAQ about custom text not displaying if the game is played in languages other than English.
- Changed: Exporting games is now significantly faster.

Logic Database

- Added: 3 videos to the logic the database for a diagonal bomb jump in Ghavoran, a single-wall jump in Cataris, and a diffusion abuse trick in Artaria.

Artaria

- Changed: EMMI Zone Spinner: The connection to the pickup that is available before flipping the spinner now also requires door lock rando and Highly Dangerous Logic to be enabled.

Burenia

- Changed: Teleport to Ferenia: Using Speed Booster to get past the Shutter Gate now requires Speed Booster Conservation Beginner.

Cataris

- Changed: Thermal Device Room South: The connections to the thermal door that closes after using the thermal device now logically remains open when door lock rando is disabled and the "Can Slide" and "Shoot Beam" templates are satisfied. This is a handwave that makes the thermal device no longer a dangerous resource.
- Changed: Single-wall Jump trick in Cataris Teleport to Artaria (Blue) now requires a slide jump.
- Changed: Exclude Door above First Thermal Device from Door Randomization. Effectively making the First Thermal Device a safe action also when doors are randomized.

Dairon

- Changed: Yellow EMMI Introduction: Using Speed Booster to go through the Shutter Gate, right to left, no longer requires Flash Shift Skip.

Ferenia

- Changed: Purple EMMI Introduction: Using Speed Booster to get past the Shutter Gate now requires Speed Booster Conservation Intermediate instead of Flash Shift Skip Beginner.

Ghavoran

- Changed: The connection of EMMI Zone Exit Southeast and EMMI Zone Exit West is now a proper door. This enables it to now be shuffled in door lock rando.
- Changed: Going backwards through the Eyedoor now requires having first destroyed it, Flash Shift and Intermediate Movement, or being able to tank the damage.

Metroid Prime

- Fixed: Door from Quarantine Access A to Central Dynamo being inoperable with Reverse Lower Mines enabled.
- Fixed: Minor issues with new skippable cutscenes option.
- Fixed: PAL export with skippable cutscenes
- Fixed: Flaahgra crash with skippable cutscenes (fingers crossed)
- Fixed: Warrior shrine loading behavior
- Changed: Remove white screen flash effect when crates explode.
- Changed: Skippable cutscene modes are no longer experimental. Skippable is the new default. Competitive cutscene mode has been updated appropriately.
- Changed: Update tournament winner scan in Artifact Temple
- Changed: Improve loading times when leaving MQB
- Changed: Parasite Queen no longer respawns on 2nd pass
- Changed: The post-Parasite Queen layer in Biotech Research Area 1 now prevents backtracking through Emergency Evacuation Area (1-way door)
- Removed: Major/Minor Cutscene Mode (Major hidden behind experimental options)

Logic Database

Impact Crater

- Added: The Metroid Prime Exoskeleton fight has full combat logic.

Chozo Ruins

- Added: Sun Tower Sessamoharu Complex Bomb Jump to Skip Super Missiles/Scan Visor

Phazon Mines

- Added: Phazon Processing Center between Pickup and Maintenance Tunnel Door
- Fixed: Traversing from the Spider Track Bridge to the Quarantine Access A door in Metroid Quarantine A now properly requires the barrier to be removed or `Backwards Lower Mines` to be enabled.

Phendrana Drifts

- Added: New Thardus Skip Method from Room Center
- Added: Quarantine Monitor to North Quarantine Tunnel Thardus Skip
- Added: Phendrana Shorelines Spider Track item without spider ball out of bounds trick

Metroid Prime 2: Echoes

- Changed: When Progressive Grapple is enabled, it will now show `2 shuffled copies` rather than `Shuffled` for better consistency.
- Changed: A proper error message is displayed when mono is not found, when exporting a game on macOS and Linux.

Logic Database

- Added: 22 videos to the logic database. see the [Video Directory]
(https://randovania.github.io/Metroid%20Prime%202%20Echoes/) for the full collection
- Added: Comments to some Beginner Bomb Jump tricks
- Changed: The trick setting "Suitless Ingclaw/Ingstorm" got renamed to "Suitless Dark Aether" with the intention to cover more tight Dark Aether energy requirements outside of Ingclaw or Ingstorm related checks.

Sky Temple Grounds:

- Changed: War Ritual Grounds, Shrine Access, Lake Access, Accursed Lake, Phazon Pit and Phazon Grounds will now require a Suit on trickless settings

Agon Wastes:

- Added: Main Reactor: Scan Dash (Advanced) to reach the Luminoth Corpse which allows to reach the item through Slope Jumps and Standable Terrain (Advanced).
- Added: Main Reactor: It is now possible to get to the item with only Spider Ball, Morph Ball Bombs, Standable Terrain (Intermediate) and Bomb Space Jump (Expert) without Space Jump.

