Randovania

Latest version: v8.6.1

Safety actively analyzes 683530 Python packages for vulnerabilities to keep your Python projects secure.

Scan your dependencies

Page 12 of 31

3.1.0

- **Major** - Added: Setting for requiring a number of actions/progression before artifacts are placed, to prevent early artifacts.
- Default Prime 1 presets now default to 6 minimum progression for artifacts.
- **Major** - Added: Setting for controlling how dangerous checks are handled in logic.
- Added: Setting for toggling the pickup scan QOL adjustments.
- Added: The seed hash label in Game Sessions is now selectable.
- Added: One joke hint, requested in 2019.
- Added: Data Visualizer now only shows target nodes for selection that are non-impossible.
- Added: Data Visualizer now highlights nodes that have a path to the selected node.
- Added: Improved the error message when the patcher executable is somehow missing.
- Added: New entries to the Multiworld Help for collecting items and cross game.
- Fixed: Randovania no longer errors when the last selected preset is for a hidden game.
- Fixed: Quality of Life page link in Metroid Prime preset customization is now fixed.
- Fixed: The tracker now properly restores states for games other than Echoes.
- Fixed: Fixed a crash that sometimes occurs when deleting presets.
- Fixed: Generator now directly accounts for events weighting actions.
- Changed: Removed customization of Qt theme for decreasing whitespace.
- Changed: Upgrades in the tracker fills an entire column first, instead of filling rows first.
- Changed: Tracker now properly saves the preset used when persisting the state.

Metroid Prime - Patcher Changes

- Added `Pickup Scans` option to toggle the patching of item locations so that they can always be scanned.
- Magmoor Workstation item scannable through the purple door (QoL Pickup Scan)
- Fixed shorelines tower item custom scan sometimes showing the incorrect text for certain models
- Certain pickups now always have the popup alert on collection during multiworlds.
- If there are multiple pickups for other players next to each other, these pickups are forced to have a popup alert, so Randovania can properly detect they were picked up.
- Fixed PCA crash patch not being applied when playing small samus.

Cutscene Skips
- Added `Competitive` cutscene skip option.
- Moved Shorelines Tower cutscene to major (it sometimes has a reposition that is sometimes useful in routing)
- Removed Main Quarry Combat Visor switch
- Speed up opening of gate in ice temple
- Speed up opening of gate in sun tower
- Fixed Thardus cutscene skip softlock

Metroid Prime - Logic Database

- Added: Method of reaching Ruins Entryway from Plaza Walkway in Phendrana Shorelines with a Dash (Intermediate).
- Added: Easier NSJ trick to climb Ruined Courtyard using the water puzzle platforms.
- Added: Charge Beam requirements were added to the following rooms with combat trick alternatives:
- (Beginner) Elite research - Phazon Elite
- (Beginner) Research Entrance
- (Intermediate) Hall of the Elders - Wave and Ice bomb slots
- (Intermediate) Sunchamber - Ghosts fight
- (Intermediate) Mine Security Station with >= 200 energy
- (Advanced) Mine Security Station
- Fixed: Main Plaza door to Plaza Access is now properly a normal door, instead of a permanently locked door.
- Fixed: Sun tower now requires Knowledge (Intermediate) to collect the Sunchamber layer change event without falling down.
- Fixed: Removed broken/redudant trick for reaching Temple Entryway ledge using cutscene reposition
- Fixed: Trivial logic for Plaza Walkway to Ruins Walkway
- Fixed: Replaced Bomb Jump (Intermediate) with Dash (Beginner) trick to cross the gap to reach the Courtyard Access door in Ice Ruins West.
- Fixed: NSJ logic now accounts for stalactite in Ice Ruins West.
- Fixed: Crossing the gap by Specimen Storage door no longer sometimes requires L-Jump (Intermediate) instead of Beginner.
- Changed: Improved readability of Ruined Courtyard logic.
- Changed: Reorganized Sunchamber logic to improve usage by generator/solver.
- Changed: Picking up Sunchamber Ghosts item NSJ is now L-Jump (Beginner) instead of Intermediate.
- Changed: Crossing TFT to TF with Gravity+SJ now requires Movement (Beginner)
- Changed: FCS Item Scan Dash method is now Intermediate without SJ.
- Added: FCS Grapple strat - Movement (Beginner)

Metroid Prime 2: Echoes - Patcher Changes

- Added: A-Kul's scan in Sky Temple Gateway now displays a list of previous tournament winners.
- Changed: Echoes now uses a different game ID when saving ISOs with menu mod enabled, preventing issues from incompatible save files.
- Changed: The elevator sound effect is never removed when elevators are vanilla, ignoring the preference.

Metroid Prime 2: Echoes - Logic Database
- Added: Method of reaching the pickup in Reactor Core with Space Jump, Bombs, Spider Ball, and Standable Terrain (Intermediate and above).
- Fixed: Lore Scan in Meeting Grounds no longer believes that Boost is required to scan it.
- Fixed: Reactor Core has been cleaned up slightly.
- Fixed: Spawn point in Accursed Lake is now correctly set.

