Randovania

Latest version: v8.6.1

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5.8.0

- Added: It's now possible to save rdvgame files for race games. This is not available for multiworld.
- Changed: Use the user's new discord display name instead of their username, for users that migrated.
- Fixed: Batch generation now properly prevents Windows from going to sleep.

Metroid Prime

- Fixed: Generator unable to pass through one-way permanently locked doors such as the ones in uncrashed Frigate
- Fixed: Exporting games with both Door Lock Rando and Room Rando will now preserve both modifications
- Added: Missile Stations refill Power Bomb. In this version, this is always enabled.

Logic Database

- Added: 55 videos to logic database, bringing the total available via the [Video Directory](https://randovania.github.io/Metroid%20Prime/) to 224

Tallon Overworld

- Added: Biotech Research Area 1 - Easier gravityless NSJ method from room center to Deck Beta Security Hall
- Added: Root Cave - L-Jump method to reach upper area

Magmoor Caverns

- Added: Twin Fires Tunnel - Transport to Talon -> Twin Fires, NSJ & SJ dashes now require standable terrain

Phendrana Drifts

- Added: Hunter Cave - Lower Edge Tunnel -> Hunter Cave Access, NSJ requires a slope jump or bomb jump after the grapple point to reach the platform with the doors.
- Added: Hunter Cave - Hunter Cave Access -> Lower Edge Tunnell, NSJ requires an L-Jump to reach the platforms across the water without falling in. Added Gravity logic if falling in (matches Lake Tunnel -> Lower Edge Tunnel).

Phazon Mines

- Fixed: Fungal Hall B - Scan dash method now requires scan visor
- Fixed: Ventillation Shaft - Combat dash to climb room now requires door lock rando to be off

5.7.0

- Added: Skip usual Door Lock randomizer logic when the only valid lock option is unlocked doors.
- Added: When major/minor mode is enabled, the count of majors and minors is also displayed next to how many items are the in the pool.
- Fixed: Unsupported features are now disallowed from use in Multiworld sessions.

Cave Story

- Fixed: Exporting on Linux no longer fails due to Rest Area in Plantation using "lounge" instead of "Lounge".

Metroid Dread

- Fixed: All pickups in the pool are now correctly assigned major or minor.

Logic Database

- Fixed: Experiment Z-57's pickup is now a major item location in Major/Minor split.

Metroid Prime

- Added: Selecting an ISO that isn't for Metroid Prime is now explicitly refused when exporting.
- Fixed: All pickups in the pool are now correctly assigned major or minor.
- Fixed: Room Rando no longer overrides the results of Door Lock Rando when exporting.

Logic Database

- Fixed: The Artifact of Truth pickup is now a major location for Major/Minor split.

Metroid Prime 2: Echoes

- Added: Selecting an ISO that isn't for Metroid Prime 2 is now explicitly refused when exporting.
- Fixed: Energy Tanks are now considered major items in Major/Minor split.

5.6.1

- Nothing.

5.6.0

- Added: Trick Details popup now lists the usages in each area.
- Added: Opening the Data Visualizer from the Trick Details while customizing a preset now automatically configured the trick filters based on the preset being edited.
- Changed: Setting trick filters in the Data Visualizer based on a preset now sets all tricks, even those at disabled.
- Changed: Optimize Solver by choosing actions in a smarter order. Prefer actions of types that are likely to progress th. Postpone dangerous actions. This should make the solver able to validate seeds where it previously timed out. Solving should in general be faster in general.
- Fixed: Solver bug that made it unable to detect dangerous actions, which could result in some possible seeds being considered impossible.
- Fixed: Searching for Multiworld sessions by name is no longer case sensitive.

Metroid Prime 2: Echoes

Logic Database

- Added: Proper combat requirements for the Amorbis fight.
- Removed: Incorrect and improper connections to and from the Amorbis fight.

Metroid Prime

Logic Database

- Added: 48 videos to logic database, bringing the total available via the [Video Directory](https://randovania.github.io/Metroid%20Prime/) 216

Metroid Dread

Logic Database

- Added: Use Flash Shift and Spin Boost with Wall Jump (Beginner) in Burenia Main Hub Tower Bottom to reach the tunnel.
- Changed: The logic for Spin Boost Room in Ghavoran now requires either the template to fight the Chozo X or Highly Dangerous logic to climb out of the room.
- Changed: Simplified various database connections.
- Changed: All three kinds of Chozo X fights now consider Use Spin Boost a valid means of dodging.
- Fixed: Missile ammo requirement when fighting Chozo X with Storm Missile. The numbers were previously too high and the numbers with and without the combat trick were swapped.
- Fixed: Resolve bug with fighting the Twin Robots fights, where to fight them using only missiles for damage always required both the expert level combat trick and the 153 missiles that are intended for trickless.
- Fixed: Add missing fight requirement to fight the Chozo X in Elun when entering the arena from the left.
- Fixed: Add missing requirement to release the X before leaving Elun.

