Randovania

Latest version: v8.6.1

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7.1.1

Metroid Prime

- Added: A more stream-friendly autotracker layout
- Fixed: Reverted Warrior Shrine -> Monitor Station loading improvement which could sometimes cause crashes
- Fixed: Export compatibility with legacy cutscene skip options
- Fixed: Music issues in Frigate Orpheon, Artifact Temple, Arboretum, Sunchamber Lobby, Burn Dome and Lava Lake
- Fixed: [PAL] Issue with the Artifact Temple teleporter arrival cutscene
- Fixed: Non-NTSC text issues
- Seed hash not showing on main menu
- Credits not showing seed spoiler
- [JP] Font size
- Added: `qolGeneral` improvements
- Ice wall in Phendrana Shorelines now shatters instead of melting when shot
- Better Save Station load trigger in Phendrana Shorelines
- Better door open triggers in Arboretum
- Changed: Back-to-back cutscenes in Artifact Temple now skip as one

Metroid Prime 2: Echoes

- Added: A more stream-friendly autotracker layout

7.1.0

- Fixed: Bug with progressive suits in the autotracker always highlighting first suit
- Changed: "Remove redundant pickup alternatives" and "Stagger placement of pickups" are no longer experimental options and will be included in all presets moving forwards.

AM2R

- Added: Shell script to make launching randomized games easier on Flatpak.
- Added: Plasma Beam Chamber's crumble blocks will be gone when the softlock prevention setting is turned on.
- Fixed: Visual time of day discrepancy with Septoggs and the tileset if started at GFS Thoth.
- Fixed: A flipped water turbine if the vanilla water turbine was set to be changed to one.
- Fixed: Crash when starting the game and loading a save room which contains a destroyed water turbine.
- Fixed: "Cancel" button not working properly on "Toggle" Missile-Mode.

Logic Database

- Changed: Zeta and Omegas combat rebalanced for lower difficulties.

Metroid Dread

- Added: Power Bomb Limitations now shows up on the Preset Summary when enabled.

Logic Database

Artaria

- Added: In Screw Attack Room: Get from Door to Freezer(Power) to Start Point 2 by sliding.
- Added: In Screw Attack Room: Get from Start Point 2 to Early SA Platform with Space Jump.
- Added: In Screw Attack Room: Get from Door to Freezer(Power) to Screw Attack Pickup by using Shinespark. Requires Speed Booster Conservation Beginner and Disabled Door Lock Randomizer.
- Added: In EMMI Zone Hub: Get to the item pickup and the top left door from Door to Ballspark Hallway, using Shinespark, Speed Booster Conservation Beginner.
- Added: In EMMI Zone Hub: Get to the item pickup from Door to Ballspark Hallway using Speed Booster and Spider Magnet.
- Fixed: In EMMI Zone Hub: Getting to the item pickup from Door to Ballspark Hallway using Flash Shift and Single Wall Jump is now separated from the Grapple Movement alternative.
- Fixed: In EMMI Zone Hub: Getting to the item pickup from Door to Ballspark Hallway using Flash Shift and Single Wall Jump now requires a Flash Shift Upgrade.
- Fixed: In EMMI Zone Hub: Getting to the item pickup from the lower door to Wide Beam Block Room using a Shinespark now requires Door Lock Rando to be disabled.
- Removed: In EMMI Zone Hub: Redundant option: getting from the lower to the upper Door to EMMI Zone Exit Southwest using Speed Booster when Door Lock Rando is disabled.

Burenia

- Added: In Gravity Suit Tower: Getting from the Lower door to Ammo Station South to the Upper door to Gravity Suit Room is in logic with either Power Bombs or after breaking the floor.
- Changed: In Gravity Suit Tower: Getting from the Lower door to Ammo Station South to the Lower door to Gravity Suit Room is now locked behind Highly Dangerous Logic

Cataris
- Added: In Underlava Puzzle Room 2: Use Speed Booster with at least one upgrade to shinespark through the speed blocks from the right.

Ferenia

- Added: In EMMI Zone Exit Middle: Use Wave Beam and Charge Beam or Power Bombs to open the Upper Door to EMMI Zone Exit West, then traverse through that room to get to the upper door.
- Added: In Purple EMMI Arena: Use Water Space Jump (Intermediate) to jump out of the water to reach the door.
- Changed: In EMMI Zone Exit Middle: Going from the Dock to Map Station to the Door to EMMI ZONE Exit West (Lower) is now trivial.
- Changed: In Purple EMMI Arena: Jumping out of the Water to reach the door using Cross Bombs now requires Water Bomb Jump Beginner. Using Normal Bombs no longer requires Spin Boost.

