Randovania

Latest version: v8.1.1

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5.4.0

- Added: Experimental generation setting for staggering the placement of selected pickups.
- Added: Experimental generation setting for removing redundant possible actions.
- Added: Automatic reporting of exceptions for the client, and monitoring for requests to the server.
- Added: New pixel icons for Prime 1 & 2 autotracker
- Added: New 8x3 layouts for all Prime 1 & 2 autotracker styles
- Fixed: The minor/major split setting is obeyed much more accurately by the generator.
- Fixed: Starting with ammo no longer causes all requirements for that ammo to be ignored.
- Fixed: The generator no longer attempts placing pickups based on alternatives to satisfied requirements, such as Missile Expansions for Quadraxis while already having Light Beam.
- Fixed: Minor typos in the UI are fixed.
- Fixed: Canceling certain actions will no longer cause the UI to react as if it were an error.
- Changed: Unsupported features are now restricted to dev builds.
- Changed: Requirements where different amount of the same item, such as both Missile = 5 and Missile = 1, are expected are now properly simplified.

This results in certain pickup combinations no longer being considered for placement in the generator, such as Sunburst for unlocking the Industrial Site from behind.

Metroid Prime

- Changed: All included presets now have "Unlocked Save Station doors" enabled.
- Changed: "Unlocked Save Station doors" no longer remove the lock in Chozo Ruins - Save Station 3.

Patcher Changes

- Added: CGC Tournament Winners to Artifact Temple lore scan
- Fixed: Chapel IS giving the player lightshow on 2nd pass
- Fixed: Items in every room incompatibility with shuffled essence elevator
- Changed: Always apply Elite Quarters item softlock patch regardless of cutscene skip mode

Logic Database

- Fixed: Collecting the Missile Expansion in Burn Dome before the fight no longer causes the generation to fail.

Metroid Prime 2: Echoes

- Changed: Inverted Aether is now an unsupported feature.

Metroid Dread

- Fixed: Energy Parts are now considered minor items, and Missile+ Tanks are now considered major items.

Patcher Changes

- Changed: Main Power Bomb has a different color than Power Bomb tanks
- Changed: Cutscene in Hanubia - Tank Room was removed because it teleports the player to the lower section, which can softlock the player
- Fixed: You now retain Drogyga's and Corpius's item if you reload checkpoint after defeating them. This eliminates a way of rendering a seed impossible to complete.

