- **Major** - Added: AM2R has been added with full single player support. Includes Door Lock Rando, some toggleable patches and more.
- Changed: The Changelog window has received a slight overhaul. The date of each release is shown, hyperlinks are fixed, and patch notes are now accessed through a drop-down box (previously used vertical tabs).
- Changed: Trick level sliders ignore mouse scroll inputs, preventing unintended preset changes.
- Changed: The Trick Details list in the menu bar no longer displays tricks that shouldn't be visible in the UI.
- Changed: For Multiworld, sending collected locations to the server can no longer fail if there's an error encoding the inventory.
- Changed: The directory layout has now changed, moving everything that isn't the executable to an `_internal` folder.
- Changed: When verifying the installation, missing files and modified files are listed in the console and log.
- Changed: An explicit error is now displayed when a preset has minimum random starting items higher than the maximum.
- Fixed: Map tracker selects the correct start location if the preset has only one start location that is not the default.
- Fixed: When verifying the installation, the title of the popup now properly says "Verifying installation".
- Fixed: Exporting with hidden item models in a multiworld now works properly.
Resolver
- Fixed: Bug where damage constraints in chains were not understood correctly.
- Fixed: Damage reductions from multiple suits are no longer multiplied together.
- Improved: The output from the resolver now includes the node with the victory condition.
- Improved: When using verbosity level High or above, the energy is displayed in the output.
- Improved: Speed up resolving of hard seeds by allowing skipping of more kinds of unsatisfied requirements.
Cave Story
- **Major** - Added: Multiworld support. Currently only supports the version of freeware provided by Randovania.
- Fixed: Exporting Cave Story no longer causes a runtime error.
- Fixed: Presets that start in Camp no longer error in generation.
- Changed: The bookshelf in Prefab House now returns you to Prefab Building, before the boss rush.
- Fixed: Alt-tabbing while in fullscreen no longer crashes the game.
- Fixed: You can no longer select a negative weapon slot from the inventory.
- Fixed: The teleporter menu no longer flickers.
Metroid Dread
- Fixed: Custom shields now use the correct shader and texture effects and no longer a black background
- Fixed: Issues with negative amount for ammo items. The current amount was set to a wrong value and you had to use a ammo refill station. This also caused issues with the auto tracker and multiworld.
Logic Database
- Fixed: The "Power Bomb Limitations" setting is now respected for opening Charge Beam Doors.
Artaria
- Changed: Going to Transport to Dairon with Speed Booster now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The item above Proto EMMI now requires Speed Booster Conservation set to Beginner when reaching it with Speed from the top.
- Changed: Using Speed Booster to reach the pickup in EMMI Zone First Entrance now requires either the EMMI defeated or Speed Booster Conservation set to Beginner.
Burenia
- Added: Use Spin Boost with Wall Jump to climb from left to right at the top of Gravity Suit Tower.
- Changed: The Early Gravity sequence now requires the Speed Booster Conservation trick set to Beginner.
Cataris
- Added: Ledge warp out of the Diffusion Beam Room to avoid being trapped by the one way door and the blob.
- Changed: The item in Dairon Transport Access now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The speed blocks leading to Underlava Puzzle Room 2 now require the Speed Booster Conservation trick set to Beginner or Power Bombs.
Dairon
- Changed: The lower item in the Freezer now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The item in Ghavoran Transport Access now requires the Speed Booster Conservation trick set to Beginner when using Space Jump.
- Changed: The item in Storm Missile Gate Room now requires the Speed Booster Conservation trick set to Beginner when coming from above.
Elun
- Added: Elun's Save Station is now a valid starting room.
- Changed: The item in Fan Room now requires the Speed Booster Conservation trick set to Beginner.
Ferenia
- Added: Emmi Zone West Exit now has a Damage Boost trick to move from the center platform to the west door.
- Changed: The item in Fan Room now requires the Speed Booster Conservation trick set to Beginner or Gravity Suit with door lock rando disabled.
- Changed: The item in Speedboost Slopes Maze now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The Missile+ Tank in Space Jump Room now requires the Speed Booster Conservation trick set to Beginner.
Ghavoran
- Changed: Going up Right Entrance with Speed Booster now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The upper item in Golzuna Tower now requires the Speed Booster Conservation trick set to Beginner when using Spin Boost from the top.
Metroid Prime
- Changed: In the Auto-Tracker Pixel Theme, visors are now pilled, Boost Ball icon with a proper trail, improvements to Power Bomb icon.
- Fixed: Counting normal damage reductions from suits twice.
- Fixed: Item position randomizer not being random.
- Fixed: Foreign object in ruined shrine
- Fixed: Room rando + cutscene skip compatibility
- Fixed: Crash when exporting a seed with a blast shield in phazon infusion chamber and essence death teleporter
- Fixed: [PAL/JP] Restored Missile and Charge shot stun in one hit on Ridley
- Fixed: [PAL/JP] Restored Wavebuster cheese on Ridley
- Fixed: When customizing cosmetic options, the labels are now properly updated.
Metroid Prime 2: Echoes
- Added: One new Joke Hint referring to Raven Beak added to the pool
- Changed: In the Auto-Tracker Pixel Theme, visors are now pilled, Boost Ball icon with a proper trail, Screw Attack icon now faces clockwise, dedicated Power Beam icon.
- Changed: Damage Requirements for Warrior's Walk Item Pickup has been lowered from 80 to 60 dmg in total (30 energy getting the item and 30 energy going back)