Discord Bot (Caretaker Class Drone)

- Added: The `/database-inspect` command to send the logic of a room to the channel.
- Added: Messages with rdvgame files also get a reply with a summary of the preset.
- Changed: Responses with preset descriptions no longer pings the original message.

3.0.4

- Added: Game Sessions now have an accessible audit log, which includes whenever a player accesses the spoiler log.
- Added: Metroid Prime 1 racetime.gg rooms are now viewable in the racetime.gg browser, with filters for each game
- Fixed: Importing a permalink from the racetime.gg browser while a race is currently in progress now selects the correct racetime.gg room

3.0.3

- Fixed: "Open FAQ" in the main window now works correctly.
- Fixed: Pressing Yes to ignore invalid configuration now works correctly.
- Changed: Randovania now silently handles some invalid configuration states.
- Changed: Improved handling of corrupted repository for old preset versions.

3.0.2

- Added: In-game crashes in Metroid Prime now automatically show the error screen.

- Changed: Game Sessions - The window now uses docks for the different parts, meaning you can resize, reorder and even split off.

- Changed: Use different colors for artifact hints in Metroid Prime, for better readability on both scan box and logbook.

- Fixed: Exporting a Metroid Prime ISO with Warp to Start enabled and starting at certain elevator rooms no longer fails.

3.0.1

- Changed: Disabled the option to stop exporting a Prime 1 ISO to avoid crashes.

- Fixed: Server will now re-authenticate with Discord, preventing users from logging with the incorrect account.

- Fixed: Game Sessions - History entries with invalid locations no longer cause error messages.

3.0.0

- **Major** - Metroid Prime 1 is now fully supported, including multiworld and auto tracker!

- **Major** - Presets are now presented in a tree view, with custom presets being nested under another one. They're also saved separately from Randovania data.

- **Major** - The auto tracker now have support for different layouts, with their own assets and game support. New themes with icons similar to the game were also added, provided by MaskedKirby.

- Added: Credits in Metroid Prime 2 now contains a list of where all non-expansions were placed, including possibly other player's for a multiworld. The credits now takes 75 seconds instead of 60 to accomodate this.

- Added: Button to export the presets used in a game file.

- Added: Add text description to unusual items in the Item Pool tab.

- Added: New Help tab with information on how to read the Data Visualizer.

- Added: In the Map Tracker, it's now possible to right-click a location to see a path from last action to it.

- Added: A menu option to open the logs folder.

- Added: The timeout limit is now progressively more forgiving, the more timeouts that happen.

- Added: Button to set all gates to "Random with Unlocked' for Prime 2.

- Changed: The items in the starting items popup is now sorted.

- Changed: Customizing Dark Aether damage is now considered by logic.

- Changed: Pickup visibility method is now configured in the Item Pool tab.

- Changed: Multiworld connection is slightly more conservative when giving items.

- Changed: Updated the Multiworld Nintendont for hopefully more stability.

- Changed: The session history in multiworld now has different columns for the players involved, pickup and where the pickup was. It's also possible to sort the table by any of these fields.

- Changed: The ISO prompt dialog now remembers your last used vanilla ISO, for when you delete the internal copy. When opening the file pickers, these start now with the paths from the input fields.

- Changed: Many Spin/Combo boxes no longer react to the mouse wheel when not focused.

- Fixed: Closing the dangerous settings warning via the X button is now properly recognized as "don't continue".

- Fixed: Hint Item Names no longer breaks if you swap games while the table is sorted.

- Fixed: Hint Item Names now properly list Artifacts and Energy Cells.

- Fixed: Map Tracker now properly handles unassigned elevators.

- Fixed: Trick names in the preset are always sorted.

Metroid Prime 2 - Logic Database Changes

- **Major** - "Suitless Ingclaw/Ingstorm" trick added to cover traversing rooms with either Ingclaw Vapor or Ingstorm.

Added

- Method of getting over the gate in Mining Station A in reverse with Space Jump and Screw Attack (Expert and above).

- Method of bypassing the breakable glass in Sand Processing from Main Reactor with Space Jump and Screw Attack (Expert and above).

- Method of climbing to the top level of Main Gyro Chamber with Space Jump, Screw Attack, and Bombs, and no Scan Visor (Advanced and above).

- Method of climbing the Sand Processing bomb slot with a Slope Jump for Bombless Bomb Slots (Advanced and above).

- Method of leaving Dark Agon Temple by opening the gate from OoB with Single Room OoB, Slope Jump, Standable Terrain, Bomb Space Jump, Space Jump, and the Agon Keys (Expert and above).