Dark Agon Wastes:

- Added: Hall of Stairs: Bomb Space Jump (Advanced) to reach Save Station 3 Door without Space Jump

Dark Torvus Bog:

- Added: Portal Chamber (Dark): It is now possible to reach the Portal with a Slope Jump (Intermediate) and Screw Attack without Space Jump.

Sanctuary Fortress:

- Added: Main Gyro Chamber: Instant Morph (Hypermode) into boost, to destroy the glass to Checkpoint Station
- Added: Reactor Core Item pickup now possible with just Spider Ball and Morph Ball Bombs via Standable Terrain (Intermediate) and Bomb Jump (Intermediate)
- Added: Vault: Extended Dash (Expert) and Boost Jump (Expert) Method to reach the Spinner Side
- Added: Accessing the portal in Watch Station with a Bomb Space Jump (Advanced) to reach the Spider Track, Standable Terrain (Advanced) to reach the Bomb Slot, and an Instant Morph (Advanced)

Ing Hive:

- Added: Hive Temple Access: Slope Jump (Expert) into Screw Attack to skip Hive Temple Key Gate
- Changed: Temple Security Access: Z-Axis Screw Attack Trick is changed into Screw Attack into Tunnels (Advanced)
- Changed: Culling Chamber and Hazing Cliff will now require a Suit on trickless settings

6.2.0

- Added: "Help -> Verify Installation" menu option, to verify that your Randovania installation is correct. This is only present on Windows.
- Changed: Game generation is now up to 150% faster.
- Changed: The resolver now tries otherwise safe actions behind a point of no return before it tries actions that give dangerous resources. This makes the solve faster by avoiding some cases of backtracking.
- Changed: Comments no longer prevent And/Or requirements from being displayed as short form.
- Fixed: Auto Tracker icons that were supposed to be always visible no longer show as disabled.
- Fixed: Opening race rdvgame files from older Randovania versions now works properly.
- Fixed: Exporting games with hidden Nothing models don't crash during the exporting process anymore.
- Fixed: For macOS, exporting Metroid Prime 2: Echoes games does not require you to run Randovania from within a terminal anymore to see the Mono installation.

Metroid Dread

- **Major** - Added: Elevator and Shuttle randomizer. The destination is shown on the elevator/shuttle's minimap icon and in the room name, if enabled. This will show different area names to the logic database for some items.
- **Major** - Added: Split beams and missiles. When playing with non-progressive beams or missiles, each individual upgrade provides a unique effect instead of providing the effects of all previous upgrades.
- Added: An in-game icon will appear if the player becomes disconnected from the multiworld server.
- Changed: The Starter Preset and April Fools 2023 preset now have non-progressive beams and missiles, instead of progressive.
- Changed: Bomb Shields are no longer vulnerable to Cross Bombs.
- Fixed: The door model for certain door types now uses the intended textures correctly.
- Fixed: The save file percentage counter and the per-region percentage counter are now all updated correctly.

