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* Rewrote the OpenGL renderer for simplicity and performance
* Implemented WebGL as the default on HTML5, -Dcanvas/-Ddom still available
* Implemented upscaling in openfl.display.Graphics for better visual quality
* Committed to official support of Stage3D, initial work to conform to API
* Reduced the memory use of off-screen display list objects
* Removed the legacy OpenFL 2.x backend
* Added support for letterboxing when window.resizable = false on mobile
* Added improved Tilemap support, currently in beta
* Added Event.EXIT_FRAME and Event.FULLSCREEN events
* Added m4a support to HTML5
* Added support for ShaderFilter on Bitmap, TextField and Tilemap
* Updated the Tilemap API with scale, rotation and transform support
* Updated the BitmapData class to better handle WebGL
* Improved support for textField.htmlText
* Improved support for scrollRects
* Improved the behavior of SimpleButton events and alpha
* Improved code completion support
* Fixed the default Windows serif bold font path
* Fixed issues with bitmapData draw and copyPixels
* Many other minor fixes