- Great Bridge:
- Method of reaching Abandoned Worksite door with Space Jump and Extended Dash (Advanced and above).
- Method of reaching Abandoned Worksite and Torvus Map Station doors from Temple Access Dark door with Boost Ball and Boost Jump (Advanced and above).
- Method of reaching the pickup with Screw Attack and Single Room Out of Bounds (Expert and above).

- Method of Crossing Grand Windchamber (both ways) Without Space Jump using Extended Dash (Hypermode).

- Method of reaching the pickup in Watch Station:
- With Space Jump, Screw Attack, and Single Room OoB (Expert and above).
- With only Space Jump and Single Room OoB (Hypermode)

- Alpha Blogg now has proper requirements for multiple difficulties.

- Method of Bomb Slots without Bombs in Sanctuary Fortress/Ing Hive - Controller Access/Hive Controller Access without Space Jump (Expert and above).

- Methods of crossing Torvus Bog - Fortress Transport Access with Gravity Boost or Bombs (No Tricks/Advanced and above).

- Method of traversing Vault without Space Jump or Screw Attack using Extended Dashes (Advanced and above).

- Method of reaching Windchamber Gateway item with only Scan Visor using Extended Dashes (Expert and above).

- Method of reaching Kinetic Orb Cannon in Gathering Hall using Extended Dashes (Expert and above).

- Method of reaching the pickup in Accursed Lake with a dash (Advanced and above).

- Method of reaching Temple Security Access from the portal in Aerial Training Site with an Extended Dash (Hypermode).

- Method of reaching the pickup in Mining Plaza with an Extended Dash (Hypermode).

- Method of completing the Main Gyro Puzzle with only Space Jump and Screw Attack (Advanced and above).

Changed

- Reaching the pickup in Temple Transport B with a Wall Boost is now Hypermode (from Expert).

- Reaching the pickup in Path of Roots with only Bombs is now Expert (from Hypermode).

- Reaching the portal in Hydrodynamo Shaft with Air Underwater and Screw Attack is now Hypermode (from Expert).

- Reaching the pickup in Dark Torvus Arena with a Roll Jump is now Hypermode (from Expert).

- Trial Grounds, reaching the door:
- From the portal with Space Jump and a Slope Jump is now Beginner (from Intermediate).
- From the left safe zone with a Dash is now Intermediate (from Expert) and without anything is now Advanced (from Expert).

- Opening the Seeker Lock without Seekers in Mine Shaft is now Advanced (From Expert)

- Opening the Seeker Lock without Seekers in Plain of Dark Worship is now Expert (From Hypermode).

- Reaching the Windchamber Gateway Door from Windchamber Tunnel with a Boost Jump is now Hypermode (From Expert).

- Reaching the pickup in Medidation Vista with a Boost Jump is now Expert (From Advanced).

- Quadraxis and Boost Guardian now have proper health and item requirements with tricks disabled.

- Activating Controller Access rooms Bomb Slots without Bombs is now Advanced (from Expert).

- Reaching the Abandoned Worksite/Brooding Ground door from the bridge in Dark/Forgotten Bridge with an Extended Dash is now Hypermode (from Expert).

- The initial Terminal Fall Abuses in Vault from the scan portal are separate from the final and are now Advanced (from Expert).

- Catacombs NSJ dash to Transit Tunnel South has been modified to account for Scan Visor, with the original difficulty being raised to Advanced (from Intermediate).

- Undertemple Shaft NSJ dash from bottom to top of cannon is now Intermediate (from Advanced).

- Morph Ball is no longer required to reach the portal from the Echo Gate in Profane Path Scan Dash method.

- Various Standable Terrain tricks (Dark Agon - Portal Site, Temple Grounds - Sacred Path) have been lowered to Beginner/Intermediate (from Advanced). This is to
attempt to fix an old database limitation from before tricks had their own difficulty levels.

- The dashes in Gathering Hall from Transit Tunnel South/West to the Kinetic Orb Cannon are now Intermediate (from Advanced).

- The Bomb Space Jump NSJ to reach Abandoned Worksite in Great Bridge is now Expert (from Hypermode).

- The dash to reach the portal in Aerial Training Site from Central Hive Transport West is now Hypermode (from Expert).

- The dash to leave Hive Temple after Quadraxis via Security Station is now Hypermode (from Expert).

- The dashes in Command Center (top level) and Accursed Lake without Space Jump are now Beginner (from Intermediate).

- The dash in Mining Station A to reach Temple Access without Space Jump or Missiles is now Advanced (from Intermediate).

- The dashes in Trial Grounds to Dark Transit Station without Space Jump are now Advanced (from Intermediate).

- The dashes in Undertemple Shaft to reach Sacrificial Chamber Tunnel (and back) are now Advanced (from Intermediate).

- The dash in Hall of Combat Mastery to reach the upper area after the glass is now Advanced (from Intermediate).

- Bomb Guardian now has proper logic when shuffling Power Beam.

Page 12 of 31

© 2024 Safety CLI Cybersecurity Inc. All Rights Reserved.