Openfl

Latest version: v1.6

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4.7.2

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* Fixed incorrect casing (fullscreenWidth should be fullScreenWidth)

4.7.1

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* Improved stage ACTIVATE/DEACTIVATE to be more consistent with Flash
* Improved code completion on the Flash target when using FlashDevelop
* Improved the code output size when targeting HTML5
* Fixed hiding of stack trace when errors occur in a custom preloader
* Fixed possible cases where stage.x/y and other transforms could be changed
* Fixed support for scale and letterboxing on native targets
* Fixed use of scaleX/scaleY when dead-code elimination is enabled

4.7.0

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* Added support for high-DPI HTML5 output
* Added BitmapData.loadFromBase64/loadFromBytes/loadFromFile
* Added handling for UP/DOWN/HOME/END keyboard shortcuts in TextField
* Added stage.fullscreenWidth/fullscreenHeight
* Added support for Lime 3.7 simulated preloader progress
* Improved selection of multi-line text in TextField
* Improved the behavior of bitmapData.paletteMap
* Improved text measurement for HTML5 input TextField
* Improved sharpness of HTML5 vector shape rendering
* Deprecated async callbacks in BitmapData.fromBase64/fromBytes/fromFile
* Fixed support for the "rect" argument in bitmapData.encode
* Fixed use of textField.setTextFormat when text is empty
* Fixed support for openfl.printing.PrintJob on Flash Player
* Fixed support for SWF-based assets on iOS and Flash
* Fixed use of deprecated NMEPreloader class
* Fixed use of font names on HTML5 that may already be quoted

4.6.0

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* Added (initial) support for openfl.printing.PrintJob on HTML5
* Added a stub for stage.softKeyboardRect to fix compilation
* Made stageWidth and stageHeight read-only on Flash target
* Updated AGALMiniAssembler to a newer release from the Gaming SDK
* Improved rendering for multi-line text selections
* Changed the default font hint style to something more subtle
* Fixed some cases where textField.getCharIndex would work improperly
* Fixed issues where tile.rotation resulted in flipped objects
* Fixed problems with scaleX, scaleY and rotation interacting improperly

4.5.3

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* Updated for Lime 3.6
* Updated AGALMiniAssembler to a fresh port of Adobe's last release
* Added missing Event.FRAME_CONSTRUCTED event
* Added `Dictionary<Object, Object>` support
* Improved support for textField.setTextFormat
* Updated preloader to use Event.UNLOAD instead of Event.COMPLETE to unload
* Updated SWFLite library to preload with the parent application
* Fixed support for slashes in SharedObject names
* Fixed support for preventing default on keyboard events
* Fixed a regression in displaying stack traces on crash errors
* Fixed text measurement on IE 11
* Fixed return value when scaleX or scaleY is negative
* Fixed issues where `new ByteArray` may have values other than zero
* Fixed an issue with SWFLite assets when using the "generate" option
* Fixed a possible null crash when updating object transforms
* Fixed support for garbage collecting Sound when SoundChannel is finished
* Fixed problems with using textField.appendText
* Fixed the default template for HTML5 when multiple projects are embedded
* Fixed wrong colors when values were larger than expected
* Fixed an issue with needing clearRect on CocoonJS

4.5.2

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* Added sprite.dropTarget
* Improved dispatch of stage ACTIVATE/DEACTIVATE on desktop
* Fixed issues related to :bitmap, :file and :sound
* Fixed issues when marking SWF libraries as embedded
* Fixed an error when compiling to HTML5 -Ddom

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