Logic Database

- Added: New trick "Flash Shift Skip" to account for skipping Flash Shift gates.
- Added: Traverse to the bottom of Ferenia: Space Jump Room Access with some more options.
- Added: Pseudo-Wave Beam (Beginner) for the two blobs in Cataris - Teleport to Dairon.
- Added: Water Bomb Jump to reach the item in Cataris - Teleport to Dairon without Gravity Suit.
- Added: Flash Shift (Intermediate), Morph Ball (Intermediate), and Spin Boost (Beginner) wall jumps for climbing up Experiment Z-57's arena.
- Added: Spin Boost and Slide Jump (Beginner) for climbing the upper part of Experiment Z-57's room.
- Added: Speed Booster Conservation (Intermediate) for climbing to either the top platform or Double Obsydomithon Room in Cataris - Teleport to Artaria (Blue).
- Added: Grapple Movement (Beginner) to climb Cataris - Moving Magnet Walls (Tall).
- Added: Flash Shift (Intermediate), Morph Ball (Advanced), and Spin Boost with Spider Magnet wall jumps to climb Cataris - Moving Magnet Walls (Tall).
- Added: Speed Booster Conservation (Beginner) to collect the lower item in Cataris - Teleport to Ghavoran without Gravity Suit.
- Added: Damage Boost (Intermediate) for reaching the teleport in Cataris - Teleport to Ghavoran with Spider Magnet.
- Added: "Adam Skip" added to logic as Wall Jump (Advanced) in Cataris - Moving Magnet Walls (Small).
- Added: Space Jump method of Cross Bomb Skip (Hypermode) to skip needing Speed for the item in Cataris - EMMI Zone Item Tunnel.
- Added: Spin Boost Movement (Intermediate) and Speed Booster Conservation (Beginner) for getting up Hanubia - Central Unit without Space Jump or Infinite Bomb Jump.
- Added: Spin Boost method to climb Hanubia - Escape Room 3.
- Added: Morph Ball Single-Wall Wall Jumps to get to the Nav Station in Itorash - Transport to Hanubia.
- Added: Flash Shift Skip (Intermediate) with Bombs to skip the Flash Shift gate in Teleport to Ferenia.
- Added: Aim Down Clips (Intermediate/Advanced) to go to and from Storm Missile Gate Room without Morph Ball.
- Added: Shine Sink Clip/Aim Down Clip (Intermediate) and Speed Booster Conservation (Advanced) to reach the bottom of Teleport to Ghavoran from the top level.
- Added: Aim Down Clip (Expert) to reach the blobs in Gravity Suit Tower from the top level.
- Added: Aim Down Clip (Intermediate) in Main Hub Tower Middle to Main Hub Tower Bottom.
- Added: Shine Sink Clip/Aim Down Clip (Intermediate) in Gravity Suit room top door to bottom door.
- Added: Climb Golzuna Tower using Spin Boost and Flash Shift using Wall Jump (Intermediate).
- Added: Movement (Intermediate), Simple IBJ, or Spin Boost to reach top tunnel in Vertical Bomb Maze.
- Added: Flash Shift Skip (Beginner) in Purple EMMI Introduction; (Intermediate) with normal bombs.
- Added: Moving from Ferenia - Transport to Ghavoran to Pitfall Puzzle Room with Spin Boost, Flash Shift, or Speed Booster.
- Added: Using Normal Bomb Jump with a Cross Bomb at the top, for sideways movement, to reach the item in Artaria Proto EMMI Introduction.
- Changed: Increased difficulty of Flash Shift Wall Jump to reach the Raven Beak elevator from Intermediate to Advanced.
- Changed: Simplified many room nodes and connections.
- Changed: Shine Sink Clip in Main Hub Tower Middle to Main Hub Tower Bottom is now Intermediate (from Expert).
- Changed: Using Flash Shift to collect the fan pickup in Burenia Hub to Dairon is now Advanced (from Beginner).
- Changed: All three fan skips are now classified as Movement instead of Infinite Bomb Jump.
- Changed: Convert most of the harder IBJ instances to new Diagonal Bomb Jump trick.
- Changed: Increase difficulty of the few harder IBJs that weren't changed to Diagonal Bomb Jumps. This should better reflect the fact that Intermediate IBJ is applied for performing Simple IBJ with Normal Bombs.
- Fixed: Correctly require Morph Ball in all cases where Power Bombs are used.
- Fixed: Replace some instances of Beginner Infinite Bomb Jump in Ferenia with the Simple Infinite Bomb Jump template. This ensures that the missing bomb or cross bomb item is required.
- Fixed: Reaching the upper tunnel in Ferenia - Speedboost Slopes Maze properly accounts for the ability to destroy the beamblocks using Wave Beam, Diffusion Beam, explosives, or Movement (Beginner)
- Fixed: Usage of Infinite Bomb Jump in Ferenia Separate Tunnels Room now correctly requires the respective Bomb type. The trick is now set at different difficulty depending on which bomb type is being used.
- Removed: Infinite Bomb Jump for reaching Wave Beam Tutorial from the cold rooms.
- Removed: Shinespark in Ghavoran Total Recharge Station North. This one requires either short boost or charging speed in the room to the left. Removing this for now.

5.3.0

- Added: You can now open a tracker for other player's inventories in a multiworld session.
- Changed: LogbookNodes are now called HintNodes.