Logic Database

- Added: Diagonal Bomb Jump in Ferenia - Speedboost Slopes Maze.
- Added: Diagonal Bomb Jump in Burenia - Main Hub Tower Top, to the Missile Tank, using either Gravity Suit or an out of water bomb jump.
- Added: In Dairon - West Transport to Ferenia, use Wave Beam to push the Wide Beam Block from above, without Wide Beam.
- Added: Logic to handle having Ice Missiles without Super Missile.
- Added: In Ghavoran - Teleport to Burenia, Cross Bomb Skip using just Morph Ball to get to and from the Pickup. Rated one level higher than the corresponding usage with Flash Shift or Spin Boost.
- Added: Ledge Warp usage to flip the spinner in Ghavoran next the Transport to Elun, and in Elun to release the X.
- Added: All Chozo-X encounters now have energy requirements.
- Changed: Added Wide Beam to missile farming during Kraid's fight.
- Changed: Fighting Kraid in Phase 2 without going up is moved from Beginner Combat to Intermediate.
- Changed: Fighting Kraid with no energy is now Intermediate Combat. Fighting with 1 Energy Tank is Beginner.
- Changed: Dodging in all Chozo-X fights now has Flash Shift as trivial, Spin Boost with Beginner Combat, and nothing with Intermediate.
- Changed: In Dairon - Teleport to Artaria, breaking the speed blocks is no longer "dangerous". This is done by removing the "Before Event" condition on breaking the blocks from above.
- Changed: In Artaria - Water Reservoir, breaking the blob is no longer "dangerous", as long as Slide is not randomized. This was previously dangerous because there's a connection in EMMI Zone Exit Southwest that makes use of Speed Booster, however, by simply adding a "Can Slide" option on the same condition, the logic now sees the blob as safe.
- Changed: In Burenia: Fighting Drogyga is now only "dangerous" if Highly Dangerous Logic is enabled. This is achieved by adding a Highly Dangerous Logic constraint on all instances where the logic uses "Before Drogyga" on connections in the Underneath Drogyga room.
- Changed: Move victory condition to after Raven Beak, and encode all requirements to finish the escape sequence to that connection. This avoids having a "dangerous" resource at the end of the game.
- Changed: In Burenia - Main Hub Tower Middle, lowering the Spider Magnet Wall is now "dangerous" only when Highly Dangerous Logic is enabled. The connection from the bottom of the room to the Pickup Platform that uses Grapple Movement requires the Spider Magnet Wall to not be lowered now requires Highly Dangerous Logic. The randomizer currently doesn't have the necessary options to make this connection mandatory in any seeds anyway.
- Changed: Most instances of pushing Wide Beam Blocks by using Wave Beam through walls now no longer need Wide Beam. Notable exception is Dairon - West Transport to Ferenia, from below.
- Changed: Boss fight logic using Ice Missile without Super Missile is no longer an option, and effectively requires as many missiles as with normal Missiles.
- Changed: Boss fight logic now understands how damage values work with Split Beams behavior.
- Affected bosses: Robot Chozo fights, Chozo X fights and Raven Beak.
- Having only Plasma Beam or only Wave Beam is only used to fight the Robot Chozos, at Combat Intermediate.
- Having both Plasma Beam and Wave Beam is considered as the same bracket as only Wide Beam.
- Having Wide Beam and Wave Beam is considered as the same bracket as Wide Beam and Plasma Beam.
- Changed: Exclude Ghavoran door between Flipper Room and Elun Transport Access from being shuffled as a Grapple Beam door in Door Lock rando. This is to enable a Ledge Warp to flip the Spinner from below.
- Changed: In Ghavoran - Flipper Room, rotating the flipper the normal way can now be in logic before having pulled the Grapple Block at Right Entrance or having turned on Power Switch 2 in Dairon, if Transport Randomizer is enabled.
- Changed: Revised logic for fighting Corpius
- When using missiles without an ammo requirement, the X must not have been released.
- Using Cross Bomb is moved to Combat Beginner
- For Missiles, Super Missiles and Ice Missiles, the number of required missiles is reduced by 1, which matches the pre-existing comments. These alternatives remain Combat Intermediate.
- For Missiles, Super Missiles and Ice Missiles, these can now also be used without combat tricks, but you need 1.5x as many units of Missiles ammo as the combat trick version.
- Added Storm Missiles.
- Fixed: A typo in the room name Ferenia - East Transport to Dairon has been changed from East Transport to Darion.
- Fixed: In Burenia - Teleport to Ghavoran, to open the Plasma Beam door from below, add requirement to have Plasma Beam. This becomes relevant with Separate Beam Behavior.
- Fixed: In Artaria - Teleport to Dairon, to enter the teleport itself using Wave Beam, add requirements to have Wide Beam and Door Lock Rando being disabled. The former becomes relevant with Separate Beam Behavior.
- Fixed: In Cataris - Kraid Area, when using Wave Beam to fight Kraid from behind, you now also need the rest of the rest of the requirements to fight Kraid.

Metroid Prime

- Fixed: One-way elevator mode not able to generate
- Fixed: Doors openable underneath blast shields
- Fixed: Doors and Blast shields hurting the player with reflected shots
- Fixed: Starting items getting ignored when starting in Connection Elevator to Deck Alpha
- Fixed: Skipping the cutscene in Connection Elevator to Deck Alpha also skips item loss
- Fixed: Doors in Omega Research not locking
- Fixed: Elite Control entry Barrier activating again
- Fixed: Hall of the Elders "New Path Opened" HUD Memo not appearing
- Fixed: Some unskippable cutscenes
- Fixed: Removed HUD Memos in Emergency Evacuation Area
- Fixed: Timing of Metroids in Metroid Quarantine A
- Fixed: Stuck camera in control tower
- Fixed: Timing of flying pirates in control tower
- Fixed: Echoes Unlimited Missiles model now appears larger
- Added: More Quality of life improvements over vanilla
- Colorblind friendlier flamethrower model
- Power Bombs now have a heat signature
- Power Conduits activate even if only 1 of 3 wave particles hit
- Main Quarry power conduit no longer reflects charged wave
- Added lock to top door during Phazon Elite fight
- Doors unlock from picking up the artifact item instead of the Phazon Elite dying

Logic Database

Chozo Ruins

- Added: Reverse Flaahgra in Sun Tower is now logical
- Added: Furnace E Tank Wall Boost Escape
- Added: Transport Access North Wallboost to Hive Totem from Elevator
- Added: Trigger Ghosts from Sun Tower Access without Bombs or Spider