Ghavoran

- Changed: Golzuna logic has been overhauled to include Storm Missiles, Bombs, or Cross Bombs to fight it and forcing Flash Shift, Spin Boost, or Space Jump to dodge its attacks if not using shinesparks to defeat it.
- Fixed: Missing check on PB limitations to get to Orange Teleportal by opening the door from the tunnels below.

Metroid Prime

- Fixed: Some rooms not appearing on map when "Open map from start" export option is selected
- Fixed: Parasite Queen permadeath when skipping death cutscene
- Fixed: Black bar in Control Tower cutscene
- Fixed: Minor PAL issues regarding Skippable Cutscenes in Exterior Docking Hangar and Sunchamber
- Added: Preset option to force Normal or Hard difficulty in the Main Menu
- Added: More Base QoL
- All rooms now automatically play music appropriate to the area, even if the original music trigger has not been touched
- The bomb blocks in Lava Lake and Chapel Tunnel are gone forever once destroyed
- Fix Arboretum rune scan not always appearing when vines are retracted
- Fix broken load trigger in Aether Lab Entryway
- Tweaked the size of some door open and loading triggers
- Sun Tower Access Ghost can now be seen after performing Early Wild
- Better music timing of Elite Pirate breakout
- Fix Chapel of the Elder's item platform not rising up all the way
- Removed more "flashbang" effects
- Changed: Research Core item acquisition cutscene removed in Competitive Skippable Cutscenes
- Changed: Reintroduce and improve loading trigger optimization in Warrior Shrine
- Changed: Update in-game text when refilling PBs at missile stations
- Changed: The Missile Launcher's broad category is now "missile system" instead of "missile-related upgrade".

Logic Database

- Added: Database logic for Hard Mode

Chozo Ruins

- Added: Vault NSJ with Wallboosts
- Changed: Decreased Difficulty of Tower of Light NSJ Slope Jump

Magmoor Caverns

- Added: Fiery Shores wallcrawl to reach Upper Item

Phazon Mines

- Added: Difficult HBJ in MQB Phazon Pit
- Added: Elite Research Single Room OOB to Item
- Added: Upper Elite Research Dash to Reach Item NSJ

Phendrana Drifts

- Changed: Thardus Thermaless with Bombs and w/o adjusted
- Added: Phendrana Canyon NSJ Scanless Damage Boost
- Added: Phendrana's Edge NSJ Grappleless BSJ
- Added: Ruined Courtyard NSJ Climb UBJ
- Added: Thardus Skip NSJ from North Quarantine Tunnel

Tallon Overworld

- Added: Great Tree Hall Lower NSJ Climb BSJ
- Added: Landing Site B Hop to Reach Gully NSJ

Metroid Prime 2: Echoes

Logic Database

- Changed: Climbing Transport A Access using slope jump + NSJ SA no longer incorrectly requires SJ as well

7.0.1

- To be decided if it will be necessary.

7.0.0

- **Major** - Added: AM2R has been added with full single player support. Includes Door Lock Rando, some toggleable patches and more.
- Changed: The Changelog window has received a slight overhaul. The date of each release is shown, hyperlinks are fixed, and patch notes are now accessed through a drop-down box (previously used vertical tabs).
- Changed: Trick level sliders ignore mouse scroll inputs, preventing unintended preset changes.
- Changed: The Trick Details list in the menu bar no longer displays tricks that shouldn't be visible in the UI.
- Changed: For Multiworld, sending collected locations to the server can no longer fail if there's an error encoding the inventory.
- Changed: The directory layout has now changed, moving everything that isn't the executable to an `_internal` folder.
- Changed: When verifying the installation, missing files and modified files are listed in the console and log.
- Changed: An explicit error is now displayed when a preset has minimum random starting items higher than the maximum.
- Fixed: Map tracker selects the correct start location if the preset has only one start location that is not the default.
- Fixed: When verifying the installation, the title of the popup now properly says "Verifying installation".
- Fixed: Exporting with hidden item models in a multiworld now works properly.

Resolver

- Fixed: Bug where damage constraints in chains were not understood correctly.
- Fixed: Damage reductions from multiple suits are no longer multiplied together.
- Improved: The output from the resolver now includes the node with the victory condition.
- Improved: When using verbosity level High or above, the energy is displayed in the output.
- Improved: Speed up resolving of hard seeds by allowing skipping of more kinds of unsatisfied requirements.