Metroid Prime

Patcher Changes

- Fixed: Spring ball has been nerfed to prevent abusing steep terrain marked as standable.
- Fixed: Spring ball cooldown is now properly reset when morphing/unmorphing.
- Fixed: Vanilla blast shields not being removed in door lock randomizer.

Metroid Prime 2: Echoes

- Changed: The Auto Tracker icon for Spider Ball now uses the Dark Suit model instead of the Prime 1 model.

Logic Database

- Changed: Sand Processing - Screw Attack clip to access the halfpipe from Main Reactor side without Missiles is now Intermediate and without Space Jump (from Expert).
- Fixed: Main Gyro now properly accounts for solving the puzzles.

Metroid Dread

Patcher Changes

- Fixed: Incorrect color during animation of killing an EMMI.

Logic Database

- Added: Climbing Z-57 Arena with Spin Boost and Ice Missiles (Beginner).
- Changed: Major/Minor Item Location Updates: Energy Tanks -> Major, Energy Parts -> Minor, Drogyga -> Major, Missile+ Tanks -> Major
- Removed: Water Bomb Jump in Ghavoran - Map Station Access Secret.

5.2.1

- Fixed: Exporting Metroid Prime 2 when converting Metroid Prime models now works.
- Fixed: Experimental Metroid Prime 2 patcher no longer errors with some settings.

5.2.0

- Added: Help -> Dependencies window, to see all dependencies included in Randovania, including their versions and licenses.
- Added: A warning is now displayed when using presets with unsupported features enabled. These features are not present in the UI.
- Added: When the generated game fails due to the solver, you're now offered to retry, cancel or keep the generated game.
- Changed: Experimental games are no longer available on stable versions.
- Fixed: Solver debug now contains previously missing rollback instances.

Cave Story

- Nothing.

Metroid Dread

- Added: The Power Beam tiles in the Artaria EMMI Zone Speed Boost puzzle have been changed to Speed Boost tiles to prevent softlocks.
- Added: Entering Golzuna's arena without releasing the X displays a message explaining why the boss won't spawn.
- Added: All doors locked while fighting an EMMI now unlock immediately upon defeating it.
- Changed: Exporting for Ryujinx now also utilizes the Dread Depackager, for a smaller mod size. This requires an up to date Ryujinx.
- Fixed: You now retain Kraid's item if you reload checkpoint after defeating him. This eliminates a way of rendering a seed impossible to complete.

Logic Database

- Added: New Highly Dangerous Logic setting for enabling situations that may be unrecoverable upon saving.
- Added: Cross Bomb alternative for crossing Flash Gates.
- Added: Pseudo-wave beam trick for destroying the bottom blob in Cataris' Central Unit Access.
- Added: Traversal through Ghavoran Total Recharge Station North without Morph Ball, before pulling the grapple block, by destroying the left Enky.
- Changed: Cataris' Thermal Device Room North now forces picking the Energy Tank pickup and the Magnet Wall Thermal Device event before going to the Final Thermal Device, or uses Highly Dangerous Logic.
- Changed: Removed the Cataris EMMI Zone Door Trigger event now that the door remains unsealed.
- Fixed: Going to the red teleporter in Cataris no longer forces needing to use bombs.

Metroid Prime

- Fixed: The infinite scanning bug has been fixed.

Metroid Prime 2: Echoes

- Added: A new experimental option, Inverted Aether. In this mode, it's the Light Aether atmosphere that is dangerous! All safe zones are moved to Light Aether, but that's not enough so it's still extremely dangerous. This mode has no logic.

Logic Database

- Added: Intermediate Slope Jump and Intermediate Wall Boost to get next to the pickup in Communication Area.
- Added: Beginner Movement for crossing Hall of Combat Mastery from the Portal Side with NSJ Screw Attack after the tunnel is destroyed.
- Changed: Standable Terrain to reach the upper Command Center Access door in Central Mining Station with Space Jump and Screw Attack has had its difficulty decreased from Intermediate to Beginner.