Phazon Mines

- Added: Fungal Hall A now has Energy and Combat Logic
- Added: Fungal Hall A SJ Scan Dash Grapple Skip
- Added: Fungal Hall Access NSJ Bombless Escape to Fungal Hall A

Phendrana Drifts

- Changed: Phendrana Canyon Pickup NSJ Bombless Triple Boost Adjustments
- Changed: Control Tower Plasma Skip is now Beginner
- Added: Hunter Cave Bunny Hop to reach Hunter Cave Access from Lower Edge Tunnel
- Added: Hunter Cave Slope Jump to reach Chamber Access from Lake Tunnel

Tallon Overworld

- Added: Root Cave Climb NSJ Boost Strat

Metroid Prime 2: Echoes

- Added: New cosmetic suit options. Please note that these suits require the experimental patcher to be enabled.
- Added: The internal game copy is automatically deleted when exporting a game fails in certain situations.

Logic Database

- Added: 307 videos to the logic database. see the [Video Directory]
(https://randovania.github.io/Metroid%20Prime%202%20Echoes/) for the full collection.

Temple Grounds

- Added: NSJ Extended Dash (Expert) to cross Grand Windchamber through the middle platform.

Sky Temple Ground

- Removed: Phazon Grounds NSJ, No SA -> Invisibil Objects (Hypermode) or Movement (Expert) and Dark Visor. Doesn't exist.

Agon Wastes

- Added: NSJ Extended Dash (Advanced) to reach Temple Access Door in Mining Station A.

Sanctuary Fortress

- Added: Extended Dash (Expert) to reach the Scan Post in Watch Station Access from Main Gyro Chamber Door.
- Added: Extended Dash (Expert) to reach Main Gyro Chamber Door in Watch Station Access from the Scan Post Side.
- Added: Workers Path - Screw Attack from Z-Axis (Intermediate) now requires Bomb Space Jump (Intermediate) from Dynamo Works
- Added: Workers Path - Bomb Jump (Advanced) method added to reach cannon NSJ from landing platform

6.1.1

- Changed: Improve performance significantly when opening a Multiworld session with long history.
- Changed: Slightly improve performance when opening game details.
- Fixed: The correct error is displayed when the incorrect password is provided for Multiworld Sessions.

Metroid Dread

- Fixed: The progress bar when exporting no longer reaches 100% earlier than intended in some situations.
- Added: Racetime seeds can now be directly imported into Randovania

6.1.0

- **Major** - Removed: Starting sessions is no longer necessary and has been removed as an option. It's now always possible to clear a generated game.
- Added: Importing permalinks and rdvgames in a multiworld session now creates new worlds if missing.
- Added: The Generation Order spoiler now has a field to filter it.
- Added: An "Export Game" button has been added to "Session and Connectivity" tab as a shortcut to export any of your worlds.
- Added: It's now possible to filter the history tab in a Multiworld session.
- Added: Add Ready checkbox for Multiworld sessions.
- Added: A new tool was added to the Pickup tab of Game Details that lets you quickly find in which worlds your pickups are.
- Added: The time a world last had any activity is now displayed in the Multiworld session.
- Added: A toggle for allowing anyone to claim worlds in a Multiworld session.
- Added: Sending pickups to an offline world now updates the auto tracker.
- Added: Warnings now show up in Multiworld sessions if you're not connected to any of your worlds.
- Changed: The popup when replacing a preset for a Multiworld Session now has the same features as the solo game interface.
- Changed: Text prompts now default to accepting when pressing enter.
- Changed: Reorganized the top menu bar. The Advanced menu is now called Preferences, with an Advanced sub-menu. Opening the Login window is now in the Open menu.
- Changed: The handling for presets that can't be loaded have been improved.
- Changed: Finishing a session is now called hiding a session, and now can be undone.
- Fixed: Multiworld now properly respects major/minor configuration of each world.
- Fixed: The generation order for multiworld session now correctly handles any kind of names.
- Fixed: Any buttons for changing presets or deleting worlds are properly disabled when a game is being generated.
- Fixed: Import rdvgames for games that uses certain features, like Sky Temple Keys on Bosses or Metroid DNA in Dread, now works properly.
- Fixed: Session Browser now properly sorts by creation date and user count. It also now properly defaults to showing recent sessions first.
- Fixed: Tracking another user's inventory now properly keeps working after a connection loss.
- Fixed: Sorting the session history and audit log now works properly.
- Fixed: In Multiworld session, the Claim world button is now properly disabled when you don't have permissions.
- Fixed: Changing a preset no longer causes it to lose its position in the tree.
- Removed: Connecting to Dolphin on Linux executable builds is now hidden on known situations that it doesn't work properly.