Cave Story

- **Major** - Added: Multiworld support. Currently only supports the version of freeware provided by Randovania.
- Fixed: Exporting Cave Story no longer causes a runtime error.
- Fixed: Presets that start in Camp no longer error in generation.
- Changed: The bookshelf in Prefab House now returns you to Prefab Building, before the boss rush.
- Fixed: Alt-tabbing while in fullscreen no longer crashes the game.
- Fixed: You can no longer select a negative weapon slot from the inventory.
- Fixed: The teleporter menu no longer flickers.

Metroid Dread

- Fixed: Custom shields now use the correct shader and texture effects and no longer a black background
- Fixed: Issues with negative amount for ammo items. The current amount was set to a wrong value and you had to use a ammo refill station. This also caused issues with the auto tracker and multiworld.

Logic Database

- Fixed: The "Power Bomb Limitations" setting is now respected for opening Charge Beam Doors.

Artaria

- Changed: Going to Transport to Dairon with Speed Booster now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The item above Proto EMMI now requires Speed Booster Conservation set to Beginner when reaching it with Speed from the top.
- Changed: Using Speed Booster to reach the pickup in EMMI Zone First Entrance now requires either the EMMI defeated or Speed Booster Conservation set to Beginner.

Burenia

- Added: Use Spin Boost with Wall Jump to climb from left to right at the top of Gravity Suit Tower.
- Changed: The Early Gravity sequence now requires the Speed Booster Conservation trick set to Beginner.

Cataris

- Added: Ledge warp out of the Diffusion Beam Room to avoid being trapped by the one way door and the blob.
- Changed: The item in Dairon Transport Access now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The speed blocks leading to Underlava Puzzle Room 2 now require the Speed Booster Conservation trick set to Beginner or Power Bombs.

Dairon

- Changed: The lower item in the Freezer now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The item in Ghavoran Transport Access now requires the Speed Booster Conservation trick set to Beginner when using Space Jump.
- Changed: The item in Storm Missile Gate Room now requires the Speed Booster Conservation trick set to Beginner when coming from above.

Elun

- Added: Elun's Save Station is now a valid starting room.
- Changed: The item in Fan Room now requires the Speed Booster Conservation trick set to Beginner.

Ferenia

- Added: Emmi Zone West Exit now has a Damage Boost trick to move from the center platform to the west door.
- Changed: The item in Fan Room now requires the Speed Booster Conservation trick set to Beginner or Gravity Suit with door lock rando disabled.
- Changed: The item in Speedboost Slopes Maze now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The Missile+ Tank in Space Jump Room now requires the Speed Booster Conservation trick set to Beginner.

Ghavoran

- Changed: Going up Right Entrance with Speed Booster now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The upper item in Golzuna Tower now requires the Speed Booster Conservation trick set to Beginner when using Spin Boost from the top.

Metroid Prime

- Changed: In the Auto-Tracker Pixel Theme, visors are now pilled, Boost Ball icon with a proper trail, improvements to Power Bomb icon.
- Fixed: Counting normal damage reductions from suits twice.
- Fixed: Item position randomizer not being random.
- Fixed: Foreign object in ruined shrine
- Fixed: Room rando + cutscene skip compatibility
- Fixed: Crash when exporting a seed with a blast shield in phazon infusion chamber and essence death teleporter
- Fixed: [PAL/JP] Restored Missile and Charge shot stun in one hit on Ridley
- Fixed: [PAL/JP] Restored Wavebuster cheese on Ridley
- Fixed: When customizing cosmetic options, the labels are now properly updated.

Metroid Prime 2: Echoes

- Added: One new Joke Hint referring to Raven Beak added to the pool
- Changed: In the Auto-Tracker Pixel Theme, visors are now pilled, Boost Ball icon with a proper trail, Screw Attack icon now faces clockwise, dedicated Power Beam icon.
- Changed: Damage Requirements for Warrior's Walk Item Pickup has been lowered from 80 to 60 dmg in total (30 energy getting the item and 30 energy going back)

6.4.1

Metroid Dread

- Removed: The "Power Bomb Limitations" has been disabled due to issues. This will be re-added in the future.

6.4.0

Metroid Dread

- Fixed: The "Power Bomb Limitations" setting is now accounted for by logic.

Metroid Prime:

- Fixed: When room rando is enabled, cutscenes are no longer skippable to avoid a bug with elevators. This will be properly fixed in the future.

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