Openfl

Latest version: v1.6

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5.1.4

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* Deprecated `handler` callbacks in `openfl.utils.Assets.load*` methods
* Improved the leading of embedded SWF fonts on native
* Improved `addChild` to throw an error when adding a `null` child
* Improved loaded asset libraries to register using `loaderURL` as the name
* Improved the behavior of `ExternalInterface` when errors are thrown
* Improved the behavior of mitered lines in vector shapes
* Improved support for the `rcp` command in AGAL
* Fixed the canvas shape renderer to use even/odd winding like Cairo
* Fixed support for `SimpleButton` rendering in regression cases
* Fixed cases where `Loader.content`/`LoaderInfo.content` were not set
* Fixed an incorrect input buffer position in `openfl.net.Socket`
* Fixed `Socket` to report as not connected immediately on `close()`
* Fixed `opaqueBackground` rendering for `Tilemap`
* Fixed dispatching of `HTTPStatusEvent` from `openfl.net.URLLoader`
* Fixed a case where `Capabilities.screenDPI` could have a `null` error

5.1.3

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* Added `lime.text.UTF8String` internally to improve UTF-8 support
* Improved `XMLSocket` to use `Socket` internally for better support
* Improved the performance of -Dopenfl-disable-graphics-upscaling
* Improved sharpness of text when rendering on HTML5 -Ddom
* Improved support for ATF textures in Stage3D
* Improved internal code to reduce recurrent GC activity
* Improved ByteArray to allow conversion (with position) to BytePointer
* Fixed regressions in rendering `SimpleButton` objects
* Fixed some cases of `<font size="" />` in `textField.htmlText`
* Fixed crash when attempting to attach a null `NetStream` to `Video`
* Fixed support for specific cross-origin requests in HTML5 -Ddom
* Fixed support for Stage3D on HTML5 -Ddom
* Fixed support for cacheAsBitmap on HTML5 -Ddom
* Fixed regression in bounds calculation for some display objects
* Fixed setting `Shader.glVertexSource`
* Fixed support for current Haxe development builds

5.1.2

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* Revert wildcard Lime dependency until it is more stable
* Fixed deprecation of DOMSprite and OpenGLView
* Fixed cacheAsBitmap when making certain visual changes

5.1.1

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* Fixed regression causing incorrect internal bounds calculation
* Fixed an issue compiling `openfl display flash` output
* Fixed regression in path resolution for SWF library handler tools

5.1.0

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* Updated for Lime 5
* Added openfl.text.StaticText (used in SWF assets)
* Added openfl.display.AVM1Movie for better compatibility with Flash
* Added initial support for DisplayObject cacheAsBitmap
* Added support for DisplayObject colorTransform using cacheAsBitmap
* Added support for graphicsPath.cubicCurveTo
* Improved support for graphics.readGraphicsData/drawGraphicsData
* Improved behavior of Stage3D mipmap filtering
* Deprecated openfl.gl.\* types (use lime.graphics.opengl.\*)
* Deprecated openfl.utils.\* typed arrays (use lime.utils.\*)
* Fixed clipping in graphics.cubicCurveTo
* Fixed an issue compiling the output of `openfl display`
* Fixed support for `<window always-on-top="true" />` in template
* Fixed support for synchronous BitmapData.fromBytes on native
* Fixed support for Stage3D on HTML5 DOM target

5.0.0

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* Removed old preloader support (use new preloader format)
* Removed callback in BitmapData.fromBase64 (use .loadFromBase64)
* Removed callback in BitmapData.fromBytes (use .loadFromBytes)
* Removed callbacks in BitmapData.fromFile (use .loadFromFile)
* Removed unused parameter in sound.loadCompressedDataFromByteArray
* Removed openfl.embed support in HTML template (use lime.embed)
* Removed bundled import of asset classes (use openfl.utils.\*)
* Added initial support for compressed Stage3D textures
* Added initial support for Adobe Texture Format in Stage3D
* Added support for GraphicsTrianglePath
* Added support for graphics.drawRoundRectComplex
* Added support for MovieClip.isPlaying
* Added capture phase to Event.ADDED and Event.REMOVED_FROM_STAGE
* Improved alignment and layout grouping in TextField
* Improved the behavior of GraphicsPath
* Improved openfl.display.Shader to optimize better in JavaScript
* Improved behavior of bitmapData.drawWithQuality using StageQuality.LOW
* Improved the behavior of inherited blend modes
* Improved the behavior of Stage3D mipmap filter smoothing
* Improved the way uncaught errors are reported on iOS
* Improved ByteArray to convert to a DataPointer with position preserved
* Improved performance of byteArray.writeFloat when LITTLE_ENDIAN
* Improved vector.toString on Flash to be consistent with other targets
* Improved Vector.reverse to have the correct return type
* Fixed conversion of null openfl.Vector to String
* Fixed inclusion of alpha images in SWF exporter tool
* Fixed some cases where width or height of a Shape was incorrect
* Fixed performance regression when using Stage3D in release
* Fixed binary size of SWF tools to support older Neko releases
* Fixed an issue using Dictionary in some circumstances on HTML5
* Fixed code completion issue when referencing RenderSession
* Fixed static initialization order of CFFI methods

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