Metroid Dread

- **Major** - Added: Multiworld support for Dread.
- Changed: Ryujinx (Legacy) is disabled when auto-tracker support is on, or in a multiworld.
- Fixed: Dairon - Navigation Station North can no longer be assigned a hint, which would then be replaced with DNA Hints.
- Added: A new auto-tracker layout featuring progressive items.
- Added: Custom shields now have alternate and more accessible models, which can be toggled per-shield in Cosmetic Options.

Logic Database

- Added: 2 videos to the database
- Added: Slide from right to left in Cataris - Total Recharge Station South.
- Added: Grapple Movement to get from Lower Door to Wide Beam Block Room to Upper Door in Artaria - EMMI Zone Hub.
- Added: Crossing the water gap in Ferenia EMMI Zone Exit East with just Bombs (Hypermode IBJ and DBJ) or Cross Bombs and a Slide Bomb Boost (currently Movement Advanced).
- Added: Use Speed Booster and Gravity Suit to escape Cataris - Kraid Arena after fighting Kraid.
- Added: Using Wall Jump to get past the Flash Shift gate in Burenia - Teleport to Ferenia.
- Changed: Make it possible to get to the Diffusion Beam location without Morph Ball.
- Fixed: Entering Hanubia Orange EMMI Introduction from the right now requires having beaten the Red Chozo.
- Fixed: The Pseudo Wave Beam in Burenia - Burenia Hub to Dairon now correctly requires Wide Beam.
- Fixed: Logic issues surrounding ending the Chain Reaction sequence in Artaria, aka the Vanilla Varia Suit area.
- Removed: In Cataris - Green EMMI Introduction, the advanced Pseudo Wave Beam to break the blob from below is removed.
- Removed: In Ghavoran - Blue EMMI Introduction, the trickless Ballspark to climb the room has been removed.

Metroid Prime

- Added: Experimental Option - `Skippable` Cutscene Mode. Keeps all cutscenes in the game but makes it so they can be skipped with the START button
- Added: Experimental Option - `Competitive (Experimental)` Cutscene Mode Removes some cutscenes from the game which hinder the flow of competitive play. All others are skippable. This will eventually replace the existing Competitive implementation.
- Added: Introduction of non-critical fixes and improvements to the base game such as fixed sound effects and removed tutorial popups. Those wanting an untainted experience of the vanilla game may still do so at their own risk by activating "Legacy Mode". For technical description of what's changed, see [qol.jsonc](https://github.com/toasterparty/randomprime/blob/randovania/generated/json_data/qol.jsonc)
- Added: Completely overhauled how custom Blast Shields and Doors look
- Added: Morph Ball Bomb and Charge Beam door locks now use Blast Shields so that they only need to be opened once with that weapon
- Added: New "Gamecube" pickup model which acts as a placeholder for all non-nothing items without a suitable model which can be displayed natively
- Added: The "Hints" page in the "Game" window now lists the location of the Phazon Suit hint.
- Changed: Non-NTSC enemies now have their health reset to match NTSC 0-00
- Changed: Blast Shields are much more visible in dark rooms
- Fixed: Random Elevators settings should no longer have mismatches between the UI and the preset regarding which elevators are excluded.
- Fixed: HoTE statue door can now handle a blast shield cover
- Fixed: Old scan points lingering in Door Lock Rando
- Fixed: Door Lock Rando shields now make explosion sounds

Logic Database

- Added: 52 videos to logic database, bringing the total available via the [Video Directory](https://randovania.github.io/Metroid%20Prime/) to 276

Chozo Ruins

- Added: The Hall of the Elders Ghost Skip from Reflecting Pool Access to reach Crossway Access South, using advanced level tricks.
- Added: Knowledge (Intermediate) for reaching Elder Chamber without fighting the Chozo Ghost.
- Added: Main Plaza - Tree item OoB logic.
- Added: Crossway - Easier boost only method for item.
- Changed: Tower of Light - Reduced gravityless SJ slope jump to tower chamber to Beginner.
- Fixed: Ice Beam has been removed from the connection to Elder Chamber in Hall of the Elders.
- Fixed: The Door in Tower of Light Access that leads to Ruined Shrine is now a normal Door instead of a Wave Beam Door.
- Changed: Ruined Nursery Bombless Standables Logic Adjustments
- Added: Ruined Nursery Bombless w/ Boost strat
- Added: Training Chamber Ghost Skip

Phendrana Drifts

- Changed: Quarantine Cave - Various cleanup with Thardus fight logic. Reworked visor requirements. Added Missile strategy (allows Ice Beam only fight logically).
- Added: Added Quarantine Cave NSJ Scan Dash to Q-Mon Tunnel
- Added: Dash to Q Mon from Room Center with SJ
- Added: Reverse Thardus Skip Logic (Scan and Scanless)
- Added: Thardus Hop
- Changed: Ice Ruins West Baby Sheegoth Jump Damage Requirements and Trick Adjustments
- Added: Gravity Chamber Pickup (Missile) NSJ w/o Grapple/Plasma Dash Method and Bombu Method