5.5.1

- Added: Game Details now contains a tab describing all door locks, when Door Lock rando is enabled.
- Changed: Certain spoiler tabs in Game Details now only show up when relevant, such as Elevators spoiler only when elevators are shuffled.
- Changed: Generation Order in Game Details is now hidden when there's incompatible settings, such as Door Lock rando.
- Changed: A nicer error message is now given when generating with a preset with configuration errors, such as no starting locations.
- Changed: A nicer error message is now given when an error occurs when loading a game layout file.
- Fixed: Customizing an included preset should properly place the resulting preset nested to that preset.
- Fixed: Customizing a preset should no longer reset where it's been placed at.
- Fixed: Generated games now keep track of extra starting pickups instead of starting items, fixing some cases you'd start with the middle of a progressive chain.
- Fixed: Changing trick filters in the Data Visualizer no longer resets the selected connection.
- Fixed: Using trick filters in the Data Visualizer no longer unnecessarily expands templates or remove comments.
- Fixed: Using trick filters in the Data Visualizer now properly removes extra requirements when tricks are removed.
- Fixed: Hiding the pickup collection message now correctly works for other player's pickups in a multiworld.

Metroid Prime

Patcher Changes

- Fixed: Several soft-locks and janky cutscenes when shuffling the Essence elevator
- Fixed: Research Lab Aether wall not breaking when approached from behind (QoL Game Breaking)
- Fixed: Watery Hall lore scan being replaced with QoL Scan Point text
- Fixed: Escape sequence counting up instead of down
- Fixed: Small Samus spawning in ship instead of on top
- Added: Ridley shorelines, biotech research 2, and exterior docking hangar actors now scale with boss size

Logic Database

Tallon Overworld

- Fixed: Landing Site - PAL SJF is now only logical if Dock Rando is disabled
- Added: Life Grove - Alternate method to skip Bombs and SJ (Scan Dash Expert) to reach item *Found by Vertigo*
- Added: Life Grove - Trick to skip wallboosts when also skipping SJ and Bombs *Found by Vertigo*

Chozo Ruins

- Changed: Main Plaza - Lowered Half-Pipe roll-in to Expert ([See Video](https://youtu.be/ne8ap0xa_UE))
- Changed: Ruined Shrine - Wave door to half-pipe item is now L-Jump instead of R-Jump
- Added: Hive Totem - Fight Skip Intermediate Combat Dash
- Added: Hive Totem - Fight Skip "TAS Walk" Advanced Movement+Knowledge
- Added: Crossway Access West - Advanced Standable Terrain (Skips Morph) *Found by toasterparty*

Magmoor Caverns

- Fixed: Twin Fires Tunnel - Combat dash is now only logical if Dock Rando is disabled
- Added: Monitor Station - NSJ Heat Run Expert *Found by JustinDM*
- Added: Twin Fires Tunnel - NSJ Bunny Hop Expert Movement *Found by JustinDM*

Phendrana Drifts

- Changed: Quarantine Cave - More detailed Thardus Fight requirements (e.g. Plasma Beam, PBs, Boost)
- Changed: Labs - More detailed combat requirements
- Added: Chozo Ice Temple - Expert NSJ Bombless Climb *Found by MeriKatt*
- Added: Quarantine Cave - Thardus Skip Hypermode Slope Jump *Found by JustinDM*
- Added: Quarantine Cave - Expert R-Jumps to skip grapple *Found by toasterparty*
- Added: Control Tower - SJ/DBJ/BSJ/Wallboost tricks(s) to skip fight both ways
- Added: Transport to Magmoor Caverns South - Alternate NSJ Spider Skip BSJ Advanced *Found by Cyberpod*

Phazon Mines

- Fixed: Mine Security Station - Starting Room/Elevator doesn't account for doors locking
- Fixed: Mine Security Station - Entering from Storage Depot A doesn't check for lowered barrier
- Fixed: Metroid Quarantine A - Wallboost doesn't require Spider Ball
- Added: Main Quarry - Intermediate Wallboost to skip Bombs for item
- Added: Main Quarry - Intermediate Knowledge+Movement to skip Bombs for item *Found by toasterparty*
- Added: Metroid Quarantine A - Advanced Dashes to skip PBs
- Added: Metroid Quarantine A - Alternate R-Jump from item to door
- Added: Metroid Quarantine A - NSJ Expert Dashes from item to door
- Added: Fungal Hall Access - NSJ Advanced BSJs *Found by JustinDM*

Metroid Prime 2: Echoes

- Added: Updated A-Kul's scan with the 2022 Echoes Randomizer tournament winner.
- Added: When the experimental patcher is enabled, Dynamo Chamber and Trooper Security Station now start in post-layer change state.

Metroid Dread

- **Major** - Added: Door Lock randomizer has been added. In this mode, the weapons needed to open doors in the game are also changed, with full support of our logic database.
- Added: A new cosmetic option for adding an in-game death counter to the HUD.
- Added: Exporting with a custom path now checks for conflicts with the input path.
- Fixed: Ryujinx no longer hangs when stopping emulation.

5.5.0

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