Randovania

Latest version: v8.6.1

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1.1.3

Fixed
- Item fanfare and starting fanfare overlapping when starting with random items.
- Don't loop the spinjump sound effect, when spinjumping into a progressive Space Jump.

1.1.2

Fixed
- Unexpected behaviour when changing a left facing Research Site hatch to a Research Site hatch.

1.1.1

Fixed
- Crashes when shuffling Research Site hatches, and weird behaviour when its being shuffled to.

1.1.0

Added
- An item collection screen will now be shown, when the user starts with random items.
- When softlock prevention is active, then the first two crumble blocks in Super Missile Chamber will be shoot blocks instead.
- Clearer GUI symbols, when expansions have been collected, but not their corresponding launcher.
- Feature, that allows you to place Doors on transitions where there are none.
- Research Site Hatches as shuffleable doors for Door Lock Rando.

Changed
- When softlock prevention is active, then in the EMP Escape route room, instead of the bottom row of speedbooster blocks being gone, now every pillar but the leftmost one is gone.

1.0.3

Added
- Plasma Beam Chamber's crumble blocks will be gone when the softlock prevention setting is turned on.

1.0.2

Added
- Shell script to make launching randomized game easier on Flatpak.
- Changelog file to keep track of changes.
- A basic JSON schema.

Changed
- Bumped the [UndertaleModLib](https://github.com/krzys-h/UndertaleModTool) dependency from commit `9d7767df7ede61563ab58564ed2f900631a217d3` to `64b52a65ee4b0e8eecfa59ebf0a440eac52f55e3` to use less memory and be faster.

Fixed
- Visual time of day discrepancy with Septoggs and the tileset if started at GFS Thoth.
- A flipped water turbine if the vanilla water turbine was set to be changed to one.
- Crash when starting the game and loading a save room which contains a destroyed water turbine.
- "Cancel" button not working properly on "Toggle" Missile-Mode.

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