Phazon Mines

- Added: Metroid Hop to reach Missile from Quarantine Access A
- Changed: Various Metroid Quarantine A logic adjustments
- Fixed: NSJ Phazon Processing Center having too few requirements

Metroid Prime 2: Echoes

- Added: Tracker layout "Debug Info", which also shows details useful for investigating errors.
- Added: The Coin Chest model from multiplayer is now used for offworld items instead of the ETM model.
- Changed: The Power Beam and the Morph Ball now use the Coin Chest model when shuffled, instead of the ETM model.
- Added: 4 new joke hints in the pool.
- Fixed: The gate in Command Center now opens correctly when using the new patcher.
- Fixed: Doors in Venomous Pond can no longer become blast shields.
- Fixed: The door from Sacrificial Chamber Tunnel to Sacrificial Chamber has been excluded from door lock rando.
- Fixed: Random Elevators settings should no longer have mismatches between the UI and the preset regarding which elevators are excluded.

Logic Database

- Added: 4 videos to logic database, see the [Video Directory](https://randovania.github.io/Metroid%20Prime%202%20Echoes/) for the full collection

6.0.1

- Added: Option for disabling crash reporting and monitoring.
- Added: In multiworld sessions, you're prevented from selecting a preset that is incompatible with multiworld.
- Added: In multiworld sessions, world names must now be unique.
- Changed: The Privacy Policy has been updated to mention crash reporting and monitoring.
- Changed: Tweaked the error reporting for generating and exporting games.
- Fixed: Importing permalinks and spoilers in multiworld no longer fails.
- Fixed: Generation order is no longer hidden when Door Lock is enabled with Types mode.
- Fixed: Pickups providing negative resources can now be sent in multiworld games.
- Fixed: The prompt for a session name no longer deletes spaces at the end, making it easier to split words.
- Fixed: In multiworld sessions, the copy permalink button is properly disabled before a game is available.

6.0.0

- **Major** - Multiworld support has been significantly changed! New features include:
* Sessions now have Worlds instead of rows with users, and users can be associated with any number of Worlds.
* This means it's now possible to play a Multiworld entirely solo.
* You can connect to one Dolphin and any number of Nintendont at the same time.
* Multiple sessions can be opened at the same time.
* A session window is no longer required to be kept open. As long as Randovania is connected to a game, the server communication works.
- Added: It's now possible to drag presets directly into the root of the presets.
- Added: The order you place presets when drag and dropping is now saved.
- Added: New command line arguments `--local-data` and `--user-data` to allow configuring where Randovania saves its data.
- Added: New Door Lock rando mode - Types. In this mode, every single door of a type is swapped with another type. Generation times should be fast and be compatible with multiworld.
- Added: Interface to customize preset description.
- Added: It's now possible to save rdvgame files for race games. This is not available for multiworld.
- Added: When editing a Pickup Node, there's now a button to find an unused pickup index.
- Added: When viewing the spoiler log in a Multiworld session, it will now display the names for each world rather than "Player 1", "Player 2", etc.
- Changed: Discord login is now performed via your browser, instead of the Discord client.
- Changed: Door Lock mode Two-way is now named Doors. The functionality is unchanged.
- Changed: Improved preset descriptions, making them significantly simpler.
- Changed: Some preset options which are not ready for wide consumption have been hidden by default. To show all preset options, please select `Advanced > Show Experimental Settings`.
- Changed: In the Data Visualizer, requirements are now displayed using a tree widget, which allows for collapsing the and/or blocks.
- Changed: Optimized the solver by allowing more resources as additional resources, allowing more actions to be skipped until the necessary resources are found.
- Changed: For Multiworld, it's now preferred to have an additional pickups than placing it in another player's game, when there's no locations left in your game.
- Changed: Randovania now internally uses the term `Region` for what used to be called a `World`. This is mostly an internal change.
- Changed: Connecting to Dolphin is now hidden on macOS, as it never was supported.
- Changed: Door Lock rando generation is now up to 50% faster.
- Fixed: Issue where the resolver didn't find the paths that lead to taking the least damage.
- Fixed: The resolver no longer allows events as additional requirements. This fixes a problem that could lead to an event locking itself.
- Fixed: The `database render-region-graph` command now works properly.

Cave Story

- Nothing.

