Changed
- Hidden models to use a new distinct/hidden sprite, instead of using the nothing sprite.
- Skipping the Save Cutscene to be a different option, instead of being coupled to Skip Gameplay Cutscenes.
- ImageSharp dependency to be more recent.
- The Skip Gameplay cutscees option will also skip the baby cutscene and A5 activation cutscene.
Fixed
- Water turbines not blocking you to be able to go through the transition if they're placed on the edges of a room.
- Some water turbine bugs if it wasn't randomized.
- Serris being able to permalock you.
- ELM being bugged.
- Some issues when starting with ammo.
- Issues when revisting boss rooms (Arachnus, Torizo and other rooms).