5.1.0

- Added: You can now view past versions of the presets and revert your preset to it.
- Added: A Playthrough tab where you can run the validator has been added to the Game Details window.
- Added: Deleting a preset now has a confirmation dialog.
- Added: A development mode for permalinks, to help investigate issues.
- Changed: Discord slash command for FAQ has better usability on mobile.
- Changed: The parent for a preset is now stored in your preferences, instead of in the preset itself.
- Fixed: The solver can no longer consider collecting a location a requirement to collecting itself. This is a regression from 4.3.0.

Discord Bot

- Added: `/website` command that gives instructions to where Randovania's website is.
- Changed: `/randovania-faq` is now just `/faq`.
- Changed: `/database-inspect` is now just `/database`.

Cave Story

- Nothing.

Metroid Dread

- Fixed: The target DNA count is no longer limited to 6 when modifying an existing preset, or changing tabs.
- Fixed: Exporting multiple games at once is not properly prevented with an error message. It was never possible and fail in unclear ways.

Logic Database

- Added: Event in Underlava Puzzle Room 2 for breaking the speed blocks so that going between the two parts can be accounted for
- Added: Event for the trigger that reopens the door to Central Unit Access, allowing it logical to go back through
- Added: Other various methods of going through rooms
- Added: New Diffusion Abuse trick for pushing Wide Beam blocks and activating the lava buttons in Cataris.
- Added: Cross Bomb Skip (Advanced) for Dairon's Cross Bomb Puzzle Room item
- Added: Power Bombs method for the Speed Booster Conservation for Dairon's Cross Bomb Puzzle Room item
- Changed: Separated the First Tunnel Blob event into two to account for Diffusion/Wave not needing to be in the tunnel
- Changed: Deleted some unnecessary tile nodes
- Changed: Various instances of Wall Jump (Beginner) to trivial
- Changed: Some Grapple options to include Grapple Movement
- Changed: Some Movement tricks to Climb Sloped Tunnels
- Changed: Some Movement tricks to Skip Cross Bomb
- Changed: Rotating the spinner in Ghavoran - Flipper Room now requires either pulling the grapple block in Right Entrance, or activating the Freezer in Dairon.
- Changed: Allow pickup in Ghavoran Elun Transport Access by charging speed via navigation room
- Changed: Help solver by adding Morph Ball requirment on connections to event to flip the spinner in Ghavoran Flipper Room
- Changed: Shooting occluded objects requires at least Intermediate Knowledge
- Fixed: Accounted for whether the player could have Varia or not when trudging through lava
- Fixed: Accounted for the upper parts of Thermal Device Room North being heated without pressing the lava button
- Fixed: Ghavoran Orange backdoor properly connects to Above Pulse Radar
- Fixed: Purple EMMI Arena properly accounting for Gravity Suit to climb the tower.
- Fixed: Ferenia - Space Jump Room Access properly requires a way of destroying the blocks to get to the lower door.
- Changed: Collecting the item in Burenia - Underneath Drogyga before flooding the room by defeating Drogyga now requires Highly Dangerous Logic to be enabled.

Metroid Prime

- Fixed: Shuffle Item Position is now properly randomized, along with other things shuffled patcher-side.
- Added: You may now force all Save Station doors to be blue, improving QOL for both random start and door lock rando.

Metroid Prime 2: Echoes

- Fixed: Exporting multiple games at once is not properly prevented with an error message. It was never possible and fail in unclear ways.
- Added: The winners of the Cross-Game Cup have been added to A-Kul's scan.

5.0.2

Metroid Dread

- Fixed: Exporting Metroid Dread games on the Linux builds no longer causes an error.
- Added: FAQ entry about Speed Booster/Phantom Cloak/Storm Missile not working.
- Added: FAQ entry about Golzuna and Experiment Z-57 spawn conditions.
- Added: FAQ entry about the Wide Beam door in Dairon - Teleport to Cataris.

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