Metroid Dread

- **Major** - Added: Random Starting Locations is now supported. This enables all Save Stations, Navigation Stations, and Map Stations as possible starting options.
- Added: New cosmetic option to display Randovania's area names on the HUD, either always or after room transitions.
- Added: Door Lock Randomizer can randomize doors to be weak to Ice Missile, Storm Missile, Diffusion Beam, Bombs, Cross Bombs, Power Bombs.
- Added: New option under "Game Modifications" to choose how inconsistencies in Raven Beak's damage resistance are handled.
- Added: Auto tracker is now supported via a new game connection choice.
- Added: Exporting now checks if the RomFS folder has some required files.
- Changed: The doors in Itorash are now excluded from being shuffled in Door Lock Randomizer.

Patcher Changes

- Added: Belated April Fools 2023 preset. Enables door rando by default, as well as some surprise changes to the item pool. Make sure to see what advice ADAM has to give!
- Changed: Pickups can be configured to take away some of an item instead of giving more (e.g. missile tanks could take away missiles when collected).
- Fixed: Using Morph Ball in Proto Emmi sequence no longer crashes the game.

Logic Database

- Added: Grapple Movement (Beginner) for going up the left side of Burenia - Main Hub Tower Middle.
- Added: Movement (Intermediate) and Water Bomb Jump (Intermediate) for getting out of the water at the same spot.
- Added: Grapple Movement (Beginner) for the Grapple only method of reaching the Missile Tank in Main Hub Tower Top.
- Added: Use Speed Booster to skip breaking the blob submerged in water in Artaria Early Cloak room, requires Speed Booster Conservation (Beginner).
- Added: Use Flash Shift to go right after getting the pickup in Artaria EMMI Zone Spinner.
- Added: Use Flash Shift and Slide Jump to go from Artaria White EMMMI Arena to the top door to EMMI Zone Spinner.
- Added: A new way to reach the tunnel in EMMI Hub Zone with Spider Magnet, Flash Shift and Single-wall Wall Jump (Advanced).
- Added: Use a Shinespark to climb up from Above Screw Attack Blocks in Burenia Main Hub Tower Bottom with only Gravity Suit.
- Added: Use a Shinespark to climb up from Alcove Across Grapple Block in Burenia Main Hub Tower Bottom with only Speed Booster using Speed Booster Conservation Beginner.
- Added: Use a Shinespark with Gravity Suit to reach Ammo Recharge South at the bottom of Burenia Gravity Suit Tower before the Destroy Gravity Suit Floor event.
- Added: Use Spin Boost And Gravity Suit with different trick strategies to cross the big gap in Burenia Main Hub Tower Middle.
- Added: Use a Shinespark with Gravity Suit to reach the Spider Magnet wall in Burenia Main Hub Tower Middle from the bottom of the room.
- Added: Climb up to the Charge Beam Door in Burenia Main Hub Tower Middle using Gravity Suit and Flash Shift.
- Added: Climb up from the Charge Beam Door in Burenia Main Hub Tower Middle using Gravity Suit, a Slide Jump, Spin Boost and a Wall Jump.
- Added: Allow using Shinesparks in Gravity Suit Tower by storing speed in the upper part of Gravity Suit Room, also when Door Lock rando is enabled.
- Added: Pseudo-Wave Beam to break the blob in Ferenia Wave Beam Tutorial, from the right.
- Added: Use Spider Magnet with Grapple Beam in Ghavoran Spider Magnet Elevator.
- Added: Use Speed Booster to get past the pool of water in Dairon Freezer before turning on the power.
- Added: Various trick alternatives to get past the pool of water in Dairon Freezer with Bomb Jumps.
- Added: Water Bomb Jump in Burenia Underneath Drogyga to get up to the left ledge with Normal Bomb, rated as Intermediate.
- Changed: Wall Jump from Flash Shift for reaching the left Dock to Main Hub Tower Top in Main Hub Tower Middle has been removed; it is now trickless.
- Changed: Wall Jump from Flash Shift for reaching the left Dock to Main Hub Tower Top in Main Hub Tower Middle has been removed; it is now trickless.
- Changed: Avoid treating Gravity Suit as a dangerous resource, by removing the "No Gravity Suit" constraint from the "Perform WBJ" template.
- Changed: Going through Artaria Lower Path to Cataris using Damage Boost no longer requires Morph Ball.
- Changed: Reduced the difficulty of the Wall Jump in Dairon Teleporter to Artaria, to reach the pickup from the teleporter, from Advanced to Intermediate.
- Changed: Using Wall Jump Advanced to climb across Moving Magnet Walls (Small) in Cataris, aka Adam Skip, now correctly requires Spider Magnet.
- Changed: The Upper Tunnel from Burenia Teleport to Ghavoran to Main Hub Tower Middle has been converted from a Morph Ball Tunnel to a Slide Tunnel. In order to use this tunnel with Slide, Gravity Suit is also required.
- Changed: In Burenia Teleport to Ghavoran, using Power Bombs to get back up from Early Gravity Speedboost Room now requires 2 ammo units of Power Bomb. The purpose is to account for using one unit on the way down in the first place.
- Changed: Water Bomb Jump in Artaria First Tutorial, after adding the water has been changed to Infinite Bomb Jump.
- Changed: Infinite Bomb Jump in Artaria Screw Attack Room to jump out of the water under the Recharge Station has been changed to Water Bomb Jump.
- Changed: Water Bomb Jump in Burenia Underneath Drogyga to get the pickup is now Beginner with Cross Bombs.
- Changed: Water Bomb Jump in Burenia Underneath Drogyga to get up to the left ledge with Cross Bomb is now Beginner.
- Changed: Bomb Jumping to the upper part of Ghavoran Map Station Access now requires Water Bomb Jump Intermediate with Normal Bomb and Beginner with Cross Bomb. This was previously trivial with both of those.
- Changed: Bomb Jumping to the upper part of Ghavoran EMMI Zone Exit Southeast with Cross Bombs is changed from trivial to Water Bomb Jump Intermediate.
- Changed: Bomb Jumping to the upper part of Ghavoran EMMI Zone Exit Southeast with Normal Bombs is changed from Infinite Bomb Jump Intermediate to both Water Bomb Jump Intermediate and Diagonal Bomb Jump Intermediate.
- Fixed: Correctly require breaking the blob in Burenia Teleport to Ghavoran to be able to go from Main Hub Tower Middle to Teleport to Ghavoran through the upper Tunnel.
- Fixed: Burenia Hub to Dairon Transport Blob from Below giving the wrong event resource.
- Removed: Use Cross Bombs to skip the blob submerged in water in Artaria Early Cloak room. The point of this connection is to skip breaking the blob, which is no longer dangerous when you have the Morph Ball.

