Added
- Bosses can now be tracked by the Multiworld connector.
- The first log entry in the game, now displays a history of the collected items.
- An option to enforce Screw Attack for exiting Breeding Grounds 2 Overgrown Alley.
- An option for custom suit damage reduction.
- A very basic Entrance rando.
- Option to change the Hue of Tilesets and Backgrounds.
- Options to change the gameplay vertically and horizontally.
- The seed hash will be displayed on the clear screen as well.
- The following offworld sprites: Charge Beam, Energy Tank and Missile Expansion for Prime 1, Missile Launcher for Samus Returns.
Changed
- When "Skip Gameplay cutscenes" is on, the Tower activation cutscene will also be skipped.
- The Septogg in Breeding Grounds 3 South Gamma will now spawn instantly after defeating the Gamma.
- The offworld sprite for Prime 1 Bombs has been to better fit within the existing styles.
Fixed
- Python wrapper: Using Music Rando now doesn't leave side effects anymore.
- The baby now requires all DNA in order to be collected again.
- When using Door Lock rando, doors in boss rooms will not close instantly when stepping into the room, but instead stay open until the proper event starts.
- Fixed doors in boss rooms locking themselves when reentering the boss room.
- In Door Lock Rando, when doors unlock in labs rooms, they will now properly switch to ammo doors rather than switching to blue doors.
- The softlock prevention in Super Missile Chamber now doesn't have a shot block overlapping with a crumble block.
- In Door Lock Rando, if another Water Turbine has been destroyed, it will now not cause the vanilla Water Turbine to get destroyed.