Randovania

Latest version: v8.1.1

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0.26.1

- Fixed: The in-app changelog and new version checker now works again.

- Fixed: Patching with HUD text on and using expansions locked by major item now works.

- Changed: Missile target default is now 175, since Seeker Launcher now defaults to
giving 5 missiles.

0.26.0

- **MAJOR** - Added: Option to require Missile Launcher and main Power Bombs for the
respective expansions to work.

- **MAJOR** - Added: Option to change which translator each translator gate in the
game needs, including choosing a random one.

- **MAJOR** - Added: Luminoth Lore scans now includes hints for where major items
are located, as well as what the Temple Guardians bosses drop and vanilla Light Suit.

- Added: Welcome tab, with instructions on how to use Randovania.

- Added: Option to specify how many items Randovania will randomly place on your
starting inventory.

- Added: Option to change how much damage you take from Dark Aether when using
Varia Suit and Dark Suit.

- Added: Progressive Launcher: a progression between Missile Launcher and Seeker Launcher.

- Changed: Logic considers the Translator Gates in GFMC Compound and Torvus Temple
to be up from the start, preventing potential softlocks.

- Changed: Escaping Main Hydrochamber after the Alpha Blogg with a Roll Jump is
now Hard and above, from Easy and above.

- Changed: The no-Boost return method in Dark Arena Tunnel is now Normal and above only.

- Changed: The Slope Jump method in Great Bridge for Abandoned Worksite is now Hard
and above, from Normal.

- Changed: Crossing the statue in Training Chamber before it's moved with Boost and
Spider is now Hard and above, from Hypermode.

- Added: Option to disable the Sky Temple Key hints or to hide the Area name.

- Changed: The location in the Sky Temple Key hint is now colored.

- Changed: There can now be a total of 99 of any single Major Item, up from 9.

- Changed: Improved elevator room names. There's now a short and clear name for all
elevators.

- Changed: The changed room names now apply for when elevators are vanilla as well.

- Fixed: Going from randomized elevators to vanilla elevators no longer requires a
clean unpack.

- Added: `randovania echoes database list-resource-usage` now supports all types of
resources.

- Added: `list-resource-usage` and `list-difficulty-usage` now has the `--print-only-area`
argument.

- Changed: Areas with names starting with !! are now hidden in the Data Visualizer.

- Added: Docks and Elevators now have usable links in the Data Visualizer. These links
brings you to the matching node.

- Added: The message when collecting the item in Mining Station B now displays when in
the wrong layer.

- Added: A warning now shows when going on top of the ship in GFMC Compound before
beating Jump Guardian.

0.25.0

- Changed: Reworked requirements for getting the Missile in Crossroads from the doors. You can:
- On Normal and above, with Boost, Bombs, Space Jump and Screw Attack
- On Hard and above, with Bombs, Space Jump and Screw Attack
- On Hypermode, with Bombs and Space Jump

- Changed: Logic requirements for Dark Samus 2 fight are now the following:
- On all trick levels, Dark Visor
- On Easy and above, Echo Visor
- On Normal and above, no items

- Changed: The Slope Jump in Temple Assembly Site is now Hard and above, from Normal and above.

- Changed: All occurrences of Wall Boost are now locked behind Hard or above.

- Added: Added method to get the Power Bomb in Sanctuary Entrance with just Space Jump
and Screw Attack. (See [29](https://github.com/randovania/randovania/issues/29))

- Added: Added method to cross Dark Arena Tunnel in the other direction without Boost.
(See [47](https://github.com/randovania/randovania/issues/47))

- Added: Basic support for running Randovania on non-Windows platforms.

- Added: You can now create Generic Nodes in the Data Editor.

- Changed: Drop down selection of resources are now sorted in the Data Editor.

- Changed: Shareable hash is now based only on the game modifications part of the seed log.

- Fixed: Python wheel wasn't including required files due to mising \_\_init__.py

- Fixed: error when shuffling more than 2 copies of any Major Item

- Fixed: permalinks were using the the ammo id instead of the configured

0.24.1

- **MAJOR**: New configuration GUI for Major Items:
- For each item, you can now choose between:
- You start with it
- It's in the vanilla location
- It's shuffled and how many copies there are
- It's missing
- Configure how much beam ammo Light Beam, Dark Beam and Annihilator Beam gives when picked.
- The same for Seeker Launcher and missiles.

- **MAJOR**: New configuration GUI for Ammo:
- For each ammo type, you choose a target total count and how many pickups there will be.

Randovania will ensure if you collect every single pickup and every major item that gives
that ammo, you'll have the target total count.

- **MAJOR**: Added progressive items. These items gives different items when you collect then,
based on how many you've already collected. There are two:
- Progressive Suit: Gives Dark Suit and then Light Suit.
- Progressive Grapple: Gives Grapple Beam and then Screw Attack.

- **MAJOR**: Add option to split the Beam Ammo Expansion into a Dark Ammo Expansion and
Light Ammo Expansion.

By default there's 10 of each, with less missiles instead.


- **MAJOR**: Improvements for accessibility:
- All translator gates are now colored with the correct translator gate color they need.
- Translators you have now show up under "Visors" in the inventory menu.
- An option to start the game with all maps open, as if you used all map stations.
- An option to add pickup markers on the map, that identifies where items are and if
you've collected them already.
- When elevators are randomized, the room name in the map now says where that elevator goes.
- Changed the model for the Translator pickups: now the translator color is very prominent and easy to identify.

- Added: Option to choose where you start the game

- Added: Option to hide what items are, going from just changing the model, to including the
scan and even the pickup text.

You can choose to replace the model with ETM or with a random other item, for even more troll.

- Added: Configure how many count of how many Sky Temple Keys you need to finish the game

- Changed: Choosing "All Guardians" only 3 keys now

- Changed: Timeout for generating a seed is now 5 minutes, up from 2.

0.24.0 was a beta only version.

0.23.0

- Added: New option to enable the "Warp to Start" feature.
- Added: A "What's new" popup is displayed when launching a new version for the first time.
- Fixed: changed text in Logic Settings to mention there _are_ hints for Sky Temple Keys.
- Changed: Updated Claris' Randomizer, for the following fixes:
- Added the ability to warp to the starting room from save stations (-t).
- Major bug fix: The game will no longer immediately crash when not playing with Menu Mod.

0.22.0

- Changed: "Faster credits" and "Skip item acquisitions popups" are no longer included in permalinks.
- Changed: Updated Claris' Randomizer, for the following fixes:
- Fixed an issue with two of the Sky Temple Key hints being accidentally switched.
- FrontEnd editing now works properly for PAL and Japanese versions.
- Attract video removal is now integrated directly into the Randomizer.
- Getting the Torvus Energy Controller item will no longer block you from getting the Torvus Temple item.

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