Randovania

Latest version: v8.1.1

Safety actively analyzes 638741 Python packages for vulnerabilities to keep your Python projects secure.

Scan your dependencies

Page 12 of 28

2.6.0

- **Major** - Added: New elevator randomization settings:
* New mode: *One-way, elevator room with replacement*. One way elevator, but loops aren't guaranteed.
* Select which elevators can be randomized.
* Select possible destinations for *One-way, anywhere*.
* Randomize Sky Temple Gateway, Sky Temple Energy Controller, Aerie Transport Station and Aerie elevators. *Warning*: These rooms have some details you must consider. Please read the elevators tab for more information.

- **Major** - Added: The Energy Controllers in Agon Wastes, Torvus Bog and Sanctuary Fortress are always visible in the map, regardless if map is revealed by default. All regions are also always available for selection. This allows the light beam warps after U-Mos 2 to always be used.

- **Major** - Added: An user preference (in *Customize in-game settings*) for the map to display names of unvisited rooms.
When randomizing elevators, the elevator rooms are excluded to prevent spoiling their destinations. An option were added to disallow displaying names entirely, since otherwise you can use a Map Station to find the names.

- Added: An option to disable the elevator sound effect, preventing it from playing endlessly in certain cases.

- Added: When a crash happens, the game now displays an error screen instead of just stopping.

- Added: The *Hint Item Names* tab now supports switching between all 3 Prime games.

- Added: An option to use an experimental new pickup placement logic, able to place multiple pickups at once.

- Added: Two additional joke hints. (Thanks CZeke and Geoffistopheles)

- Added: It's now possible to add Infinite Beam Ammo, Infinite Missiles and Double Damage to the item pool.

- Added: Player names are now colored yellow in hints.

- Changed: Elevator names in the tracker uses their customized names, not the vanilla ones.

- Changed: Optimized Randovania startup time and extensive logging of what's being done during it.

- Changed: Improve scan text for expansions.

- Changed: Some hints in multiworld games now also include the player names.

- Changed: Missiles, Power Bombs and Ship Missiles are now only in logic after their respective main launcher, even if it's not required in game.

- Changed: You can add up to 99 of any expansion to the pool, up from 64.

- Fixed: The *Logic damage strictness* multipliers are no longer applied twice.

- Fixed: *Up to* relative hints are no longer converted into *exactly* if the actual distance matches the displayed number.

- Fixed: Dark Torvus Bog - Portal Chamber is no longer silently ignored as a starting location.

- Fixed: Charging your beam to shoot when out of ammo now works even when customizing the ammo type required.

- Fixed: Having the maximum number allowed of an expansion in a preset no longer causes permalink errors.

- Fixed: Fixed the game defaulting to Combat Visor after an elevator.

- Fixed: Multiworld spoiler logs now use 1-indexed player names for locations.

- Removed: Using Dark Visor as the starting visor is no longer supported. (Game crashes on unmorph for unknown reasons)

Logic Database Changes

- Added: Method of reaching the pickup in Hive Gyro Chamber with Space Jump, Boost Ball, and a Boost Jump (Expert and above).

- Added: Method of climbing Torvus Grove with Space Jump, Screw Attack, and Standable Terrain (Advanced and above).

- Added: Method of reaching cannon in Great Bridge with Boost Ball and a Boost Jump (Expert and above).

- Added: Method of reaching the main part of Hall of Combat Mastery with a Scan Dash and after blowing up the glass (Intermediate and above).

- Added: Method of activating the portal in Portal Terminal with Screw Attack, Slope Jump, and No Bombs or Space Jump (Expert and above).

- Added: Method of climbing Sacred Bridge with Bombs and a Bomb Space Jump (Advanced and above).

- Changed: Logic paths that require Screw Attack without Space Jump now make sure to not have Space Jump to be valid.

- Fixed: Spawn point of Aerie Transport Station is now the door, making DS2 required to take the elevator there.

2.5.2

- Added: The number of items in the pool is now included in the summary.

- Fixed: Shuffling Combat Visor with item acquisition popups enabled no longer errors.

2.5.1

- Added: Drag and dropping rdvgame and rdvpreset files into the main Randovania window now imports that game file and preset, respectively.

- Added: Discord bot now posts summary whenever a preset is attached to a message.

2.5.0

Changed
- The sprites for Wall Jump Boots have been changed to stand out less
- The sprite for the Bullet Hell Room Access EMP Door has been changed to be more distinct.

2.4.2

- Fixed: Randovania no longer crashes if the connected Dolphin stops emulation.

2.4.1

- Added: Detect if the internal game copy was modified by a future version of Randovania, prompting for the user to press "Delete internal copy".

- Changed: An error popup now shows up when exporting an ISO fails.

- Removed: "Automatically track inventory" toggle, as the functionality was already removed.

- Fixed: Randovania now considers any inventory item with amount above capacity, or capacity above the strict maximum as the game not being connected.

- Fixed: Error message when the server rejects your client version not being displayed.

- Fixed: Setting beam ammo expansions to 0 pickups no longer hides the boxes.

Page 12 of 28

© 2024 Safety CLI Cybersecurity Inc. All Rights Reserved.