Metroid Prime

- Changed: Divided the "Other" tab into "Quality of Life" and "Chaos".
- Changed: QoL Game Breaking, QoL Cosmetic, QoL pickup scans, Varia-only Heat Protection and Deterministic RNG settings are now always enabled. A new chaos option "Legacy Mode" has been added as a catch-all replacement, including the PB Refill from 5.8.0.
- Changed: Pickups can be configured to take away some of an item instead of giving more (e.g. missile tanks could take away missiles when collected).
- Removed: One-Way door lock randomizer has been removed. This has actually been the case since 5.3.0!
- Fixed: The "Unlock Save Station doors" option should now correctly unlock them.

Logic Database

Chozo Ruins

- Changed: Reorganized Morph Ball pickup in Ruined Shrine to better fit database good practices.

Metroid Prime 2: Echoes

- **Major** - Added: Door Lock randomizer has been added. Note that this feature requires enabling the new patcher.
- Added: New random elevators mode: Shuffle Regions. In this mode, we keep the game world consistent by shuffling the regions around Temple Grounds, and then changing the elevators to match. See [this map](randovania/data/gui_assets/echoes_elevator_map.png) for reference.
- Added: When the new patcher is enabled, Security Station B starts in the post-Dark Samus appearance. This change is supported by logic.
- Changed: Pickups can be configured to take away some of an item instead of giving more (e.g. missile tanks could take away missiles when collected).
- Changed: When the new patcher is enabled, some cosmetic effects are removed from Torvus Temple in an attempt to make it crash less.
- Changed: For Multiworld ISOs, the game name now mentions the session name and world name.
- Removed: The elevator sound effect removal is no longer an option and is now automatically enabled in the appropriate circumstances.
- Fixed: The progress bar when exporting a seed is now much more accurate.

Logic Database

- Fixed: Re-Added Vanilla Method to access Storage C to logic.
- Changed: Movement trick level for reaching the door to Security Station B from Bioenergy Production with a NSJ Screw jump extension from Advanced to Beginner.
- Changed: Combat/Scan Dash trick level for reaching the door to Security Station B from Bioenergy Production with a Scan Dash from Expert to Intermediate.
- Added: 142 videos to the logic database
- Added: Method to climb Forgotten Bridge with Jump Off Enemy (Advanced)
- Added: Scan Dash to grab the half pipe item in Dark Torvus Arena with Combat/Scan Dash (Intermediate)
- Added: Method to collect the pickup in Reactor Core using the top Rezbit, Bombs, Bomb Space Jump (Advanced), Standable Terrain (Advanced), Movement (Advanced), and Jump Off Enemies (Expert).
- Added: Method to reach the top cannon in Sanctuary Entrance using Bombs, Space Jump Boots, Bomb Space Jump (Advanced), and Standable Terrain (Advanced).
- Added: Method to collect the pickup in Abandoned Worksite using just Screw Attack, and Screw Attack into Tunnels/Openings (Advanced).
- Added: Method to collect the pickup in Bioenergy Production using Boost Ball, Spider Ball, Screw Attack, and Movement (Advanced).

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